A Participatory Design Approach with Visually Impaired People for the Design of an Art Exhibition

Author(s):  
Karine Lan HingTing ◽  
Ines Di Loreto

This article describes the participatory design (PD) approach adopted in systematically involving visually impaired people in the design of an art exhibition adapted to their needs. This exhibition will be the outcome of a publicly-funded research project aimed at making visual art accessible to everyone: specifically (but not exclusively) to visually impaired people, in an objective of social inclusion. This article presents the research done to elicit, capture, and analyse the needs of visually impaired people who are the active actors of this research. The aim of the article is to trigger discussion about both the necessity and difficulty of elaborating relevant techniques in this empirical and open-ended approach, and what is meant by participation in this particular setting.

Electronics ◽  
2019 ◽  
Vol 8 (6) ◽  
pp. 697 ◽  
Author(s):  
Jinqiang Bai ◽  
Zhaoxiang Liu ◽  
Yimin Lin ◽  
Ye Li ◽  
Shiguo Lian ◽  
...  

Assistive devices for visually impaired people (VIP) which support daily traveling and improve social inclusion are developing fast. Most of them try to solve the problem of navigation or obstacle avoidance, and other works focus on helping VIP to recognize their surrounding objects. However, very few of them couple both capabilities (i.e., navigation and recognition). Aiming at the above needs, this paper presents a wearable assistive device that allows VIP to (i) navigate safely and quickly in unfamiliar environment, and (ii) to recognize the objects in both indoor and outdoor environments. The device consists of a consumer Red, Green, Blue and Depth (RGB-D) camera and an Inertial Measurement Unit (IMU), which are mounted on a pair of eyeglasses, and a smartphone. The device leverages the ground height continuity among adjacent image frames to segment the ground accurately and rapidly, and then search the moving direction according to the ground. A lightweight Convolutional Neural Network (CNN)-based object recognition system is developed and deployed on the smartphone to increase the perception ability of VIP and promote the navigation system. It can provide the semantic information of surroundings, such as the categories, locations, and orientations of objects. Human–machine interaction is performed through audio module (a beeping sound for obstacle alert, speech recognition for understanding the user commands, and speech synthesis for expressing semantic information of surroundings). We evaluated the performance of the proposed system through many experiments conducted in both indoor and outdoor scenarios, demonstrating the efficiency and safety of the proposed assistive system.


Author(s):  
Georgina Kleege

The introduction gives an overview of the book as a whole with a summary of all the chapters. The author positions herself in relation to the topic as the blind daughter of two visual artists, therefore both a potential consumer of museum access programs, while simultaneously critical of their shortcomings. She observes that museum access programs typically seem designed either for blind children or else for blind adults who have led such isolated lives that they are unfamiliar with terms associated with vision and visual art. The author also speculates on how this study of one minority—blind and visually impaired people—and one cultural site—the art museum—could serve as a model for future inquiry.


Sensors ◽  
2021 ◽  
Vol 21 (7) ◽  
pp. 2325
Author(s):  
Diego Villamarín ◽  
José Manuel Menéndez

Immersive video is changing the way we enjoy TV. It is no longer just about receiving sequential images with audio, but also playing with other human senses through smells, vibrations of movement, 3D audio, feeling water, wind, heat, and other emotions that can be experienced through all human senses. This work aims to validate the usefulness of an immersive and interactive solution for people with severe visual impairment by developing a haptic glove that allows receiving signals and generating vibrations in hand, informing about what happens in a scene. The study case presented here shows how the haptic device can take the information about the ball’s location in the playing field, synchronized with the video reception, and deliver it to the user in the form of vibrations during the re-transmission of a soccer match. In this way, we take visually impaired people to live a new sensory experience, allowing digital and social inclusion and accessibility to audiovisual technologies that they could not enjoy before. This work shows the methodology used for the design, implementation, and results evaluation. Usability tests were carried out with fifteen visually impaired people who used the haptic device to attend a soccer match synchronized with the glove’s vibrations.


Author(s):  
Veera Hatakka

This paper addresses the variation within color expressions in modern Finnish and the processes behind their semantic structures in audio description of visual art. Visually impaired people are entitled to experience art in its all aspects and for this purpose, museums offer audio described guidance in their exhibitions. Audio description is intersemiotic translation where visually observed parts of the work are translated into language. The study is based on audio description manuscripts from four Finnish art museums that are analyzed in comparison to the contextual aspects. The theoretical and methodological framework of this study is cognitive linguistic. Results of the analysis indicate that there is a wide-ranging diverse within color expressions, and their meanings differ based on the contexts where the expressions are used. These observations are discussed in relation to the existing guidelines regarding audio description.


CICTP 2020 ◽  
2020 ◽  
Author(s):  
Ammar Muhammad ◽  
Qizhou Hu ◽  
Muhammad Tayyab ◽  
Yikai Wu ◽  
Muhammad Ahtsham

Author(s):  
Olga Novikova ◽  

The special library acts as the cultural and educational center for visually impaired people, and as the center for continuing education. The multifunctional performance of the library is substantiated. The joint projects accomplished in cooperation with theatres and museums and aimed at integrating the visually impaired people into the society are described. Advanced training projects for the library professionals accomplished in 2018 are discussed.


Author(s):  
Heather Tilley ◽  
Jan Eric Olsén

Changing ideas on the nature of and relationship between the senses in nineteenth-century Europe constructed blindness as a disability in often complex ways. The loss or absence of sight was disabling in this period, given vision’s celebrated status, and visually impaired people faced particular social and educational challenges as well as cultural stereotyping as poor, pitiable and intellectually impaired. However, the experience of blind people also came to challenge received ideas that the visual was the privileged mode of accessing information about the world, and contributed to an increasingly complex understanding of the tactile sense. In this chapter, we consider how changing theories of the senses helped shape competing narratives of identity for visually impaired people in the nineteenth century, opening up new possibilities for the embodied experience of blind people by impressing their sensory ability, rather than lack thereof. We focus on a theme that held particular social and cultural interest in nineteenth-century accounts of blindness: travel and geography.


Sign in / Sign up

Export Citation Format

Share Document