Truth or Dare

2013 ◽  
Vol 24 (3) ◽  
pp. 51-66 ◽  
Author(s):  
Sandeep Purao

This essay investigates the ontology question in design science research. Writings on the philosophy of science do not fully address this concern for design science research because of the traditional emphasis on discovering truthful laws. In contrast, design science research dares to create novel IT artifacts with a view to realizing alternative futures. Taking this into account, the author articulates fundamental world-views for the canonical form of design science research, which involves instantiation of the outcomes as a software artifact. These world-views include an ontological basis and an epistemological stance that are the foundation of design science research practice. The author’s derivation of these world-views reflects shifts in the researcher’s stance through the research process, and the interconnectedness of the problem and the artifact. The author discusses implications of these proposed world-views including comparisons against other research traditions, greater clarity for design research practice, and the potential for extending the analysis to other strands of design science research.

Author(s):  
Marco Antônio Amaral Féris

As business competition increases, there is pressure on software development projects to become more productive and efficient. Previous research has shown that quality planning is a key factor in enhancing project performance. Thus, this article reports on the successful development and implementation of a tool (QPLAN) that enhances software development project performance by evaluating the planning quality of any type of software project and introducing best planning practices (such as references from historical data) that suggest how to manage projects in an appropriate manner, including encompassing lessons learned and involving the customer in the development process. This is applied research aimed at solving a real problem; thus, Design Science Research was adopted as the research methodology and the design science research process (DSRP) model was selected to conduct it. This artifact was designed for the project management literature, and implemented and validated in 11 organizations in five countries.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Telmo Antonio Henriques ◽  
Henrique O’Neill

PurposeThe purpose of this research paper is to present a pragmatic and systematic approach to conduct and document Design Science Research (DSR) activities with Focus Groups (FGs), exploring its continuous usage and providing traceability between problem, requirements, solutions and artefacts.Design/methodology/approachThe approach is to conduct the research and produce the meta-model for DSR with FG, a DSR approach was adopted using a conceptual model for Action Design Research already available. The artefact is the result from a specific literature review to define requirements, a careful design and a refinement stage where it was widely used and tested in real IS implementation projects.FindingsRigorous and committed stakeholder engagement is a critical success factor in complex projects. The main outcome of this research is a specific meta-model for DSR with FG that delivers new insights and practical guidelines for academics and professionals conducting and documenting real-world research and development initiatives deep-rooted in stakeholders' participation.Research limitations/implicationsThe meta-model has been endorsed as a practical and useful artefact by the stakeholders participating in the IS projects where it was adopted. However, to fully demonstrate its capabilities and to become more robust, the model has to be further used and tested in other application situations and environments.Originality/valueThe usage of FGs in DSR has already been proposed as an effective way, either to study artefacts, to propose improvements in its design or to acknowledge the utility of those artefacts in field use. The paper provides a sound contribution to this line of research by presenting a meta-model that integrates process and data, as well as a set of practical templates and forms that may be used by researchers and practitioners to conduct their projects.


Systems ◽  
2019 ◽  
Vol 7 (2) ◽  
pp. 27 ◽  
Author(s):  
Ahmed Elragal ◽  
Moutaz Haddara

Given the different types of artifacts and their various evaluation methods, one of the main challenges faced by researchers in design science research (DSR) is choosing suitable and efficient methods during the artifact evaluation phase. With the emergence of big data analytics, data scientists conducting DSR are also challenged with identifying suitable evaluation mechanisms for their data products. Hence, this conceptual research paper is set out to address the following questions. Does big data analytics impact how evaluation in DSR is conducted? If so, does it lead to a new type of evaluation or a new genre of DSR? We conclude by arguing that big data analytics should influence how evaluation is conducted, but it does not lead to the creation of a new genre of design research.


Author(s):  
Mark Bilandzic ◽  
John Venable

This paper proposes a new research method, Participatory Action Design Research (PADR), for studies in the Urban Informatics (UI) domain. PADR supports UI research in developing new technological means (e.g. using mobile and ubiquitous computing) to resolve contemporary issues or support everyday life in urban environments. Situated in a socio-technical context, UI requires a close dialogue between social and design-oriented fields of research as well as their methods. PADR combines Action Research and Design Science Research, both of which are used in Information Systems, another field with a strong socio-technical emphasis, and further adapts them to the cross-disciplinary needs and research context of UI.


2013 ◽  
Vol 5 (2) ◽  
pp. 1-16
Author(s):  
Jörg Becker ◽  
Tobias Heide ◽  
Ralf Knackstedt ◽  
Matthias Steinhorst

Research portals have been proposed as a means of managing knowledge and fostering collaboration in research communities. However, implementing and maintaining a research portal is costly and involves a lot of technical knowledge. The purpose of this paper is to introduce a research portal generator designed to automatically create such portals. The generator provides a configurable set of knowledge management and collaboration features. The purpose of the generator is to ease the process of setting up and using a research portal. The paper contributes to promoting research portals as a means of sharing knowledge and facilitating collaboration in research communities. Following a design science research process, the authors derive objectives for a research portal generator, iteratively implement these objectives, and evaluate the functionality of the created portals against the current state of the art of 813 research portals. They demonstrate that portals created by the generator exhibit a consistently higher level of maturity than research portals currently present on the Internet.


Author(s):  
Marco Antônio Amaral Féris

As business competition increases, there is pressure on software development projects to become more productive and efficient. Previous research has shown that quality planning is a key factor in enhancing project performance. Thus, this article reports on the successful development and implementation of a tool (QPLAN) that enhances software development project performance by evaluating the planning quality of any type of software project and introducing best planning practices (such as references from historical data) that suggest how to manage projects in an appropriate manner, including encompassing lessons learned and involving the customer in the development process. This is applied research aimed at solving a real problem; thus, Design Science Research was adopted as the research methodology and the design science research process (DSRP) model was selected to conduct it. This artifact was designed for the project management literature, and implemented and validated in 11 organizations in five countries.


2020 ◽  
Vol 28 (1) ◽  
Author(s):  
Iana Uliana Perez ◽  
Mônica Moura ◽  
Fausto Orsi Medola

Este artigo apresenta a abordagem da design science como alternativa para as investigações em design e nas ciências sociais aplicadas em geral. Para a sua redação, foi empreendida Revisão Bibliográfica Sistemática no Catálogo de Teses e Dissertações da Capes, verificando-se a incidência dos termos “design science” e “action design research”. O levantamento permitiu a identificação de 14 teses e dissertações em design que adotaram métodos próprios da design science, como Design Science Research (DSR) e Action Design Research (ADR). Para caracterizar esses métodos, é apresentada análise comparativa das pesquisas de três teses que adotaram a DSR; também é relatada a experiência de realização de uma pesquisa de mestrado que utilizou a ADR. A discussão ressalta as contribuições desses métodos e os aspectos que precisam ser aprimorados para sua operacionalização.


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