Game Based Lifelong Learning
2011 ◽
pp. 337-349
◽
Keyword(s):
Digital Games as a means of learning have become more important in recent years. Infrastructural and sociological developments have created fertile grounds for game innovations, by exploiting the latest technologies, and a new generation of learners have welcomed this form of learning. This chapter focuses on an overview of the current state of the art of learning games, explaining different perspectives. As the gamers’ generation has now grown up, the educational contexts for lifelong learning like higher and vocational education are moving into the scope of game based learning, and therefore deserve special attention.
2011 ◽
pp. 793-825
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Keyword(s):
2013 ◽
Vol 3
(2)
◽
pp. 22-35
◽
2011 ◽
pp. 271-307
◽
2021 ◽
Vol 5
(2)
◽
pp. 213-223
Keyword(s):
1995 ◽
Vol 38
(5)
◽
pp. 1126-1142
◽
Keyword(s):