Contribution-Oriented Pedagogy

Author(s):  
Betty Collis ◽  
Jef Moonen

Pedagogy can be described as the art or science of teaching. The question of appropriate pedagogies for distance and computer-based learning when a human teacher may or may not be involved in the teaching process has been addressed and responded to in many ways. After a brief review of different pedagogical models, a contribution-oriented pedagogical approach in which students find, create, submit, and/or share resources using a Web-based course-support environment is identified as a model that is particularly valuable for forms of distance and computer-based learning. Examples of the model in practice, issues with managing the model, and future trends related to the model are also discussed.

Author(s):  
Betty Collis ◽  
Jef Moonen

Pedagogy can be described as the art or science of teaching. The question of appropriate pedagogies for distance and computer-based learning when a human teacher may or may not be involved in the teaching process has been addressed and responded to in many ways. After a brief review of different pedagogical models, a contribution-oriented pedagogical approach in which students find, create, submit, and/or share resources using a Web-based course-support environment is identified as a model that is particularly valuable for forms of distance and computer-based learning. Examples of the model in practice, issues with managing the model, and future trends related to the model are also discussed.


2011 ◽  
pp. 274-295
Author(s):  
Christine Simard ◽  
Josianne Basque

This chapter discusses how cultural variables can be taken into account when designing computer-based learning environments (CLEs). Its purpose is to identify concrete recommendations to guide instructional engineering of computer-based learning for diverse cultures through a review of the literature on the subject. First, this chapter describes the background in which such recommendations have emerged, and identifies some of the issues underlying instructional design for diverse cultures. Then it introduces models and guidelines on how cultural variables can be taken into account when designing CLEs. Specific recommendations are organized using a method of instructional engineering for CLEs called MISA (Paquette, 2003) as a frame of reference. This is followed by a discussion on future trends and future research directions.


Author(s):  
Tiong Kung-Ming ◽  
Sim Khoon-Seng

The rapid development of technology greatly influences computer-based learning in distance education. One of the most important aspects is interactivity, and this is threefold: student-student interaction, student-instructor interaction, and student-content interaction (Moore & Kearsley, 1996). As distance-education technology increasingly moves toward multimedia-oriented systems, a more effective synergy of synchronous and asynchronous interaction is required. As discussed by Garrison (1990), the quality and integrity of the educational process in distance learning largely depends upon sustained, two-way communication. In this article, we will look into the characteristics of both types of interaction and discuss their advantages as well as impact on the three forms of interactions. We will also look at some examples for both asynchronous and synchronous interaction technologies in facilitating distance learning. Finally, we look at some possible future trends in distance-learning interactivity.


Author(s):  
Dileep Sathyanarayana ◽  
Sundar Krishnamurty

Visualization and spatial reasoning are integral to developing an understanding of contemporary sciences. They form the basis for understanding a wide variety of topics across science, mathematics and engineering, including molecular structures, topologies, motion and forces, and manufacturing processes. Within engineering, it can be argued that challenging and time consuming topics such as kinematics can be better taught by faculty, and hence better understood and appreciated by students, by advancing our understanding of human visualization and spatial reasoning and using this knowledge to develop computer-based visualization instruction in ways that maximize their effectiveness. The achievement of such a goal will require importing proven extant theories from other fields such as psychology, education, engineering and computer science. This paper presents the results of one such effort for teaching engineering kinematics. The motivation for this work can be found in cognitive science literature, where motion comprehension has been identified and studied as a mental task. Accordingly, a major task in doing this work involved the study of cognitive models of motion comprehension, and identifying key stages present in them. Mapping such key stages in motion comprehension on to kinematics domain, this paper presents the framework for the visual comprehension based pedagogical approach to kinematics. A web-based gear-trains tutor has been developed to demonstrate this concept. Results from the tests on a controlled population of engineering students are presented and the efficacy of a visual comprehension based approach as an instructional tool is discussed.


Author(s):  
Chang S. Nam ◽  
Hyung N. Kim ◽  
Tonya L. Smith-Jackson ◽  
Wayne A. Scales

The rapid growth of computer-based learning applications has generated the need for the consideration of learning styles of culturally diverse students. However, few attempts have been made to empirically study the influence of learner's cultural backgrounds on computer-based learning. Many studies have shown that mismatches between students' cultural learning preferences and pedagogy may negatively affect their academic performance and attitudes toward learning. The primary purpose of the study was to evaluate a Web-based tutorial for global positioning systems (GPS) designed by employing culture-centered interface design guidelines that would be compatible with cultural learning preferences of two ethnic groups -African- and European-Americans. Results of the study showed that AA students preferred a Web-based tutorial designed with interface design guidelines that were compatible with their cultural learning preferences. There are several implications for culture-centered cognitive design of learning resource.


Author(s):  
Tiong Kung-Ming ◽  
Sim Khoon-Seng

The rapid development of technology greatly influences computer-based learning in distance education. One of the most important aspects is interactivity, and this is threefold: student-student interaction, student-instructor interaction, and student-content interaction (Moore & Kearsley, 1996). As distance-education technology increasingly moves toward multimedia-oriented systems, a more effective synergy of synchronous and asynchronous interaction is required. As discussed by Garrison (1990), the quality and integrity of the educational process in distance learning largely depends upon sustained, two-way communication. In this article, we will look into the characteristics of both types of interaction and discuss their advantages as well as impact on the three forms of interactions. We will also look at some examples for both asynchronous and synchronous interaction technologies in facilitating distance learning. Finally, we look at some possible future trends in distance-learning interactivity.


2005 ◽  
Vol 2 (11) ◽  
Author(s):  
Ronald R. Tidd

This paper describes a methodology for assessing the extent to which computer technologies have been integrated across the business/management curriculum so as to enhance learning process and outcomes. The assessment was motivated by the need to: Inform interested individuals such as current and potential students, prospective employers, administrative/budget personnel, and accrediting bodies about the extent to which these technologies are being taught and used; and Increase the learning efficiency of the integration effort by ensuring that computer-based learning tasks are properly sequenced across the curriculum, so that students develop the necessary computing skills and knowledge in a timely manner. Data will be collected using a web-based survey instrument that feeds responses into a database for analysis. The survey’s design is the focus of this presentation.


Author(s):  
Sarika Sawant

E-learning includes several types of media that deliver text, audio, images, animation, and streaming video, and includes technology applications and processes such as audio or video tape, satellite TV, CD-ROM, and computer-based learning, as well as local intranet/extranet and web-based learning. E learning is a learner-friendly mode of learning, offering alternative, self-paced and personalised ways of studying. The present chapter explains the synchronous and asynchronous mode of e learning with its features. It also defines and summarises the impact of open source software on teaching and learning process. The numerous open source e learning tools are discussed with examples such as Open source LMS, Open source authoring tools, Open source audio editing software, Open source social bookmarking tools, Open source CMS etc. It also throws light on free e learning tools useful in e learning such as Slideshare, Youtube, Wikis, RSS, Wordpress etc. The search engines especially for academic purpose and for Open CourseWear are also discussed in the chapter. It identifies open courseware around the world spanning various subjects. The chapter concludes with e learning initiatives in India.


2011 ◽  
pp. 791-813
Author(s):  
Christine Simard ◽  
Josianne Basque

This chapter discusses how cultural variables can be taken into account when designing computer-based learning environments (CLEs). Its purpose is to identify concrete recommendations to guide instructional engineering of computer-based learning for diverse cultures through a review of the literature on the subject. First, this chapter describes the background in which such recommendations have emerged, and identifies some of the issues underlying instructional design for diverse cultures. Then it introduces models and guidelines on how cultural variables can be taken into account when designing CLEs. Specific recommendations are organized using a method of instructional engineering for CLEs called MISA (Paquette, 2003) as a frame of reference. This is followed by a discussion on future trends and future research directions.


2017 ◽  
Vol 25 (5) ◽  
pp. 217-234 ◽  
Author(s):  
Andrew Thomas Bimba ◽  
Norisma Idris ◽  
Ahmed Al-Hunaiyyan ◽  
Rohana Binti Mahmud ◽  
Nor Liyana Bt Mohd Shuib

Adaptive support within a learning environment is useful because most learners have different personal characteristics such as prior knowledge, learning progress, and learning preferences. This study reviews various implementation of adaptive feedback, based on the four adaptation characteristics: means, target, goal, and strategy. This review focuses on 20 different implementations of feedback in a computer-based learning environment, ranging from multimedia web-based intelligent tutoring systems, dialog-based intelligent tutoring systems, web-based intelligent e-learning systems, adaptive hypermedia systems, and adaptive learning environment. The main objective of the review is to compare computer-based learning environments according to their implementation of feedback and to identify open research questions in adaptive feedback implementations. The review resulted in categorizing these feedback implementations based on the students’ information used for providing feedback, the aspect of the domain or pedagogical knowledge that is adapted to provide feedback based on the students’ characteristics, the pedagogical reason for providing feedback, and the steps taken to provide feedback with or without students’ participation. Other information such as the common adaptive feedback means, goals, and implementation techniques are identified. This review reveals a distinct relationship between the characteristics of feedback, features of adaptive feedback, and computer-based learning models. Other information such as the common adaptive feedback means, goals, implementation techniques, and open research questions are identified.


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