Cognitive Approaches to Understanding the Challenge of Learning by Means of Computers and Personal Digital Assistants (PDAs)

Author(s):  
Jocelyn M. Wishart

Increased motivation amongst pupils has been readily observed in schools when they are allowed to use computers and other forms of information and communications technology (ICT) (Cox, 1997; Denning, 1997; Wishart & Blease, 1999). In fact, Denning (1997) reports almost universal enthusiasm amongst students for the use of ICT to support their work in schools. That enthusiasm has been seen to double or triple amongst primary school students given a personal digital assistant (PDA) of their own (Whyley, 2006). These handheld devices are small computers that can be used both off- and online via wireless or mobile phone signals. Many psychologists (Light, 1997; Loftus & Loftus, 1983) have used behaviorist theories originating from the work of Thorndike (1898) to describe positive extrinsic reinforcements generated by or associated with the use of computer software. For instance, children find the use of a computer rewarding; they get nearly immediate feedback from the programs on their efforts, which often includes entertaining sound effects, graphics and animations. Therefore, they are more likely to take up opportunities to use ICT in and outside of lessons. What is more, as described by Loftus and Loftus (1983), these rewards arrive in the variable ratio schedule of reinforcement which Skinner (1938) believes is the most compelling.

Author(s):  
Jocelyn M. Wishart

Increased motivation amongst pupils has been readily observed in schools when they are allowed to use computers and other forms of information and communications technology (ICT) (Cox, 1997; Denning, 1997; Wishart & Blease, 1999). In fact, Denning reports almost universal enthusiasm amongst students for the use of ICT to support their work in schools. Many psychologists (Light, 1997; Loftus & Loftus, 1983) have used behaviourist theories originating from the work of Thorndike (1898) to describe positive extrinsic reinforcements generated by or associated with the computer software. For instance, children find the use of a computer rewarding; they get nearly immediate feedback from the programs on their efforts, which often include entertaining sound effects, graphics, and animations. Therefore, they are more likely to take up opportunities to use ICT in and outside of lessons. What is more, as described by Loftus and Loftus, these rewards arrive in the variable-ratio schedule of reinforcement, which Skinner (1938) believes is the most compelling.


2018 ◽  
Vol 7 (1) ◽  
pp. 10-16 ◽  
Author(s):  
Victor González Calatayud

The fact that technologies have become a normal part of our lives has meant that bullying and other problems have shifted towards the virtual, hence complicating possible solutions. While before peer harassment occurred mainly at school, today Information and Communications Technology (ICT) means that children now have no place to “hide” from this problem. This and other features, like anonymity, have led many people to believe that this problem is more serious than traditional bullying. The purpose of this research was to determine the incidence of this phenomenon and its impact on students in compulsory secondary education in the Region of Murcia, specifically the prevalence of victimization and differences in relation to gender, age and academic year. One of the main results is that 49.3% of students have suffered from one or more cyberbullying behaviours. Greater victimization of females was observed in fourth of ESO and at higher ages (age ranges: 11-13; 14-15; 16-18). These results show the reality of secondary schools and the need to establish effective measures to solve this problem.


AL-TA LIM ◽  
2021 ◽  
Vol 28 (3) ◽  
pp. 190-203
Author(s):  
Enrique Mateus-Nieves ◽  
Edison Ferney Chala Castillo

The study aims to innovate the teaching and learning process of mathematics with a group of elementary school students from a rural population of Colombia, where the use of information and communications technology resources, as well as internet access in limited. The teachers implement microlearning so that children learn to solve arithmetic problems. The experience is descriptive with a non-probabilistic convenience sampling, developed from the creation and application of a virtual learning object whose pedagogical strategy was the use of microlearning. The study shows that the use of information and communications technology resources assist the students to learn mathematics. It also develops the office content, skill to interpret, know and solve mathematical problems from everyday situation to students


2018 ◽  
Vol 22 (2) ◽  
pp. 1
Author(s):  
Claudio Fredes ◽  
Sergio Espinoza

BITWINE is a virtual learning environment (VLE) that was aimed to develop work competencies in the winemaking industry based on Chilean winemaking work standards. This paper analyzed the learning of the winemaking process as well as the likeability and functionality of BITWINE for university and technical school students. The learning with BITWINE was tested through quasi-experimental tests for groups control (with BITWINE) and experimental (without BIWINE) with written assessment. Furthermore, functionality and likeability perceptions, obtained through written surveys, are analyzed and discussed. The results showed that those students who used BITWINE improved their learning. The perception of BITWINE likeability demonstrated that it was well designed. The studied VLE also contributed to teach how to work with appropriate norms of traceability, hygiene and work safety. However, although BITWINE was quite appreciated as an e-learning tool, it still requires better information and communications technology conditions to be functional.


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