Chat Discourse

Author(s):  
Cláudia Silva

In this chapter, the author characterizes the language that appears in one form of computer mediated communication: real-time casual chats. It is also shown that the new writing that occurs in chats in general, filled with deviations from standard writing, does not merely imply the creation of a new language but is rather the unconscious recreation of pre-existing features both from early writing systems and learning to spell. Chatters even recreate characteristics present in language acquisition. The deviations generally affect the syllable, an intuitive prosodic unit that influences changes in spelling. Chat discourse involves the use of cohesion mechanisms present in other texts, as well as new devices that allow chatters to compensate for the absence of physical clues. Thus, real-time casual chats are a medium in which language is being changed and (re)created.

Author(s):  
Adilla Anggraeni

This chapter discusses the need for drama, interpersonal closeness, informational susceptibility, and compassion for others and their influence towards gossiping behavior via social chatting applications. Technological advancements have enabled people to communicate with each other at the convenience of their homes and in real time. This change, however, also means the changes in human behaviors, such as computer-mediated communication, can be shaped by the richness of the media that people can use to convey their thoughts and opinions. The existence of different chatting applications has fulfilled the needs of human beings to be connected and to interact with each other, and the interactions that take place can be in the form of gossiping and spreading information that may not necessarily be accurate.


2009 ◽  
Vol 32 (2) ◽  
pp. 12.1-12.22
Author(s):  
ZZZ dummy contact - do not alter

This paper describes how Chinese-English bilinguals in Taiwan use their languages in asynchronous computer-mediated communication, specifically, via Bulletin Board System (BBS) and email. The main data includes two types: emails collected from a social network and postings collected from two BBS websites. By examining patterns of language choice and language use in these two types of data, the aim of this research is to investigate how a language contact phenomenon – code-switching (CS) – is realized via different writing systems in online environmentThe data reveals that there are two levels of CS: CS between languages and CS between writing systems. In terms of CS between languages, three patterns are found: CS between Mandarin and Taiwanese, CS between Mandarin and English, CS between Mandarin, Taiwanese and English. In terms of CS between writing systems, three patterns are also identified: CS between Standard Written Chinese (SWC) and Zhuyin, CS between SWC and English alphabet, and CS between SWC, Zhuyin and English alphabet. This paper presents the two levels of CS by using the examples found in the data and describes the complex relationship between different writing systems and different languages. It is concluded that CS is found to be a common phenomenon on asynchronous CMC, where it fosters multilingualism and multi-orthography.


Author(s):  
Taemie Kim

Distributed collaborations tend to have different communication patterns and performances compared to co-located collaborations. This chapter proposes using sociometric feedback to understand and help distributed collaborations. The proposed system uses sociometric badges to automatically detect communication behaviors of groups and uses the information to provide real-time visual feedback. The goal of the feedback system is to encourage cooperation and furthermore improve the performance of both individuals and groups. This system could allow distributed collaborations to be more similar to co-located collaborations since it can sense and reintroduce the social signals lost in computer mediated communication. The chapter presents the results of two experimental laboratory studies that examine the effectiveness of the system. Results show that real-time sociometric feedback changes not only the communication patterns of distributed groups but also their performance, making it similar to that of co-located groups.


Author(s):  
Franz Foltz ◽  
Rudy Pugliese ◽  
Paul Ferber

President Barak Obama’s directive on transparency and open government, and the creation of the Website Recovery.gov, would seem to be concrete examples of the predictions of cyber advocates that computer-mediated communication and the Internet will change the nature of democracy and make citizens more participatory. A major goal is to try to increase the public’s trust in their government. An examination of Recovery.gov, however, reveals it to be not very interactive and less than fully transparent. While it may be praised for providing information, it falls far short of the vision of cyber advocates. The state sites associated with Recovery.gov do a slightly better job by putting a personal face to the oversight of the recovery. Overall, the sites tend to provide only a limited view into the workings of the government and have a long way to go before they increase public trust in the government.


Corpora ◽  
2015 ◽  
Vol 10 (2) ◽  
pp. 201-229 ◽  
Author(s):  
Claire Hardaker

Computer-mediated communication (CMC) provides many benefits, including quick, efficient communication over time and space. At the same time, however, the anonymity it offers can give a sense of impunity, an illusion that behaviour is less hurtful than it really is, and a suppression of empathy. In short, CMC can be a fertile ground for conflict, and one particular manifestation of this is trolling. Trolling involves deliberately attacking others online, typically for amusement's sake. In some cases, it can be taken to such an extreme that it clearly violates UK legislation on hate-speech, abuse and menace. Whilst forensic linguistic research into threatening and abusive language is, however, gradually growing ( Carney, 2014 ; Chakraborti, 2010 : 99–123; and Fraser, 1998 ), there is a shortage of research into linguistic aggression online, and particularly research into trolling (see, however, Binns, 2011 ; Herring et al., 2002 ; and Shin, 2008 ). In endeavouring to contribute to this under-researched area, this paper seeks to address the question, ‘How do users respond to (perceived) trolling?’ The answer to this is elaborated through the creation of a working taxonomy of response types, drawn from 3,727 examples of user discussions and accusations of trolling which were extracted from an eighty-six million word Usenet corpus. I conclude this paper by discussing the limitations and applications of this research.


2020 ◽  
Vol 18 (1) ◽  
pp. 1-13 ◽  
Author(s):  
Brian Thoms ◽  
Evren Eryilmaz ◽  
Nicole Dubin ◽  
Rafael Hernandez ◽  
Sara Colon-Cerezo

2019 ◽  
Vol 9 (5) ◽  
pp. 107
Author(s):  
Hamada S. A. Hassanein

Gamedesire (GD), a free online gaming website, is a rich resource for language research on Computer-Mediated Communication (CMC). GD raises a number of linguistic inquiries on written English. This paper analyzes the morphosemantic mechanisms of forming euphemistic GD usernames. A dataset of two hundred usernames has randomly been selected and tested against Warren’s (1992) model. The study demonstrates that a plethora of GD usernames carry dysphemistic connotations that are denotatively euphemized with linguistic and paralinguistic mechanisms, including word formation, orthographic modification, borrowing and semantic innovation. Some of the dataset usernames could not be subsumed under the selected model, necessitating the addition of new devices and the development of a new rendition of the model. The study reveals that GD users employ several processes for creating their usernames, which are characterized by grammatical, lexical, phonological, graphological, and semantic deviations from language norms.


2009 ◽  
Vol 32 (2) ◽  
pp. 12.1-12.22 ◽  
Author(s):  
Daphne Li-jung Huang

This paper describes how Chinese-English bilinguals in Taiwan use their languages in asynchronous computer-mediated communication, specifically, via Bulletin Board System (BBS) and email. The main data includes two types: emails collected from a social network and postings collected from two BBS websites. By examining patterns of language choice and language use in these two types of data, the aim of this research is to investigate how a language contact phenomenon – code-switching (CS) – is realized via different writing systems in online environment The data reveals that there are two levels of CS: CS between languages and CS between writing systems. In terms of CS between languages, three patterns are found: CS between Mandarin and Taiwanese, CS between Mandarin and English, CS between Mandarin, Taiwanese and English. In terms of CS between writing systems, three patterns are also identified: CS between Standard Written Chinese (SWC) and Zhuyin, CS between SWC and English alphabet, and CS between SWC, Zhuyin and English alphabet. This paper presents the two levels of CS by using the examples found in the data and describes the complex relationship between different writing systems and different languages. It is concluded that CS is found to be a common phenomenon on asynchronous CMC, where it fosters multilingualism and multi-orthography.


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