MARM: Mobile Augmented Reality Map Based on Wireless GIS

2013 ◽  
Vol 756-759 ◽  
pp. 2014-2018
Author(s):  
Lei Kai ◽  
Ning Rui ◽  
Wen Min Wang ◽  
Qiang Ma

This paper presents the design and development of a Mobile Augmented Reality Map (MARM) which shows map information on the real world video rather than a plane. The proposed system uses wireless Geographic Information System (GIS), and video camera and gyroscope of a smart phone. MARM has the advantage of GIS and the convenience of mobile phones, and is an extremely intuitive way to use map.

2018 ◽  
Vol 3 (1) ◽  
pp. 008
Author(s):  
Melladia Melladia

Geographic Information System (GIS) is computer-based information that provides information through object recognition to process spatial data in the form of detail, facts, conditions related to the real world. Generally, the benefits of GIS provide information that is close to the real world and strategic planning predictions. Along with the changing times, science is also increasing in technology information side rapidly. By building this Geographic Information System, it is hoped that it can help the general public and the outside community know the alternative track to Bukittinggi City. Its goal is road users can avoid congestion and shorten the time to certain destinations.


1997 ◽  
Vol 6 (4) ◽  
pp. 399-412 ◽  
Author(s):  
Jun Rekimoto

Current augmented reality (AR) systems are not designed to be used in our daily lives. Head-mounted see-through displays are too cumbersome and look too unusual for everyday life. The limited scalability of position-tracking devices limits the use of AR to very restricted environments. This paper proposes a different way to realize AR that can be used in an open environment by introducing the concept of ID awareness and a hand-held video see-through display. Unlike other AR systems that use head-mounted or head-up displays, our approach employs the combination of a palmtop-sized display and a small video camera. A user sees the real world through the display device, with added computer-augmented information. We call this configuration the magnifying glass approach. It has several advantages over traditional head-up or head-mounted configurations. The main advantage is that the user is not required to wear any cumbersome headgear. The user can easily move the display device around like a magnifying glass and compare real and augmented images. The video camera also obtains information related to real-world situations. The system recognizes real-world objects using the video images by reading identification (ID) tags. Based on the recognized ID tag, the system retrieves and displays information about the real-world object to the user. The prototype hand-held device based on our proposed concept is called NaviCam. We describe several potential applications. Our experiments with NaviCam show the great potential of our video see-through palmtop display. It was significantly faster than a head-up configuration, and its subjective score from testers was also higher.


2015 ◽  
Vol 12 (4) ◽  
pp. 1149-1169 ◽  
Author(s):  
Huang Weiqing ◽  
Ding Chang ◽  
Wang Siye

Nowadays RFID indoor targets positioning results display methods are simplified. The positioning results visual effect is also unsatisfied. To solve this problem, we design and realize a comprehensive method to implement RFID indoor localization algorithms in a geographic information system. In our method, the RFID indoor targets positioning results can display in the real geographic environment, which can improve the application value of the results. First, we establish the geographic environment using geographic information system in order to combine RFID indoor positioning results with the real environment. Then we design a distributed system architecture to filter the useless data and implement the positioning algorithm. In this way, indoor targets real-time positioning and the results visualization display are realized. And the positioning results can also be combined with the real geographic information environment. System test results indicate that this method achieves ideal indoor positioning data display effect under well indoor-positioning precision.


2015 ◽  
Vol 10 (4) ◽  
pp. 340-345 ◽  
Author(s):  
María Castro ◽  
Alejandro de Blas ◽  
Roberto Rodríguez-Solano ◽  
José Angel Sánchez

Sometimes when connecting a crest vertical curve, followed by a sag and another crest, a road disappears from the view of a driver to reappear later. Then, there is a loss of path or a hidden dip in a road. It is essential to avoid losses when they hide dangerous points, such as intersections or unexpected changes in direction. In addition, this loss disrupts drivers and its effect depends on quantitative relationships between the variables involved in the problem. This paper presents a quantitative procedure for studying hidden dips in roads. The method is based on calculating the sections visible and hidden by a driver using a Geographic Information System. An application to a Spanish road is presented. Procedure results were compared with in situ carried out studies and with a video of the highway recorded using a Global Positioning System equipped video camera embarked in a vehicle. The main quantitative issues related to hidden dips are discussed.


2015 ◽  
Vol 75 (4) ◽  
Author(s):  
Ivin Amri Musliman ◽  
Alias Abdul Rahman ◽  
Muhammad Hanis Rashidan

Traditionally, environment orientations are given via signposts, tour guides, or through the web. However, these methods cannot construct a good personal context-aware knowledge environment. With the advancement of Augmented Reality (AR) and mobile devices, mobile learning or ubiquitous context-aware knowledge, becomes easy and boundary-free. AR technology creates a user-centered, visualized operation, and a real-time-feedback knowledge environment by visualizing virtual objects superimposed with the real world. Meanwhile, context and location aware applications are automatically adapt to the environment of a user, for instance location, time, behavior, or physical condition of a person. This paper focuses on the integration of Augmented Reality and Geographic Information System (GIS) to enhance context and location awarenesslearning in mobile environment. The developed application was able to show significant outcome in a way of which information can be disseminated and presented to the user. For example, nearby features can be easily identified, user can obtained contextual information in real-time, information obtained is more on location-oriented, increases user awareness about events in their locality. Subsequently, it increases the level of self-tour-guide experience and context-aware learning environment. 


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