Emergent Pathways for the Future of Instructional Design

2019 ◽  
pp. 1877-1896
Author(s):  
Pascal Roubides

This chapter aims at providing an overview of the entire field of instructional design, starting with a brief historical account of the field but focusing on current and promising trends for the future of instructional design based on advances in instructional technology and human-computer interaction capabilities. The discussion encompasses several parallel trending areas, such as adaptive learning, digital storytelling, gamification, simulation technologies, augmented reality, cybernetics, the xAPI standard, mobile and ubiquitous learning, as well as implications of these trends for the field from both the theoretical and practical point of view. Even though this discussion is by no means an exhaustive account of these trends, it is the aim of this monogram to provide a centralized literature review of multiple paths currently being carved in the field and a glimpse to a multiplicity of potential futures for all those involved in designing and delivering learning or effecting human behavior and performance change.

Author(s):  
Pascal Roubides

This monogram aims at providing an overview of the entire field of instructional design, starting with a brief historical account of the field but focusing on current and promising trends for the future of instructional design based on advances in instructional technology and human-computer interaction capabilities. The discussion encompasses several parallel trending areas, such as adaptive learning, digital storytelling, gamification, simulation technologies, augmented reality, cybernetics, the xAPI standard, mobile and ubiquitous learning, as well as implications of these trends for the field from both the theoretical and practical point of view. Even though this discussion is by no means an exhaustive account of these trends, it is the aim of this monogram to provide a centralized literature review of multiple paths currently being carved in the field and a glimpse to a multiplicity of potential futures for all those involved in designing and delivering learning or effecting human behavior and performance change.


2016 ◽  
Vol 6 (1) ◽  
pp. 42-59 ◽  
Author(s):  
Pascal Roubides

This monogram aims at providing an overview of the entire field of instructional design, starting with a brief historical account of the field but focusing on current and promising trends for the future of instructional design based on advances in instructional technology and human-computer interaction capabilities. The discussion encompasses several parallel trending areas, such as adaptive learning, digital storytelling, gamification, simulation technologies, augmented reality, cybernetics, the xAPI standard, mobile and ubiquitous learning, as well as implications of these trends for the field from both the theoretical and practical point of view. Even though this discussion is by no means an exhaustive account of these trends, it is the aim of this monogram to provide a centralized literature review of multiple paths currently being carved in the field and a glimpse to a multiplicity of potential futures for all those involved in designing and delivering learning or effecting human behavior and performance change.


Author(s):  
Pascal Roubides

This chapter discusses emergent technologies that are currently shaping or expected to shape the field of instructional design in the near future. The discussion begins with a brief overview of instructional design as a professional field over the past century, then focuses on current and promising trends for the field based on advances in technologies supporting instructional development. This chapter intends to provide a centralized literature review of multiple pathways currently being carved in the field, encompassing several parallel trending areas, such as adaptive learning, digital storytelling, gamification, simulation technologies, augmented and virtual reality, cybernetics, the xAPI standard, mobile and ubiquitous learning, and offer a glimpse of how they are shaping or expected to shape the future of all those involved in designing and delivering learning or effecting human behavior and performance change.


2019 ◽  
pp. 1924-1946
Author(s):  
Pascal Roubides

This chapter discusses emergent technologies that are currently shaping or expected to shape the field of instructional design in the near future. The discussion begins with a brief overview of instructional design as a professional field over the past century, then focuses on current and promising trends for the field based on advances in technologies supporting instructional development. This chapter intends to provide a centralized literature review of multiple pathways currently being carved in the field, encompassing several parallel trending areas, such as adaptive learning, digital storytelling, gamification, simulation technologies, augmented and virtual reality, cybernetics, the xAPI standard, mobile and ubiquitous learning, and offer a glimpse of how they are shaping or expected to shape the future of all those involved in designing and delivering learning or effecting human behavior and performance change.


Author(s):  
Pascal Roubides

This chapter discusses emergent technologies that are currently shaping or expected to shape the field of instructional design in the near future. The discussion begins with a brief overview of instructional design as a professional field over the past century, then focuses on current and promising trends for the field based on advances in technologies supporting instructional development. This chapter intends to provide a centralized literature review of multiple pathways currently being carved in the field, encompassing several parallel trending areas, such as adaptive learning, digital storytelling, gamification, simulation technologies, augmented and virtual reality, cybernetics, the xAPI standard, mobile and ubiquitous learning, and offer a glimpse of how they are shaping or expected to shape the future of all those involved in designing and delivering learning or effecting human behavior and performance change.


Author(s):  
Joel Runji ◽  
Yun-Ju Lee ◽  
Chih-Hsing Chu

Abstract Maintenance of technical equipment in manufacturing is inevitable for sustained productivity with minimal downtimes. Elimination of unscheduled interruptions as well as real-time monitoring of equipment health can potentially benefit from adopting augmented reality (AR) technology. How best to employ this technology in maintenance demands a fundamental comprehension of user requirements for production planners. Despite augmented reality applications being developed to assist various manufacturing operations, no previous study has examined how these user requirements in maintenance have been fulfilled and the potential opportunities that exist for further development. Reviews on maintenance have been general on all industrial fields rather than focusing on a specific industry. In this regard, a systematic literature review was performed on previous studies on augmented reality applications in the maintenance of manufacturing entities from 2017 to 2021. Specifically, the review examines how user requirements have been addressed by these studies and identifies gaps for future research. The user requirements are drawn from the challenges encountered during AR-based maintenance in manufacturing following a similar approach to usability engineering methodologies. The needs are identified as ergonomics, communication, situational awareness, intelligence sources, feedback, safety, motivation, and performance assessment. Contributing factors to those needs are cross-tabulated with the requirements and their results presented as trends, prior to drawing insights and providing possible future suggestions for the made observations.


Author(s):  
Angelika Stöhr ◽  
Pantelis Theodoros Nikolaidis ◽  
Elias Villiger ◽  
Caio Victor Sousa ◽  
Volker Scheer ◽  
...  

This study aimed to analyze the number of successful finishers and the performance of the athletes in 100-km ultra-marathons worldwide. A total of 2067 100-km ultra-marathon races with 369,969 men and 69,668 women competing between 1960 and 2019 were analyzed, including the number of successful finishers, age, sex, and running speed. The results showed a strong increase in the number of running events as well as a strong increase in the number of participants in the 100-km ultra-marathons worldwide. The performance gap disappeared in athletes older than 60 years. Nevertheless, the running speed of athletes over 70 years has improved every decade. In contrast, the performance gap among the top three athletes remains persistent over all decades (F = 83.4, p < 0.001; pη2 = 0.039). The performance gap between the sexes is not significant in the youngest age groups (20–29 years) and the oldest age groups (>90 years) among recreational athletes and among top-three athletes over 70 years. In summary, especially for older athletes, a 100-km ultra-marathon competition shows an increasing number of opponents and a stronger performance challenge. This will certainly be of interest for coaches and athletes in the future, both from a scientific and sporting point of view.


Author(s):  
Maulia Jayantina Islami

AbstractCyber threat is a national challenge in the 21st century, especially for the policy makers of cybersecurity in Indonesia. The Cybersecurity strategy has been initiated and run, but the Global Cybersecurity Index (GCI) of the year 2017 still shows the lack of the nation’s commitment in terms of cybersecurity in Indonesia. With a qualitative approach on the literature review, the purpose of this study is to provide an overview of the current national cybersecurity strategy from the point of view of the GCI framework. The challenges of the strategy implementation will then be identified so the recommendations for the enhancement of the future national cybersecurity strategy can be disclosed. AbstrakSerangan Siber menjadi sebuah tantangan tersendiri bagi Negara pada abad 21 ini, terutama bagi pemangku kebijakan di Indonesia. Strategi keamanan siber sudah mulai diinisiasi dan dijalankan namun penilaian Global Cybersecurity Index (CGI) tahun 2017 Indonesia masih menunjukkan kurangnya komitmen bangsa dalam hal keamanan siber. Dengan pendekatan kualitatif literature review, tujuan dari studi ini adalah untuk memberikan gambaran terhadap strategi keamanan siber nasional yang telah diinisiasi pemerintah pada saat ini dari sudut pandang GCI framework, kemudian mengidentifikasi tantangan yang dihadapi dalam mengimplementasikan strategi tersebut, dan rekomendasi untuk strategi nasional keamanan siber mendatang.


2017 ◽  
Vol 33 (4) ◽  
Author(s):  
Cham Nguyen Thi Phuong

After the Civil Code 2015 (Civil Code 2015) takes effect from January 1st 2017, the first Vietnamese law recognizes sex change. However, there are still many legal issues that can not be resolved. At the same time, there is requirements to develop a relevant law so that these provisions of the Civil Code 2015 come into social life. This article studies Japanese law on gender change from a theoretical and practical point of view, thus proposing the scope of regulation and structure of the relevant laws on this issue in Vietnam in the future.


Author(s):  
Christopher J. Farmer

In the face of communication changes brought on by technology, journalism curriculum needs restructuring while staying true to its core values. Using an instructional design framework, and a case study, this paper proposes a journalism education based on Esser’s spheres of influence. Current practices and principles are discussed. A literature review and emerging trends shape the proposed curriculum clusters: the business and profession of journalism, communication, and community/society.


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