“The More I Write…The More My Mind Evolves Into Something Outstanding”

2018 ◽  
pp. 333-347
Author(s):  
Mary Beth Hines ◽  
Jennifer M. Conner-Zachocki ◽  
Becky Rupert

This chapter draws from a one-year qualitative investigation of a ninth-grade English classroom in a new technology-rich high school. The study explores the question, What identities did students compose as they alternately resisted and embraced the use of digital media in the writing classroom? Presenting a case study of one student, Shane, the chapter traces the ways in which he responded to the teacher's invitations to use digital media, thereby discursively crafting particular identity performances in on-site and online communities. Analysis identifies a number of tensions specific to the use of authentic audiences and purposes in the 21st century digital writing classroom and reveals three identity performance categories: Shane the comedian, Shane the subversive, and Shane the artist. In analyzing the ways in which social networking tools, literacy practices, and identity performances converge in the classroom, the chapter challenges dominant pedagogical assumptions about using new technologies in the schools to engage learners.

Author(s):  
Mary Beth Hines ◽  
Jennifer M. Conner-Zachocki ◽  
Becky Rupert

This chapter draws from a one-year qualitative investigation of a ninth-grade English classroom in a new technology-rich high school. The study explores the question, What identities did students compose as they alternately resisted and embraced the use of digital media in the writing classroom? Presenting a case study of one student, Shane, the chapter traces the ways in which he responded to the teacher’s invitations to use digital media, thereby discursively crafting particular identity performances in on-site and online communities. Analysis identifies a number of tensions specific to the use of authentic audiences and purposes in the 21st century digital writing classroom and reveals three identity performance categories: Shane the comedian, Shane the subversive, and Shane the artist. In analyzing the ways in which social networking tools, literacy practices, and identity performances converge in the classroom, the chapter challenges dominant pedagogical assumptions about using new technologies in the schools to engage learners.


Author(s):  
Dennis R. Jones ◽  
Michael J. Smith

New technology is dramatically changing the workplace by allowing companies to increase efficiency, productivity, quality, safety, and overall profitability. An effective new technology implementation is required for companies to compete successfully in the global marketplace. Time and money wasted on unsuccessful and improper new technology implementation is counterproductive to the overall goal of improving the competitiveness and profitability of the company. Teams and teamwork have been recommended as a way to improve efficiency, productivity, quality, safety, profitability, and employee satisfaction. With the utilization of total quality management (TQM) and quality improvement (QI), each of which rely on teamwork, new technology implementations have been more successful. New technology challenges the current state of traditional implementation methods and techniques. To effectively utilize these new technologies it is best to consider all of the factors involved in the implementation process; most importantly the human elements involved. It is recommended to utilize a cooperative team oriented approach to new technology implementation, which relies heavily on soliciting employee input and participation throughout the entire process. By doing this it is hoped that the new technology can be implemented in the most effective way possible. A case study is presented to illustrate this.


1999 ◽  
Vol 26 (4) ◽  
pp. 280-288 ◽  
Author(s):  
P.O'B. LYVER ◽  
H. MOLLER

Rakiura Maori (a tribe of indigenous people in New Zealand) continue a centuries-old customary use of Sooty Shearwater (Puffinus griseus, titi, muttonbird) chicks from islands adjacent to Rakiura (Stewart Island). Some muttonbirders pluck chicks by hand, while others have recently changed to a plucking machine. We compared traditional and modern processing methods to see if new technology stands to increase the efficiency, size and cost effectiveness of harvest. On average, chicks were plucked 6 seconds quicker with a machine, which could potentially increase the catch by up to 4%. Innovation by using wax rather than water to remove down left after plucking saved muttonbirders 29–97 minutes per day, potentially allowing up to a 15% increase in the number of chicks harvested. Both wax and plucking machines increased costs, which led to a modest financial gain from using wax, but a net loss from using a plucking machine. Modern technologies have been introduced mainly for convenience and to ease labour in this customary use of wildlife. New technology may erode traditional skills, but does not necessarily pose a risk to the sustainability of a resource. Financial investment in harvest technologies might provide an incentive to increase harvest levels, but could equally provide an incentive to manage for sustainable use. Preservation lobbies are not justified in presuming that new technologies will always threaten wildlife traditionally used by indigenous people.


2021 ◽  
Author(s):  
◽  
Natalie Liverant

<p>Tweet Carefully, Museums presents an in-depth case study of audiences and a museum using social media in the current Web 2.0 age. It explores online protest and controversy over an event held at the Museum of Fine Arts, Boston (MFA) in 2015. This dissertation addresses a current gap in the literature centred on public use of social media as a platform to engage in museum-centred debate and discussion. At the moment, literature discussing new technologies in museums focuses heavily on an institution-to-audiences model. While this is indeed useful information, there is another aspect of digital media that has been largely neglected. In their case study, Gronemann et al. observed that overall, museums distanced themselves from discursive co-construction in their Facebook posts. The lack of engagement with audience can have adverse effects as social media grows in its popularity to mobilise the public in the name of social justice. “Western” museums, many of which have a history of fostering colonial narratives, can also be perceived as authoritative institutions. Museums need to engage more conscientiously with their online audiences. Unconsidered or insensitive engagement over social media may have adverse effects on institutions.  Kimono Wednesdays was an event where the public was invited to try on kimono in Gallery 255 at the MFA. The MFA advertised the event on a few social media platforms. On Facebook, the advertisement drew the harshest criticisms from a section of the Asian-American community. The sensational attention on Facebook grew quickly into physical protest inside Gallery 255. This case study analyses a sample of the dialogic posts, comments, and replies left on Facebook during the protests. It also analyses a symposium organised by the MFA, Kimono Wednesdays: A Conversation, where a panel made up of academics, museum staff, and a protester discussed the various concepts and perceptions of the museum’s controversial advertising and event.  This case study demonstrates that social media is a double-edged sword for museums, as it is a useful tool, but presents uncomfortable challenges. The key findings from this study show how content on the internet can be misinterpreted and how implicit bias can occur from any institution. As museums embrace Web 2.0 applications, they too must become more aware of their online presence and set in place methods of dialogic co-construction so as to better understand and communicate with the diversifying cultures that surround them.</p>


1970 ◽  
pp. 63-74
Author(s):  
Mary Hamilton

This paper draws on ethnographic and case study data from a variety of sources to explore the changing social practices of literacy across the lifespan. It explores the new literacy demands that people encounter with age when dealing with life events in a range of social domains. These include increased leisure; travel; changing family and peer relationships as a result of death and loss; issues of health and disability and accessing new technologies. It reveals how literacy is implicated in peoples' changing sense of time, place and history; how the older person’s identity as a literate actor may be interrupted by both institutional and informal processes of caring and their disengagement from spheres of activity that were previously central markers of their identity. Ageing thus involves both expansion and retreat from familiar literacy practices.


2014 ◽  
Vol 150 (1) ◽  
pp. 122-129 ◽  
Author(s):  
Rosemary Williamson

Special-interest titles represent a dynamic sector of the Australian magazine industry, yet few studies have been undertaken on them or their histories. Quilt-making titles serve as a case study of one of the most successful special-interest categories – craft – and special-interest magazines more generally. By tracing the evolution of magazines for quilters and by taking as its premise the rhetorical function of magazines in forming communities, this article illustrates the symbiotic interaction between publishing histories, including the exploitation of new technologies, and the sense of self engendered by magazines. In quilters' magazines, this sense of self is most recently pronounced in content describing the ‘modern quilter’, for whom digital media literacy is characteristic. The article's findings are used to advocate further research into the rhetorical and practical responses made by special-interest titles to a competitive publishing environment that is no longer dependent on paper-based delivery of content.


2021 ◽  
Author(s):  
◽  
Natalie Liverant

<p>Tweet Carefully, Museums presents an in-depth case study of audiences and a museum using social media in the current Web 2.0 age. It explores online protest and controversy over an event held at the Museum of Fine Arts, Boston (MFA) in 2015. This dissertation addresses a current gap in the literature centred on public use of social media as a platform to engage in museum-centred debate and discussion. At the moment, literature discussing new technologies in museums focuses heavily on an institution-to-audiences model. While this is indeed useful information, there is another aspect of digital media that has been largely neglected. In their case study, Gronemann et al. observed that overall, museums distanced themselves from discursive co-construction in their Facebook posts. The lack of engagement with audience can have adverse effects as social media grows in its popularity to mobilise the public in the name of social justice. “Western” museums, many of which have a history of fostering colonial narratives, can also be perceived as authoritative institutions. Museums need to engage more conscientiously with their online audiences. Unconsidered or insensitive engagement over social media may have adverse effects on institutions.  Kimono Wednesdays was an event where the public was invited to try on kimono in Gallery 255 at the MFA. The MFA advertised the event on a few social media platforms. On Facebook, the advertisement drew the harshest criticisms from a section of the Asian-American community. The sensational attention on Facebook grew quickly into physical protest inside Gallery 255. This case study analyses a sample of the dialogic posts, comments, and replies left on Facebook during the protests. It also analyses a symposium organised by the MFA, Kimono Wednesdays: A Conversation, where a panel made up of academics, museum staff, and a protester discussed the various concepts and perceptions of the museum’s controversial advertising and event.  This case study demonstrates that social media is a double-edged sword for museums, as it is a useful tool, but presents uncomfortable challenges. The key findings from this study show how content on the internet can be misinterpreted and how implicit bias can occur from any institution. As museums embrace Web 2.0 applications, they too must become more aware of their online presence and set in place methods of dialogic co-construction so as to better understand and communicate with the diversifying cultures that surround them.</p>


Author(s):  
Mogens Olesen

Based on a case study on pupils at a Danish upper secondary school this paper reveals that the pupils’ media experiences in school are dominated by frustrations and feelings of ambiguity. Two pupil groups with different attitudes towards digital media were identified: one ‘IT positive’ group that call for more activating uses of digital media, and an ‘IT skeptic’ group that call for less experimentation and a return to traditional teaching methods and paper books. The case study reflects several ways in which new technologies challenges our educational system. This results in schools today generally being caught between practices of the literate, book-based environment, on the one hand, and the interactive, networked digital environment, on the other. The paper uses the concept of affordances to demonstrate how different media environments shape learning possibilities differently, and that any technology elicits desirable learning outcomes as well as undesirable learning outcomes — or challenges. Essentially, the educational system faces a fundamental challenge of balancing logics and principles of digital learning with traditional, paper-based learning. On this basis, a theoretical framework is developed that sets up didactical principles — distinguishing between affordances at individual, social and societal levels — for applying digital technologies in learning contexts. The paper concludes by demonstrating the principles through a learning design case concerning the climate debate.


2017 ◽  
Vol 2017 ◽  
pp. 1-17 ◽  
Author(s):  
Hyunwoo Hwangbo ◽  
Yang Sok Kim ◽  
Kyung Jin Cha

Information technology’s introduction of online retail has deeply influenced methods of doing business. However, offline retail has not changed as radically in comparison to online retailing. Recently, studies in computer science have suggested new technology that can support offline retailers, including sensors, indoor positioning, augmented reality, vision, and interactive systems. Retailers have recently shown interest in these technologies and rapidly adopted them in order to improve operational efficiency and customer experience in their retail shops. Marketing studies also address immersive marketing that employs these technologies in order to change ways of doing offline retail business. Even though there is much discussion concerning new trends, technologies, and marketing concepts, there is, as of yet, no investigation that comprehensively explains how they can be combined together seamlessly in the real world retail environment. This paper employs the term “smart store” to indicate retail stores equipped with these new technologies and modern marketing concepts. This paper aims to summarize discussions related to smart stores and their possible applications in a real business environment. Furthermore, we present a case study of a business that applies the smart store concept to its fashion retail shops in Korea.


2016 ◽  
Vol 3 (4) ◽  
pp. 83-97 ◽  
Author(s):  
Zulhasni bin Abdul Rahim ◽  
Nooh bin Abu Bakar

The competitive organizations are struggling to develop their technology to stay ahead of others. Most of the organizations are unable to bring their technology to market due to the constraints and implications to the organizations' performance. This problem halts the technology's entrance into the market and most of the developed technology will be kept in the organization's technology vault, unused, eventually becoming obsolete. The critical contradiction is the development of new technologies to improve its competitive level, yet feasibility hinders the products to be introduced to the market. The outcome from solving this contradiction is to provide more systematic, effective and faster ways for technology-to-market. This paper is proposing a technology development and assessment framework for organizations to develop their technology strategically to market using a TRIZ methodology. A case study of a new technology called ‘liquid bumper' will be presented to show the application of the proposed framework.


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