Design and Research on Adult English Learning System Based on the Mobile Technology

2011 ◽  
Vol 403-408 ◽  
pp. 1548-1551
Author(s):  
Zhi Jun Wang ◽  
Xiao Tang

Recently, with the rapid development of information network and communication technology, Mobile learning has playing an important role in people's studying and working and becomes the focus and tendency of distance learning. On the other hand, adult education as a supplement of ordinary education has playing an important role in improving labors' total quality, For adult learners are busy for work and they only have to learn at spare moment, so the form of adult education should be more flexible, not only limit to television university and night college. Mobile learning is flexible and individual which can provide adult learners a good way to learn. This issue's aim is to design and develop an adult English mobile learning system.

2013 ◽  
Vol 347-350 ◽  
pp. 2223-2227
Author(s):  
Xian Ying Huang ◽  
Qiong Cao

The rapid development of mobile technology has brought the change of learning. Mobile learning refers to a new kind of learning for the use of wireless communication technologies and mobile equipments to obtain the educational information, resources, and services. The framework of mobile learning system using wireless communication technology is proposed, a mobile learning support system with multiple wireless terminals is implemented which customs communication protocol to communicate with each other and uses multi-threading technology. The server push learning content to the terminal, learners receive information or to send information to the server through wireless terminal, to feedback information and interaction, and server processes terminal information, data analysis, and then sent to the learner. The system can be applied to a variety of mobile learning occasions, the application shows that the effect of the system effectively reduce the learning environment, and to increase the participation and interest of the learner, improve learning efficiency and learning outcomes.


2019 ◽  
Vol 9 (6) ◽  
pp. 712
Author(s):  
Yuefang Sun

With the rapid development of information technology and the wide usage of portable mobile devices, such as, smart phones, tablet personal computers, and the like, reforms on teaching method and learning system are going on more intensely. Due to more and more e-products available, a new round revolution has sounded the long horn. Mobile learning system has come to be a smart learning system which is getting more and more popular among people. Mobile learning system has set people free from the limitation of learning time and space, which is bound to improve the learning efficiency. This essay has analyzed the learning situation of non-English majors in Medical University, stated the technological support of this learning system , analyzed the feasibility of the system, predicted the potential obstacles, and put forward the advantages and the necessity of the wide usage of the mobile learning system based on Android.


Teknodika ◽  
2018 ◽  
Vol 16 (2) ◽  
pp. 7
Author(s):  
Heri Triluqman ◽  
Mulyoto Mulyoto ◽  
Leo Agung Sutimin

Integrating information and communication technology (ICT) in the learning process continues to evolve with various patterns and strategies, grouped into (1) e-Learning system, the process of learning that utilizes electronic devices and digital media, and (2) m- Learning, or mobile learning, the process of learning that utilizes mobile communication technology and devices. The rapid development of mobile devices, relatively easy operations, and more affordable prices, is a supporting factor in the widespread use of mobile learning to become a new alternative of learning media. These conditions encourage the formation of learning paradigm that can be done anytime and anywhere. The aim of the research is to develop the design/model of an Android-based Camcorder Simulator Application for the students of cinematography courses majoring education technology of education faculty in Semarang State University. This research method refers to the research and development (R&D) proposed by Borg and Gall (in Sukmadinata, 2016) with some modifications that have been developed by Sukmadinata. Withal, the research procedures used in this study focus on the development stages of application model/design. This step includes the following steps; (1) Model development (product design), (2) Design validation, and (3) Design revisions. The results of this study indicate that the process of developing an android-based camcorder simulator application model is done through the steps according to the research procedures, beginning with requirement analysis, then compiling competency map, material map, the main point of media content (GBIM), material descriptions (JM), flowchart and script, then design validation and product revision. Modeling camcoder simulator application is also ready for further stage of research and development. The use of an android-based camcorder simulator application is demanded in the learning process of cinematography course, especially the engineering material and the shooting procedure as it can assist students to be autonomous learners.


Author(s):  
Xin Zhang ◽  
Jingxuan Bi

With the development of mobile Internet technology and the advent of the information age, people's demand for mobile learning is growing and the studies on mobile English learning platform are also drawing more and more attention. In this article, firstly, the background of mobile learning is introduced and a Conversation-Activity-Distribution theoretical model, CAD, is proposed with activity theory, situation cognition theory and distributed cognition theory as the cognitive basis. Then, the students’ demand and expectations for implementation, function and content of the mobile learning system are learned by the combination of experiential researches and questionnaire surveys. A model of college English mobile learning system is proposed based on the CAD model, the overall structure of the model is discussed and its various functional modules introduced. With vocabulary learning as case design, the process design, function design and adaptive design of the system are introduced and the functional interface to the system demonstrated. Theoretically, this article enriches the theoretical basis of mobile learning and improves the methods of mobile learning system. Practically, through the studies on related learning theories, it puts forward a CAD theoretical model and carries out the case study on English vocabulary, which are conducive to the popularization of mobile learning in English learning and the improvement of teaching quality.


Author(s):  
Na Wei ◽  
ZhongWu Li

Mobile learning applications enable people to spend fragmented time to improve their knowledge and competitiveness. Enterprises aim to design innovative applications and create a new learning mode for the public, and the open innovation strategies may help companies achieve their goals. In the current study, the English learning application “LAIX” was investigated, and an online survey was used to obtain data from 289 university students in Guangzhou. This study combines the technology acceptance model (TAM) with flow theory (FT), investigating the psychological experience factors and the system characteristics that influence users’ behavior intentions. The exploration of perceptual variables will promote the establishment of an open innovation model of mobile learning applications. The aim of the study was to establish a theoretical framework to more deeply explore users’ intentions in mobile learning applications. Structural equation modeling (SEM) was used to help measure the relationship between variables and determine the model fit. This research reveals that telepresence is the most important variable that impacts user intentions to use mobile learning applications. In addition, the mediating effect of the flow experience was tested. Telepresence and interactivity indirectly influence behavioral intention through the variable “flow”. Users appear to be more concerned with the flow experience, which shows the highest correlation with intention to use the application. This study may assist companies to innovate system characteristics and improve customers’ user experience, for instance, by integrating virtual reality (VR) technology into the mobile learning system to improve their open innovation level and market popularity.


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