Perceptions and New Realities for the 21st Century Learner

Author(s):  
Jennifer (Jenny) L. Penland ◽  
Kennard Laviers

Of all the technologies emerging today, augmented reality (AR) stands to be one of, if not the, most transformational in the way we teach our students across the spectrum of age groups and subject matter. The authors propose “best practices” that allow the educator to use AR as a tool that will not only teach the processes of a skill but will also encourage students to use AR as a motivational tool that allows them to discover, explore, and perform work beyond what is capable with this revolutionary device. Finally, the authors provide and explore the artificial intelligence (AI) processors behind the technologies driving down cost while driving up the quality of AR and how this new field of computer science is transforming all facets of society and may end up changing pedagogy more profoundly than anything before it.

Author(s):  
Kamau Bobb ◽  
Quincy Brown

In the 21st century, the ability to shape, drive and innovate in computing spaces is unequivocally associated with power. However, students of color disproportionately experience the afflictions of poverty and powerlessness. Moving them from being consumers to producers of technology is one approach for changing that narrative. In the context of Computer Science (CS) education, there is much more at stake for students of color than simply joining the technical workforce. The shift to being producers of technology has disproportionate significance to students of color who would be able to perceive themselves as being in positions of technical power. This shift must begin in the current reality of the CS education ecosystem. Applying best practices for increasing diversity in engineering, we argue for a reformation of the CS education ecosystem that redistributes access and power to empower future generations of students of color, thereby broadening participation in CS.


Arts ◽  
2019 ◽  
Vol 8 (1) ◽  
pp. 26 ◽  
Author(s):  
Marian Mazzone ◽  
Ahmed Elgammal

Our essay discusses an AI process developed for making art (AICAN), and the issues AI creativity raises for understanding art and artists in the 21st century. Backed by our training in computer science (Elgammal) and art history (Mazzone), we argue for the consideration of AICAN’s works as art, relate AICAN works to the contemporary art context, and urge a reconsideration of how we might define human and machine creativity. Our work in developing AI processes for art making, style analysis, and detecting large-scale style patterns in art history has led us to carefully consider the history and dynamics of human art-making and to examine how those patterns can be modeled and taught to the machine. We advocate for a connection between machine creativity and art broadly defined as parallel to but not in conflict with human artists and their emotional and social intentions of art making. Rather, we urge a partnership between human and machine creativity when called for, seeing in this collaboration a means to maximize both partners’ creative strengths.


Tap ◽  
2017 ◽  
Author(s):  
Anindya Ghose

This chapter discusses emerging technologies, including wearable technologies, artificial intelligence, instant messaging and apps, smart homes and connected cars, smart wallets, and virtual reality/augmented reality. It concludes that there is a lot to explore with the technology and capabilities at hand today in the mobile world. At the same time, there is a lot in the future to be excited about as well. Within a few years, the mobile ecosystem and related technologies will transform our lives beyond recognition and usher in a new age. It will without doubt be recognized as one of the hallmark advancements that society has seen in the 21st century.


Author(s):  
Peggy D. Bennett

Expressiveness, flow, and emotion, make music charming, appealing, and moving. Those manifestations are what make music an art. They are what make music musical. When music is stripped of its musicality in order to study it, we can lose the very aesthetic that makes it worthy of listening, performing, and studying (Bennett, 2016). The same is true for nearly any other school subject. Passion for a subject and desire to share that passion are likely what motivated us to become teachers. It should be no surprise, then, that the quality of the subject matter in our class­rooms can influence our vitality for teaching and students’ vitality for learning. Sometimes it is our quest to teach information about our sub­ject that diminishes the very qualities that inspire our passion for it. What a paradox: the way we teach a subject can cause students to lose interest in learning it! How does this happen? Prioritizing expressiveness and curiosity can revitalize us. When we strip enjoyment and fascination from learning and focus only on mechanics or information, we may be strangling interest and aesthetic appeal for our students and for ourselves. What can we do? • Create lessons that capture students’ interest in learning. Find “hooks” that catch their curiosity. • Immerse students in a subject’s applicability to and connec­tions with their daily lives. • Infuse lessons with quirky or humorous samples of ways the subject can be understood or used. Passion for any subject, the musicality of it, can be ignited or extinguished in schools. Teaching subjects in lifeless ways can wear on our spirits. Let’s give ourselves permission to highlight aspects of our subjects we enjoy and commit ourselves to teach­ing those subjects with integrity. When we teach what we love and love what we teach, we are vibrant . . . and so is learning.


Author(s):  
Andrey Rezaev ◽  
Natalia Tregubova

At the turn of the 21st century, sociology as a science has become an object of criticism both from inside and outside the discipline. At the same time, the late-20th and early 21st centuries endorse an unprecedented splash of technological development, specifically the advancement of artificial intelligence technologies. The paper tries to show a relation between these two tendencies. For the authors, two questions are in the spotlight: (1) how have evaluations of the professional sociologists on what is happening to the discipline changed over the last 20 years? and (2) how could these evaluations be related to the research questions that the development of AI technologies brings to social sciences? In the first part of the paper, the authors examine and compare the participants' positions in the discussion about the future of sociology organized by the journal Contemporary Sociology in 2000. The second part of the paper examines two articles published in 2019 where it was proclaimed “the end of sociology.” The paper discusses why the debates about the crisis of sociology have shifted towards radical criticism during these years and how new arguments refine and supplement the previous discussions. In conclusion, the authors propose one way out of the crisis in sociology. They suggest the radical renewal of sociological science into a-typical and anti-disciplinary social analytics with the central orientation into “artificial sociality” inquiries.


Author(s):  
Richard Susskind ◽  
Daniel Susskind

This book predicts the decline of today's professions and describes the people and systems that will replace them. In an Internet society, according to Richard Susskind and Daniel Susskind, we will neither need nor want doctors, teachers, accountants, architects, the clergy, consultants, lawyers, and many others, to work as they did in the 20th century. The Future of the Professions explains how 'increasingly capable systems' -- from telepresence to artificial intelligence -- will bring fundamental change in the way that the 'practical expertise' of specialists is made available in society. The authors challenge the 'grand bargain' -- the arrangement that grants various monopolies to today's professionals. They argue that our current professions are antiquated, opaque and no longer affordable, and that the expertise of their best is enjoyed only by a few. In their place, they propose six new models for producing and distributing expertise in society. The book raises important practical and moral questions. In an era when machines can out-perform human beings at most tasks, what are the prospects for employment, who should own and control online expertise, and what tasks should be reserved exclusively for people? Based on the authors' in-depth research of more than ten professions, and illustrated by numerous examples from each, this is the first book to assess and question the relevance of the professions in the 21st century.


10.28945/2608 ◽  
2003 ◽  
Author(s):  
Iwona Miliszewska ◽  
Anne Venables

An Intelligent Systems subject is offered in the final year of the Computer Science degree. The subject includes a diverse selection of topics in artificial intelligence and intelligent agents. The paper reflects on an innovative approach to the implementation of this subject. The development of the approach drew on educational research and the Informing Science paradigm. The aims of the approach included enga g-ing students in active learning, integrating theory with practice, and presenting the subject matter in an effective way. An innovative aspect of the approach was participatory teaching, i.e. students acting as guest lecturers and workshop presenters. The paper presents evaluation results indicating that the aims of the approach were achieved to a large extent.


2021 ◽  
Author(s):  
Andrej Mrocek ◽  
◽  
Filip Škultéty

We are living, working, and most importantly, flying in the 21st century, but in many areas still stick to old customs from the pre-millennial times. I have decided to attempt to improve the quality of flight instruction by implementing modern evaluation and debriefing methods to training flights performed in a flight school where I currently perform the role of a flight instructor. In my paper, I am explaining the way the training course is done in our conditions, how it is already different from other schools, what aircraft we use for training and how I evaluate the results of training flights. My research is about the effects of applying modern debriefing methods in our already modern instrument rating courses.


TEM Journal ◽  
2021 ◽  
pp. 1404-1417
Author(s):  
Panita Wannapiroon ◽  
Prachyanun Nilsook ◽  
Nutthapat Kaewrattanapat ◽  
Naphong Wannapiroon ◽  
Wera Supa

The objective of this research is to create an augmented reality interactive learning model, using the Imagineering process for the SMART classroom. The overall method is divided into 4 stages: (1) development of the augmented reality interactive learning model; (2) development of using augmented reality learning materials; (3) development of best practices teachers of ICT; and (4) expanding these results with the augmented reality interactive learning model. The target group for the research is 30 excellent tertiary teachers, 20 vocational instructors, 600 vocational students and 900 tertiary students. Qualified experts certified that the interactive learning model developed is at the most appropriate level. The interactive learning material activities consist of four main processes: preparation, prototype teacher development, outreach, and evaluation. The results of evaluation indicate that the quality of creative innovation is at the highest level.


Author(s):  
Şirin Karadeniz ◽  
Işıl Boy Ergül

Transhumanism has created drastic changes in many different sectors, especially in education as it is directly related to how we grow and shape our lives. Transhumanist technologies, especially augmented reality (AR), virtual reality (VR), and artificial intelligence (AI), play an important role in education and provide new opportunities by facilitating the communication between students and teachers and students and other students in order to obtain fruitful learning outcomes. In this chapter, transhumanist technologies used in teaching and learning will be discussed with a critical analysis, and how these technologies can change the way people learn will be explained through the lens of transhumanism.


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