Research of Model-Constructing Method for Bulldozer Case Based on NURBS

2014 ◽  
Vol 487 ◽  
pp. 389-393
Author(s):  
Jian Zhao Zhou ◽  
Li Qun Han ◽  
Xiao Pan Xu ◽  
Wei Jun Chu

Using NURBS modeling method can construct more realistic and vivid 3D models, because it has a remarkable ability to control the curves of the model surface than the traditional grid modeling method. Therefore, on analysis of the primary principles of NURBS, this paper adopted professional modeling software 3DS MAX to explore the methods and techniques of NURBS in the complex surface building process. And then, the techniques and methods were applied to construct practical engineering machinery, completing the 3D model of bulldozer case.

2009 ◽  
Author(s):  
David Doria

In recent years, Light Detection and Ranging (LiDAR) scanners have become more prevalent in the scientific community. They capture a “2.5-D” image of a scene by sending out thousands of laser pulses and using time-of-flight calculations to determine the distance to the first reflecting surface in the scene. Rather than setting up a collection of objects in real life and actually sending lasers into the scene, one can simply create a scene out of 3d models and “scan” it by casting rays at the models. This is a great resource for any researchers who work with 3D model/surface/point data and LiDAR data. The synthetic scanner can be used to produce data sets for which a ground truth is known in order to ensure algorithms are behaving properly before moving to “real” LiDAR scans. Also, noise can be added to the points to attempt to simulate a real LiDAR scan for researchers who do not have access to the very expensive equipment required to obtain real scans.


2015 ◽  
Vol 733 ◽  
pp. 931-934 ◽  
Author(s):  
Ji Lai Zhou ◽  
Ming Quan Zhou ◽  
Guo Hua Geng

This paper presents a new algorithm to retrieve 3D model on distance classification histogram. First, we select the certain number of random points on the model surface and compute the distance between two random points. Secondly, we sort the distance into two types which is based on the different geometry properties of these distance and construct the distance classification histogram. Finally, we measure the similarity of 3D models by comparing distance classification histogram. The experimental results on PSB show that our method has a good performance in precision and computational complication.


2014 ◽  
Vol 926-930 ◽  
pp. 1660-1663
Author(s):  
Ning Sun ◽  
Sheng Jun Liu ◽  
Ying Jie Ma ◽  
Jin Min Wei

Three-dimensional model is high degree of freedom information. In order to realize content-based 3D model retrieval, normalization preprocessing of 3D models is needed. This paper have proposed a normalization method with 3D modeling software based on center of mass, principal axis of inertia and volume parameters to carry out coordinate system normalization of three-dimensional mechanical entity models. In this paper, Specific method is listed. Application examples are given to show the feasibility of this method.


Symmetry ◽  
2021 ◽  
Vol 13 (2) ◽  
pp. 301
Author(s):  
Alexander Musaev ◽  
Ekaterina Borovinskaya

The problem of dynamic adaptation of prediction algorithms in chaotic environments based on identification of the situations-analogs in the database of retrospective observations is considered. Under conditions of symmetrical and unsymmetrical chaotic dynamics, traditional computational schemes of precedent prediction turn out to be ineffective. In this regard, a dynamic adaptation of precedent analysis algorithms based on the method of evolutionary modeling is proposed. Implementation of the computational precedent prediction scheme for chaotic processes as well as the evolutionary modeling method are described.


Author(s):  
M. Abdelaziz ◽  
M. Elsayed

<p><strong>Abstract.</strong> Underwater photogrammetry in archaeology in Egypt is a completely new experience applied for the first time on the submerged archaeological site of the lighthouse of Alexandria situated on the eastern extremity of the ancient island of Pharos at the foot of Qaitbay Fort at a depth of 2 to 9 metres. In 2009/2010, the CEAlex launched a 3D photogrammetry data-gathering programme for the virtual reassembly of broken artefacts. In 2013 and the beginning of 2014, with the support of the Honor Frost Foundation, methods were developed and refined to acquire manual photographic data of the entire underwater site of Qaitbay using a DSLR camera, simple and low cost materials to obtain a digital surface model (DSM) of the submerged site of the lighthouse, and also to create 3D models of the objects themselves, such as statues, bases of statues and architectural elements. In this paper we present the methodology used for underwater data acquisition, data processing and modelling in order to generate a DSM of the submerged site of Alexandria’s ancient lighthouse. Until 2016, only about 7200&amp;thinsp;m<sup>2</sup> of the submerged site, which exceeds more than 13000&amp;thinsp;m<sup>2</sup>, was covered. One of our main objectives in this project is to georeference the site since this would allow for a very precise 3D model and for correcting the orientation of the site as regards the real-world space.</p>


Author(s):  
D. Einaudi ◽  
A. Spreafico ◽  
F. Chiabrando ◽  
C. Della Coletta

Abstract. Rebuilding the past of cultural heritage through digitization, archiving and visualization by means of digital technology is becoming an emerging issue to ensure the transmission of physical and digital documentation to future generations as evidence of culture, but also to enable present generation to enlarge, facilitate and cross relate data and information in new ways. In this global effort, the digital 3D documentation of no longer existing cultural heritage can be essential for the understanding of past events and nowadays, various digital techniques and tools are developing for multiple purposes.In the present research the entire workflow, starting from archive documentation collection and digitization to the 3D models metrically controlled creation and online sharing, is considered. The technical issues to obtain a detail 3D model are examined stressing limits and potentiality of 3D reconstruction of disappeared heritage and its visualization exploiting three complexes belonging to 1911 Turin World’s Fair.


Author(s):  
Ryuji Nakada ◽  
Masanori Takigawa ◽  
Tomowo Ohga ◽  
Noritsuna Fujii

Digital oblique aerial camera (hereinafter called “oblique cameras”) is an assembly of medium format digital cameras capable of shooting digital aerial photographs in five directions i.e. nadir view and oblique views (forward and backward, left and right views) simultaneously and it is used for shooting digital aerial photographs efficiently for generating 3D models in a wide area. &lt;br&gt;&lt;br&gt; For aerial photogrammetry of public survey in Japan, it is required to use large format cameras, like DMC and UltraCam series, to ensure aerial photogrammetric accuracy. &lt;br&gt;&lt;br&gt; Although oblique cameras are intended to generate 3D models, digital aerial photographs in 5 directions taken with them should not be limited to 3D model production but they may also be allowed for digital mapping and photomaps of required public survey accuracy in Japan. &lt;br&gt;&lt;br&gt; In order to verify the potency of using oblique cameras for aerial photogrammetry (simultaneous adjustment, digital mapping and photomaps), (1) a viewer was developed to interpret digital aerial photographs taken with oblique cameras, (2) digital aerial photographs were shot with an oblique camera owned by us, a Penta DigiCAM of IGI mbH, and (3) accuracy of 3D measurements was verified.


Author(s):  
V. V. Kniaz ◽  
V. A. Mizginov ◽  
L. V. Grodzitkiy ◽  
N. A. Fomin ◽  
V. A. Knyaz

Abstract. Structured light scanners are intensively exploited in various applications such as non-destructive quality control at an assembly line, optical metrology, and cultural heritage documentation. While more than 20 companies develop commercially available structured light scanners, structured light technology accuracy has limitations for fast systems. Model surface discrepancies often present if the texture of the object has severe changes in brightness or reflective properties of its texture. The primary source of such discrepancies is errors in the stereo matching caused by complex surface texture. These errors result in ridge-like structures on the surface of the reconstructed 3D model. This paper is focused on the development of a deep neural network LineMatchGAN for error reduction in 3D models produced by a structured light scanner. We use the pix2pix model as a starting point for our research. The aim of our LineMatchGAN is a refinement of the rough optical flow A and generation of an error-free optical flow B̂. We collected a dataset (which we term ZebraScan) consisting of 500 samples to train our LineMatchGAN model. Each sample includes image sequences (Sl, Sr), ground-truth optical flow B and a ground-truth 3D model. We evaluate our LineMatchGAN on a test split of our ZebraScan dataset that includes 50 samples. The evaluation proves that our LineMatchGAN improves the stereo matching accuracy (optical flow end point error, EPE) from 0.05 pixels to 0.01 pixels.


2012 ◽  
Vol 482-484 ◽  
pp. 2148-2152
Author(s):  
Cong Wei Yang ◽  
Hai Tao Wu ◽  
Hong Bin Liu

Established the model of dual-purpose move-assistant device of wheelchair and crutch, using 3D modeling software SolidWorks, finished the 3D model of parts and parts assembly according to the design requirements of dual-purpose move-assistant device of wheelchair and crutch. Verified the accuracy of designing the project. With the software to carry on a 3D model design can save work time and economize the design budget, providing the theoretical feasibility of realizing the dual-purpose move-assistant device of wheelchair and crutch.


Author(s):  
Agnieszka Chmurzynska ◽  
Karolina Hejbudzka ◽  
Andrzej Dumalski

During the last years the softwares and applications that can produce 3D models using low-cost methods have become very popular. What is more, they can be successfully competitive with the classical methods. The most wellknown and applied technology used to create 3D models has been laser scanning so far. However it is still expensive because of the price of the device and software. That is why the universality and accessibility of this method is very limited. Hence, the new low cost methods of obtaining the data needed to generate 3D models appeare on the market and creating 3D models have become much easier and accessible to a wider group of people. Because of their advantages they can be competitive with the laser scanning. One of the methods uses digital photos to create 3D models. Available software allows us to create a model and object geometry. Also very popular in the gaming environment device – Kinect Sensor can be successfully used as a different method to create 3D models. This article presents basic issues of 3D modelling and application of various devices, which are commonly used in our life and they can be used to generate a 3D model as well. Their results are compared with the model derived from the laser scanning. The acquired results with graphic presentations and possible ways of applications are also presented in this paper.


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