Design and Implementation of AIS Information Sharing Service Based on SOA

2015 ◽  
Vol 738-739 ◽  
pp. 455-459
Author(s):  
Tian Chai ◽  
De Qi Xiong ◽  
Xaio Bing He ◽  
Xing Gu Zhang

The paper by analyzing the existence current situation of multiple independent information systems for maritime departments, proposes can use the Service Oriented Architecture (SOA) for the AIS information sharing to do theoretical direction and functional design, in order to solve information island phenomenon of data exchange difficulty between maritime each independent information system. Based on SOA AIS information sharing adopts software engineering method based on service oriented theory, encapsulates AIS data distribution function module as Web service, achieves conveniently called by desktop, mobile phone and so on many kinds of client cross platform, cross platform, cross language, and has the ability to publish the service aggregation integrated with other server GIS service.

2020 ◽  
Vol 9 (1) ◽  
pp. 1661-1666

The Internet has become the most important medium for information exchange and the core communication environment for business relations as well as for social interactions. The current internet architecture itself might become the limiting factor of Internet growth and deployment of new applications including 5G and future internet. Architectural limitations of internet include weak security, lack of efficient storage and caching, data distribution and traceability issues, lack of interoperability and so on. The proposed system overcomes these limitations by an alternate architecture for internet called NovaGenesis. This architecture integrates the concepts of Information Centric Networking (ICN), Service Oriented Architecture (SOA), network caching and name based routing. ICN evolve internet from a host-centric model to a content-centric model through efficient data exchange, storage and processing. SOA enables software-control/management of network devices based on service requirements. Network caching improves performance in terms of throughput, network traffic and retrieval delay. Name based routing is for discovering and delivering of data. The framework proposed increases the scalability and reliability of the delivery of IoT data for services.


2014 ◽  
Vol 644-650 ◽  
pp. 2568-2571
Author(s):  
Li Bing Guo ◽  
Jin Biao Zhou ◽  
Yong Gang Li ◽  
Lin Qi Zhou ◽  
Sheng Ping Li

This paper introduces the service-oriented architecture technology, and proposes the architecture model of Out-trajectory Data Processing in distributed environment. According to the demand and features of Ship-borne Out-trajectory Data Processing flow, it describes how to carry out cross-platform service integration by using the Service Bus Middleware, and provides a kind of typical distributed deployment strategy.


Author(s):  
X. Tan ◽  
L. Di ◽  
M. Deng ◽  
A. Chen ◽  
Z. Sun ◽  
...  

Flooding caused serious losses in China in the past two decades; therefore, responding to and mitigating the impact of flooding is a task of critical importance. The traditional flood response process is usually very time-consuming and labor-intensive. The Service-Oriented Architecture (SOA)-based flood response is a method with low efficiency due to the large volume of geospatial data transfer, and this method cannot meet the real-time requirement of a rapid response to flooding. This paper presents an Agent- and Cloud-supported geospatial service aggregation to obtain a more efficient geospatial service system for the response to flooding. The architecture of this method is designed and deployed on the Cloud environment, and the flooding response prototype system is built on the Amazon AWS Cloud to demonstrate that the proposed method can avoid transferring large volumes of geospatial data or Big Spatial Data. Consequently, this method is able to achieve better performance than that of the SOA-based method.


Compiler ◽  
2016 ◽  
Vol 5 (2) ◽  
Author(s):  
Yulis Robert Latumaone ◽  
Haruno Sajati ◽  
Nurcahyani Dewi Retnowati

Currently, not much o f public didn’t know about the information of data aircraft, the manufacture and type is sample. The aircraft also has registration number which not same between one aircraft with another aircraft. Information retrival of data aircraft can used registrationnumber with developed in an applicationwith take advantage of database and JSON (JavaScript Object Notation). JSON is a data exchange system that ’s easily translated in to the language o f computer or human. Data exchange these give mean make the distribution application base o f webservices. Web services is a system that provide service the another system to share resource. Procces o f made an application with base of web services must suitable with SOA (Service Oriented Architecture), where SOA is a model representation to up model shape which hasdistribution. For Implementation SOA, it can use the language of programming PHP (Hypertext Preprocessor). Tested on six aircraft, indicated o f airport and airline data can to point out that use of database and JSON can be run well. Decided o f internet network is an obtacle to present data.


Author(s):  
Youcef Aklouf ◽  
Habiba Drias

This article contributes to the design of a generic framework for providing a new way to exchange information between enterprises. This concept is a well addressed in the context of B2B standards. Many organizations are increasingly searching for adopting these standards to automate data exchange. But the limit of such models resides in the fact that the content of exchange is defined in several formats which make their use difficult. To overcome this difficulty, we have explored the possibility to integrate new models for describing content involved in B2B transaction which represent a key issue. Our finding establishes the feasibility of integrating product models described by ontology with e-commerce standards especially at the business process level. This article presents a descriptive model allowing partners to exchange information with other organisations without modifying their Information System. The case study also indicates that our system is developed as a Service Oriented Architecture.


2011 ◽  
pp. 329-345 ◽  
Author(s):  
Youcef Aklouf ◽  
Habiba Drias

This article contributes to the design of a generic framework for providing a new way to exchange information between enterprises. This concept is a well addressed in the context of B2B standards. Many organizations are increasingly searching for adopting these standards to automate data exchange. But the limit of such models resides in the fact that the content of exchange is defined in several formats which make their use difficult. To overcome this difficulty, we have explored the possibility to integrate new models for describing content involved in B2B transaction which represent a key issue. Our finding establishes the feasibility of integrating product models described by ontology with e-commerce standards especially at the business process level. This article presents a descriptive model allowing partners to exchange information with other organisations without modifying their Information System. The case study also indicates that our system is developed as a Service Oriented Architecture.


2013 ◽  
Vol 760-762 ◽  
pp. 1723-1727
Author(s):  
Xiao Ping Li ◽  
Feng Liu ◽  
Xiao Jun Wang ◽  
Xu Mao

This paper gives the structural model of modern distance education platform of distance education ,compares the implementation method and functional framework of the platform of distance education of J2EE architecture with that of service-oriented architecture (SOA) , and proposes the service-oriented architecture (SOA) as an intelligent way of distance education platform architecture. According to CELTS-1 standard, the necessary hardware topology for intelligent distance education platform and the detailed functional design of main module of the platform are given.


Author(s):  
Ricardo Alexandre Peixoto de Queirós

The industry of video games is one of the fastest growing sectors in the worldwide economy. One of the key factors to increase engagement and player retention, was the use of various common game concepts such as leaderboards and achievements. The massive use of this approach and the impressive growth of players led to the concept of gamification as a service, later materialized in Game Backend as a Service (GBaaS). Instead of replicating the implementation of the game features in each version of the game for several platforms, GBaaS adhere to a service oriented architecture providing cross-platform game services that lets you easily integrate popular gaming features such as achievements, leaderboards, remote storage and real-time multiplayer in games. This chapter surveys several GBaaS based on the features they offer and on their openness for the integration with computer programming environments.


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