The Power of Integrated Wireless and Mobile Communication Technologies and Their Impact on the Corporate World

Author(s):  
Barbara J. Durkin ◽  
Izabella V. Lokshina

This paper validates the progression and expected trends of integrated wireless and mobile communication technologies. Currently, these breakthroughs have allowed for high quality end-user experience with an acceptable level of usage and efficiency in business organizations. Forthcoming mobile broadband life creates new norms and expectations for end-users from the next business generation, who can utilize integrated wireless and mobile communication technologies in their full potential. Several scenarios from different domains illustrate the power of integrated wireless and mobile communication technologies and their impact on the corporate world. The models and scenarios show that the power of integrated wireless and mobile communication technologies is certainly in several orders of magnitude greater than the simple sum of their separate individual impacts.

2021 ◽  
Author(s):  
◽  
Amardeep Mohanlal Dugar

<p>'Tangible lighting controls' is used as an umbrella term to describe lighting control systems that are easy to understand and pleasurable to use by end-users. The crucial question posed is, what is the nature of interface designs sought by end-users for maximising interaction with lighting control systems? The manner in which this question is posed implies a fundamental assumption that improved usability and end-user experience are the primary goals. The concept of end-user understanding of lighting control interfaces is proposed as a basis for improving the usability and end-user experience of lighting control interfaces. Usability engineering methods involving survey research, experimental mock-ups and prototyping have been used to enable end-users to design and evaluate lighting control interfaces. The essential difference is to include end-users' point of view about ease of understanding control functions and pleasure of performing control tasks along with a technical point of view about meeting required standards. Manufacturers' claims about the effectiveness of existing lighting control interfaces are challenged, and an entirely different way of thinking about interface design is revealed. Such a change of thinking may be seen as a new framework for improved designs of lighting control interfaces as well as evaluation of their usability and end-user experience.</p>


2021 ◽  
Vol 26 (1) ◽  
pp. 22-30
Author(s):  
Oksana Ņikiforova ◽  
Vitaly Zabiniako ◽  
Jurijs Kornienko ◽  
Madara Gasparoviča-Asīte ◽  
Amanda Siliņa

Abstract Improving IS (Information System) end-user experience is one of the most important tasks in the analysis of end-users behaviour, evaluation and identification of its improvement potential. However, the application of Machine Learning methods for the UX (User Experience) usability and effic iency improvement is not widely researched. In the context of the usability analysis, the information about behaviour of end-users could be used as an input, while in the output data the focus should be made on non-trivial or difficult attention-grabbing events and scenarios. The goal of this paper is to identify which data potentially can serve as an input for Machine Learning methods (and accordingly graph theory, transformation methods, etc.), to define dependency between these data and desired output, which can help to apply Machine Learning / graph algorithms to user activity records.


Author(s):  
John William Walker

Whilst much discussion takes place within the Cyber Security Industry, and at annual events, such as yearly Infosecurity show held in London, with emphasis on the corporate world of security, very little attention given to the often forgotten (ignored) smaller enterprise and millions (billions) of end-users who face the very same cyber-threats on an everyday basis. However, this imposition is further compounded by the fact that generally, most of those within the SME sector, and ordinary end-user individuals can be deficient when it comes to cyber-defences, with a much lower level of cybersecurity savvy skills, which by inference exposes a soft-belly of low hanging fruit, manifesting in a significant surface of attack open to abuse by cybercriminals. In the current age of insecurity, such exposures are particularly noteworthy as threats posed by the potential of encountering a Ransomware attack may be concluded to be significant. This paper looks to outline the threats of the current age of 2020 posed by Ransomware and focuses on how the overlooked SME and Individuals may secure their most precious data object, and their business with affordable, simplistic tools and practices.


2021 ◽  
Author(s):  
◽  
Amardeep Mohanlal Dugar

<p>'Tangible lighting controls' is used as an umbrella term to describe lighting control systems that are easy to understand and pleasurable to use by end-users. The crucial question posed is, what is the nature of interface designs sought by end-users for maximising interaction with lighting control systems? The manner in which this question is posed implies a fundamental assumption that improved usability and end-user experience are the primary goals. The concept of end-user understanding of lighting control interfaces is proposed as a basis for improving the usability and end-user experience of lighting control interfaces. Usability engineering methods involving survey research, experimental mock-ups and prototyping have been used to enable end-users to design and evaluate lighting control interfaces. The essential difference is to include end-users' point of view about ease of understanding control functions and pleasure of performing control tasks along with a technical point of view about meeting required standards. Manufacturers' claims about the effectiveness of existing lighting control interfaces are challenged, and an entirely different way of thinking about interface design is revealed. Such a change of thinking may be seen as a new framework for improved designs of lighting control interfaces as well as evaluation of their usability and end-user experience.</p>


2019 ◽  
Vol 1 (1) ◽  
pp. 59-63
Author(s):  
Andreas Andreas ◽  
Riska Natariasari

ERP systems are integrated information systems that can be applied in both business and non-business organizations. For business organizations it covers the entire functional enterprise that includes accounting and finance, production, sales, purchasing, personnel and other functions. These functions are separated by software modules and interconnected with the integrated data center. Implementation of ERP systems does not always provide satisfaction for end-users. This paper examines the quality of information systems and service that impact on end-user satisfaction, specifically banking companies located in Pekanbaru, Indonesia. Data analysis results reveal that the information systems and service quality partially affect end-users’ satisfaction with ERP systems and thus these findings, remind the designers of ERP systems to improve the quality  information systems and the availability of user friendly service.


Author(s):  
Tanya J. McGill

Organizations rely heavily on applications developed by end users yet lack of experience and training may compromise the ability of end users to make objective judgments about the quality of their applications. This study investigated the ability of end users to assess the quality of applications they develop. The results confirm that there are differences between the system quality assessments of end user developers and independent expert assessors. In particular, the results of this study suggest that end users with little experience may erroneously consider the applications they develop to be of high quality. Some implications of these results are discussed.


Author(s):  
Valerie J. Hobbs ◽  
Diarmuid J. Pigott

One of the main advantages of user-developed applications is considered to be the greater familiarity the users themselves have with the problem domain, and hence the greater likelihood of their creating an application that meets their needs. However, it is equally frequently reported that many end users lack the skills to develop applications that are of a high quality. Database modelling and relational database design, in particular, are known to be problematic for novices. We present two case studies in which the first stage of the development process was completed entirely by the end user, making use of their own understanding of the dataset, the problem domain, and tools that were familiar to them. In each case, they had represented the data in the form of lists. An IT expert then facilitated the conversion of the dataset to a relational database, with the participation of the end users throughout the process. The end users were able to see the concepts of database design emerge naturally from a problem that was already familiar to them, and to understand their importance in a practical manner.


Author(s):  
Tanya J. McGill

Organizations rely heavily on applications developed by end users, yet lack of experience and training may compromise the ability of end users to make objective judgments about the quality of their applications. The study reported on in this chapter investigated the ability of end users to assess the quality of applications they develop. The results confirm that there are differences between the system quality assessments of end user developers and independent expert assessors. In particular, the results of this study suggest that end users with little experience may erroneously consider the applications they develop to be of high quality. Some implications of these results are discussed.


Author(s):  
A. C. Leonard

The effectiveness of IT departments and the value they are adding to their organizations in many cases are hampered by poor relationships between IT professionals and their end users. This situation impacts on IT professionals’ ability to produce service and support of high quality that delivers competitive advantage for the company. This paper is based on a research study conducted to look into the working relationship between IT departments and their end users. The research was done to be means of a qualitative approach in which thought experiments were used to inductively refine the results of the research study. The paper describes IT end-user relationships as intriguing and complex, and advocates that these relationships be seen and managed as multidimensional entities. Two such dimensions, namely the physical and abstract dimensions, which form the basis of IT end-user relationships, enable one to fully describe the holistic nature of such relationships and encapsulate the important elements of a support-oriented organization, namely mutuality, belonging, and connection. The paper concluds with a brief evaluation of the recommendations made by a consulting group for the restructuring of an IT department experiencing various problems in providing quality service and support to its end users. This evaluation clearly indicates that the typical approach of the consultants was to try and solve the problems of a typical IT department merely by following a functionalistic approach. This means an approach in which the physical dimension is emphasized and in which the abstract dimension (which describes the soft issues and which forms a critical part of any IT end-user relationship environment) is basically ignored. Such an approach also ignores the holistic nature of relationships between IT professionals (IT departments) and end users (business).


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