Children's Interaction with Mobile Touch-Screen Devices

Author(s):  
Lorna McKnight ◽  
Brendan Cassidy

In this article, the authors investigate the usability of mobile touch-screen devices for children. This is a growing area, and as such there is currently a lack of definitive guidelines for mobile device designers. This article reports two studies that investigated input methods for touch-screens with children aged 7-10, concentrating on the interaction between the child and the devices. In the first study, a range of devices were observed in use, in order to gather overall impressions of interaction styles and user experience. In the second study, a more controlled comparison between stylus and finger input is made. The article concludes by offering a set of general design guidelines for the design of mobile devices for children.

Author(s):  
Lorna McKnight ◽  
Brendan Cassidy

In this article, the authors investigate the usability of mobile touch-screen devices for children. This is a growing area, and as such there is currently a lack of definitive guidelines for mobile device designers. This article reports two studies that investigated input methods for touch-screens with children aged 7-10, concentrating on the interaction between the child and the devices. In the first study, a range of devices were observed in use, in order to gather overall impressions of interaction styles and user experience. In the second study, a more controlled comparison between stylus and finger input is made. The article concludes by offering a set of general design guidelines for the design of mobile devices for children.


Author(s):  
Victoria Lynne Claypoole ◽  
Bradford L. Schroeder ◽  
Ada D. Mishler

Dependence on touch-screen devices is becoming unavoidable as the technology grows in ubiquity in commonly used devices such as smartphones, tablets, and ATMs. Unfortunately, when designing these devices, too little attention is paid to a large and growing portion of the population: older adults. Because many older adults find touch screens to be highly appealing and useful, it is important to strengthen the focus on the older user. Toward that end, this article synthesizes the relevant research to provide design guidelines on touch screens for the elderly. The guidelines include such considerations as gestures, element sizes, complexity, and feedback.


Author(s):  
Takashi Ohta ◽  
Jun Tanaka

The authors propose the use of a pinching gesture for relating the applications running on discrete mobile devices. The gesture is realized by swiping the touch-screen of two annexed mobile devices as if pinching them together. The authors believe that this user interface can create new user experiences of multiple-screen usages, especially by designing the applications’ content to react instantly to the connection and disconnection triggered by the gesture, and to make it happen even while applications are running in each device. The authors expect this interface to fulfill a great potential in inspiring application designers to conceive various ideas especially suited for visually fascinating contents that take advantage of the dynamic reconfigurable multi-display feature. To demonstrate that potential, the authors produced some sample applications. Herein, the authors explain the idea and details of the interface mechanism, and explain the design of sample applications.


2019 ◽  
Vol 11 (10) ◽  
pp. 4019-4039 ◽  
Author(s):  
Pin Shen Teh ◽  
Ning Zhang ◽  
Syh-Yuan Tan ◽  
Qi Shi ◽  
Wee How Khoh ◽  
...  

AbstractMobile devices, particularly the touch screen mobile devices, are increasingly used to store and access private and sensitive data or services, and this has led to an increased demand for more secure and usable security services, one of which is user authentication. Currently, mobile device authentication services mainly use a knowledge-based method, e.g. a PIN-based authentication method, and, in some cases, a fingerprint-based authentication method is also supported. The knowledge-based method is vulnerable to impersonation attacks, while the fingerprint-based method can be unreliable sometimes. To overcome these limitations and to make the authentication service more secure and reliable for touch screen mobile device users, we have investigated the use of touch dynamics biometrics as a mobile device authentication solution by designing, implementing and evaluating a touch dynamics authentication method. This paper describes the design, implementation, and evaluation of this method, the acquisition of raw touch dynamics data, the use of the raw data to obtain touch dynamics features, and the training of the features to build an authentication model for user identity verification. The evaluation results show that by integrating the touch dynamics authentication method into the PIN-based authentication method, the protection levels against impersonation attacks is greatly enhanced. For example, if a PIN is compromised, the success rate of an impersonation attempt is drastically reduced from 100% (if only a 4-digit PIN is used) to 9.9% (if both the PIN and the touch dynamics are used).


2021 ◽  
Vol 22 (1) ◽  
pp. 26-30
Author(s):  
A. L. Katkova ◽  
◽  
A. P. Vokhmintcev ◽  
Yu. A. Petrova ◽  
◽  
...  

Objective. The main goal of this work was to describe the concept of a mobile application that supports the functions of an electronic board for mobile devices with a touch screen. Material and methods. The work uses theoretical methods: a review of the literature on the research problem, analysis of publications, as well as an empirical method of observing the distance work of Tyumen State Medical University teachers. Results. The original article reflects the views of the teacher of the medical university on the problem of distance education during the pandemic of the new coronavirus infection and contains a practical proposal for creating a mobile application with which it is possible to facilitate teacher-student interaction during practical sessions conducted using video conferencing systems. The essence of the proposed concept is to synchronize the operation of a personal computer and a mobile device with a touch screen (phone, tablet), as well as a video conferencing system, in which a remote lesson is held, through a mobile application – a virtual board. Such an application turns the touch screen of a mobile device into an analogue of a graphics tablet, on which you can write using any suitable object. In this application the teacher has administrative permission. He can give or restrict access to the virtual clipboard to any student. This will bring the virtual educational process as close as possible to the real one. Conclusion. When implemented thorough of this idea should ensure improve the end result of education. The main disadvantage of this idea is the need for the teacher and students to have both a computer and a mobile device with a touch screen. Also the operation of this application will be difficult in places with low-speed Internet, or when Internet connection is not available.


Author(s):  
Takashi Nagamatsu ◽  
Michiya Yamamoto ◽  
Hiroshi Sato

Today, touch-screen-based handheld mobile devices are widely used; however, they are awkward to use with one hand. We propose MobiGaze, which is a user interface that uses one’s gaze to operate a handheld mobile device. By using MobiGaze, one can target the entire display area easily, even when the device is quite large. Moreover, MobiGaze can use both gaze and touch interactions. The combination of gaze and touch becomes a novel interaction paradigm. A gaze-and-touch interface effectively avoids the Midas-touch problem. The authors adopted a gaze-tracking method that uses a stereo camera to develop MobiGaze, because the user’s line of sight is detected in 3D. This allows the user to move the handheld mobile device freely. They constructed a prototype MobiGaze system, which consists of two cameras with IR-LEDs, a Windows-based notebook PC, and iPod touches. The authors evaluated the accuracy in a laboratory experiment and developed several applications for MobiGaze.


Author(s):  
Raghvendra Kumar ◽  
Prasant Kumar Pattnaik ◽  
Priyanka Pandey

Unfortunately, most of the widely used protocols for remote desktop access on mobile devices have been designed for scenarios involving personal computers. Furthermore, their energy consumption at the mobile device has not been fully characterized. In this chapter, we specially address energy consumption of mobile cloud networking realized through remote desktop technologies. In order to produce repeatable experiments with comparable results, we design a methodology to automate experiments with a mobile device. Furthermore, we develop an application that allows recording touch events and replaying them for a certain number of times. Moreover, we analyze the performance of widely used remote desktop protocols through extensive experiments involving different classes of mobile devices and realistic usage scenarios. We also relate the energy consumption to the different components involved and to the protocol features. Finally, we provide some considerations on aspects related to usability and user experience.


Author(s):  
Raghvendra Kumar ◽  
Prasant Kumar Pattnaik ◽  
Priyanka Pandey

Unfortunately, most of the widely used protocols for remote desktop access on mobile devices have been designed for scenarios involving personal computers. Furthermore, their energy consumption at the mobile device has not been fully characterized. In this chapter, we specially address energy consumption of mobile cloud networking realized through remote desktop technologies. In order to produce repeatable experiments with comparable results, we design a methodology to automate experiments with a mobile device. Furthermore, we develop an application that allows recording touch events and replaying them for a certain number of times. Moreover, we analyze the performance of widely used remote desktop protocols through extensive experiments involving different classes of mobile devices and realistic usage scenarios. We also relate the energy consumption to the different components involved and to the protocol features. Finally, we provide some considerations on aspects related to usability and user experience.


Author(s):  
Svetlana Čičević ◽  
Slobodan Mitrović ◽  
Milkica Nešić ◽  
Andreja Samčović

The indisputable fact is that touch screen mobile devices flooded the marketplace and that they have become an essential element in the enormous number of fields and applications. But a huge presence, as well as daily use, does not necessarily unambiguously reflect their optimal usability. Therefore, it is essential to adopt appropriate research methodologies that can evaluate the usability of mobile device interfaces. The main focus of the study was to examine a practical tool for usability assessment in a mobile work context which has to be simple and above all, proved to give a single score as its outcome. To achieve this goal System Usability Scale (SUS) was applied to test the Tablet PC usability. This study contributed with the proposal of a framework for usability testing which could help, both practitioners and researchers to make decisions how to improve the usability of interfaces on touch screen mobile devices.


Author(s):  
Sommayah Soliman ◽  
Dan Nathan-Roberts

Children start using mobile devices at a very young age. In this paper, we review the research done to evaluate children’s capabilities and limitations when interacting with multi-touch screens. The different factors affecting children’s touch gestures performance are evaluated. It was found that children are able to perform several complex touch gestures that are not currently used in applications targeting their age. The current research showed that children’s usage of different multi-touch gestures is affected by their age and screen size. Design guidelines are recommended to improve young children’s usability of multi-touch devices.


Sign in / Sign up

Export Citation Format

Share Document