Using a Process-Aware Information System to Support Collaboration in Mobile Learning Management Systems

Author(s):  
Roberto Perez-Rodriguez ◽  
Manuel Caeiro-Rodriguez ◽  
Luis Anido-Rifon

This chapter deals with the support of collaboration in mobile Learning Management Systems. The authors propose a collaborative game, to be taken place in an enhanced reality environment, as an example of collaboration. Several alternatives to support this scenario are analyzed, and the proposed architecture to integrate process-based collaboration in mobile Learning Management Systems is discussed in detail. Finally, an implementation of this scenario using open-source technologies is detailed.

2012 ◽  
pp. 505-521
Author(s):  
Roberto Perez-Rodriguez ◽  
Manuel Caeiro-Rodriguez ◽  
Luis Anido-Rifon

This chapter deals with the support of collaboration in mobile Learning Management Systems. The authors propose a collaborative game, to be taken place in an enhanced reality environment, as an example of collaboration. Several alternatives to support this scenario are analyzed, and the proposed architecture to integrate process-based collaboration in mobile Learning Management Systems is discussed in detail. Finally, an implementation of this scenario using open-source technologies is detailed.


Author(s):  
Anthony A. Piña

In this chapter, the reader is taken through a macro level view of learning management systems, with a particular emphasis on systems offered by commercial vendors. Included is a consideration of the growth of learning management systems during the past decade, the common features and tools contained within these systems, and a look at the advantages and disadvantages that learning management systems provide to institutions. In addition, the reader is presented with specific resources and options for evaluating, selecting and deploying learning management systems. A section highlighting the possible advantages and disadvantages of selecting a commercial versus an open source system is followed by a series of brief profiles of the leading vendors of commercial and open source learning management systems.


2011 ◽  
pp. 180-190
Author(s):  
Fanuel Dewever

eLearning is often conceived as a single product. In reality, however, the market offering is very heterogeneous with a large product variety. Think of Learning Management Systems, Virtual Classrooms, Authorware, Test and Assessment Tools, Simulators, and many more. Each of these eLearning applications is available from multiple vendors and middlemen. Next to more than 250 providers of commercial Learning Management Systems, more than 40 Open Source LMS offerings can be identified. In this article, I discuss if open source applications for eLearning offer an alternative to commercial offerings today, specifically in the context of education. The lessons drawn here also apply to other (public) organizations and applications.


Author(s):  
Marc Alier Forment ◽  
María José Casany Guerrero ◽  
Jordi Piguillem Poch

ICT in education innovators are creating new kinds of learning applications using all sorts of new technologies available: Web 2.0, Mobile, Gaming platforms and even Virtual Worlds. Mobile learning applications (m-learning) take advantage of the ubiquitousness of the mobile devices to explore new kinds of ways of learning. Learning Management Systems (LMS) are a consolidated kind of Web based learning software that over the last 15 years have evolved to meet the needs of the learning institution to basic, common online educational platforms. The LMS creates a Web based space for every course (Virtual classroom) that can be used to complement the presence learning activities (Blended Learning) or to fully deliver the course contents (Online Learning). Nowadays most learning organizations have integrated a LMS with their information systems (back-office, academic management, etc.) to a point where all learning activities (virtual and non virtual) have a counterpart (syllabus, assessments, scheduling, etc.) in the LMS virtual classrooms. M-learning is not destined to replace the current Web based learning applications, but to extend it, that is why Mobile Applications will need to be able to integrate with the LMS. It also makes sense to be able to access some of the services of the LMS Virtual Classroom from the mobile device. But, to accomplish this goal might not be a simple task. This chapter analyzes the complexities involved to achieve that goal, and describes some standard interoperability architectures and related research and development projects that will allow this kind of interaction between the LMS and the m-learning applications.


Author(s):  
Pablo Ortega Gil ◽  
Francisco Arcos García

The universe of blended learning started uncertainly, as all new ventures, amid overt resistance of traditionalist teachers, but boosted by the drive of a few enthusiasts that wanted to bring novel perspectives into education. Everyday practice, together with the growing services it is rendering, has turned blended learning into the mainstay of education. The authors review some of the projects they have been carrying out in later years, all of them involving the use of Learning Management Systems for different target groups. They provide details about students’ response, teachers’ attitudes, and parents’ opinions. They also show how their model has grown richer and richer thanks to the feedback obtained from all parts. Finally, future lines of development are suggested, among which mobile learning stands out. A recently launched mobile learning project is summarized.


Author(s):  
Anthony A. Piña

In this chapter, the reader is taken through a macro level view of learning management systems, with a particular emphasis on systems offered by commercial vendors. Included is a consideration of the growth of learning management systems during the past decade, the common features and tools contained within these systems, and a look at the advantages and disadvantages that learning management systems provide to institutions. In addition, the reader is presented with specific resources and options for evaluating, selecting and deploying learning management systems. A section highlighting the possible advantages and disadvantages of selecting a commercial versus an open source system is followed by a series of brief profiles of the leading vendors of commercial and open source learning management systems.


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