User Interface Design and E-Commerce Security Perception

2012 ◽  
Vol 8 (2) ◽  
pp. 15-32 ◽  
Author(s):  
Faouzi Kamoun ◽  
Mohanad Halaweh

In this study, the authors investigate the relationship between human computer interface design and users’ security perception. The authors hypothesize that effective human computer interface design has a positive impact on security perception. To test this hypothesis, they use the seven design elements of the customer interface (7Cs) as a basis of the reference framework for effective interface design. Hypothesis testing was examined through an empirical study involving 247 subjects. Research reveals that human computer interface design significantly affects the perceived security of e-commerce portals. Further analysis of the results highlights that the top HCI factors that influence security perception are permanent working links, demos and online help tools, information accuracy, and easy website navigation. Therefore, this study suggests that applying good user interface design guidelines at the storefront can be an effective technique for enhancing user security perception and increasing trust and purchase intention.

Author(s):  
Rich Picking ◽  
Vic Grout ◽  
John McGinn ◽  
Jodi Crisp ◽  
Helen Grout

This paper describes the user interface design, and subsequent usability evaluation of the EU FP6 funded Easyline+ project, which involved the development of ambient assistive technology to support elderly and disabled people in their interaction with kitchen appliances. During this process, established usability design guidelines and principles were considered. The authors’ analysis of the applicability of these has led to the development of a new set of principles, specifically for the design of ambient computer systems. This set of principles is referred to as SCUFF, an acronym for simplicity, consistency, universality, flexibility and familiarity. These evaluations suggest that adoption of the SCUFF principles was successful for the Easyline+ project, and that they can be used for other ambient technology projects, either as complementary to, or as an alternative to more generic and partially relevant principles.


1992 ◽  
Vol 36 (4) ◽  
pp. 428-432 ◽  
Author(s):  
Jeffrey A. Fox

Designing a User-System Interface (USI) is a complex task that has been approached in many ways. One approach has been to use USI design guidelines to help improve the quality and consistency of USIs. To be effective, a general set of guidelines must be tailored to a specific application. This study investigated the effects of using a hypertext design aid (DRUID, Dynamic Rules for User Interface Design) for the selection of USI guidelines by both experienced and novice guideline users. Results indicate that, in general, the participants performed their tasks as well with DRUID as with the book. However, the participants accessed the material differently for each medium and they selected more guidelines that were relevant when using the paper book. Subjectively, the software was preferred because it provided assistance in the selection process and provided additional time-saving design aids not available in the book.


1985 ◽  
Vol 29 (5) ◽  
pp. 475-479 ◽  
Author(s):  
R. S. Fish ◽  
K. Gandy ◽  
D. L. Imhoff ◽  
R. A. Virzi

In software engineering the argument in favor of using software tools to produce robust code is widely accepted. We maintain that the use of such tools is key to the engineering of effective user interfaces as well. Here we report on our experiences using a variety of tools to design a user interface, including cases where it was necessary to alter (sharpen) the tool in order to do the job properly. In addition to producing an effective interface, this approach led to shortened development time and far greater adherence to human systems engineering requirements. We believe that the long-term success of human interface specialists will depend on their ability to use and sharpen software tools to expedite the interface design process.


Author(s):  
Hanna Poranen ◽  
Giancarlo Marafioti ◽  
Gorm Johansen ◽  
Eivind Sæter

User interface (UI) is a platform that enables interaction between a human and a machine, a visual part of an information device, such as a computer or software, which user interacts with. A good user interface design makes operating a machine efficient, safe and user friendly in a way that gives the desired result. This paper describes a set of guidelines defined for marine autonomous operations where many actors, devices and sensors are interacting. The UI should manage and present in a user-friendly manner a large amount of data, ensuring situation awareness for the operator/user. The design guidelines of the user interface consist of both a work process part and a content part, also called user experience design (UX). The work process consists of four sections: manage, plan, operate and evaluate, while the content part focuses on how to show the information. Both parts will be detailed and discussed and can be taken as a reference for designing user interfaces in particular for marine autonomous operations.


2014 ◽  
Vol 68 (1) ◽  
Author(s):  
Mardhiah Ibrahim ◽  
Tengku Siti Meriam Tengku Wook ◽  
Norleyza Jailani

This paper centers on research of the user interface design of mobile commerce (m-commerce) focusing on the location of the songket business. The research is based on a comparison method between interfaces of location-aware m-commerce with different domains. The goal is to analyze the aspect of m-commerce interface design that has already been accepted by the user. 7C’s interface design elements have been selected as the guideline of the analysis. The comparison analysis of localization technique showed that four out of the seven elements are suitable for the guideline; namely Context, Customization, Communication and Connection.  Research proved A-GPS technique suitable for application of songket localization. The outcome of the research is the user interface of location aware m-commerce based on multi user mental model specific to songket localization using A-GPS technique.


Author(s):  
Lu Xiao

Prior studies have shown that articulating and sharing group members’ rationales is beneficial in group activities. Yet there is limited understanding about design for sharing and organizing the rationales in virtual group activities. Addressing this research gap, this ongoing study explores design guidelines of a shared rationale space in a virtual group workspace. The user interface design of a work-in-progress rationale sharing groupware is presentedDes études antérieures ont démontré que l’articulation et le partage du raisonnement des membres d’un groupe sont bénéfiques aux activités du groupe. Pourtant, on comprend mal comment concevoir le design d’un espace de partage et d’organisation du raisonnement lors d’activités de groupe virtuelles. Cette étude en cours cherche à combler cette lacune en explorant les normes de design d’un espace de partage du raisonnement d’un groupe de travail virtuel. Sera présenté le design d’une ébauche d’interface graphique d’un espace de partage du raisonnement. 


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