Research on 3D Reconstruction System for Medical Images

2011 ◽  
Vol 464 ◽  
pp. 57-60
Author(s):  
Yong Zhang ◽  
Jun Fang Ni ◽  
Peng Liu

In accordance with the object-oriented programming, a system for 3D medical images of reconstruction and display has been designed and implemented. The overall software structure is established based on VC++6.0 and display technique of Open Graphics Library. The functional modules, such as acquisition of encoded 3D data, pre-process, reconstruction and display, are achieved by the design and implementation of customized classes. At last the software system provides user-friendly graphical user interfaces, highly efficient data processing and reconstruction, and rapid capability of graphic display.

Author(s):  
Roman Bruch ◽  
Paul M. Scheikl ◽  
Ralf Mikut ◽  
Felix Loosli ◽  
Markus Reischl

Behavioral analysis of moving animals relies on a faithful recording and track analysis to extract relevant parameters of movement. To study group behavior and social interactions, often simultaneous analyses of individuals are required. To detect social interactions, for example to identify the leader of a group as opposed to followers, one needs an error-free segmentation of individual tracks throughout time. While automated tracking algorithms exist that are quick and easy to use, inevitable errors will occur during tracking. To solve this problem, we introduce a robust algorithm called epiTracker for segmentation and tracking of multiple animals in two-dimensional (2D) videos along with an easy-to-use correction method that allows one to obtain error-free segmentation. We have implemented two graphical user interfaces to allow user-friendly control of the functions. Using six labeled 2D datasets, the effort to obtain accurate labels is quantified and compared to alternative available software solutions. Both the labeled datasets and the software are publicly available.


2020 ◽  
Vol 4 (1) ◽  
pp. 105-111
Author(s):  
Mari Rahmawati ◽  
Amin Kusniawati ◽  
Rangga Kori Lesmana

The author designed an object oriented programming based sales application using use case diagrams, activity diagrams, sequence diagrams, deployment diagrams, entity relationship diagrams, logical record structures, and user interfaces. The design of this information system is expected to produce sales application programs ranging from customer data input, input data of goods, input of sales orders, print out of travel documents, print invoices, cash receipts input, print payment receipts to print reports so that sales applications can have a positive impact on the course of business which is built, reducing duplicated functions, and errors caused by human errors. With the design of a sales application, the problems that exist in the manual system can be resolved such as the system will not receive incomplete data, the system can make automatic numbering, and minimize errors that occur due to humans (human error), reduce the amount of paper usage, report generation can done easily and quickly because the data is processed by the system.Keywords: Design, Sales, Object Oriented Programming.


2017 ◽  
Vol 13 (1) ◽  
pp. 39-60 ◽  
Author(s):  
Khalid Alemerien

The number of users in Social Networking Sites (SNSs) is increasing exponentially. As a result, several security and privacy problems in SNSs have appeared. Part of these problems is caused by insecure Graphical User Interfaces (GUIs). Therefore, the developers of SNSs should take into account the balance between security and usability aspects during the development process. This paper proposes a set of user-friendly security patterns to help SNS developers to design interactive environments which protect the privacy and security of individuals while being highly user friendly. The authors proposed four patterns and evaluated them against the Facebook interfaces. The authors found that participants accepted the interfaces constructed through the proposed patterns more willingly than the Facebook interfaces.


Author(s):  
ROGER STEVENSON ◽  
JAMES G. PHILLIPS ◽  
TOM J. TRIGGS

Given the proliferation of touch-sensitive screen technologies, the factors contributing to efficiency of cursor control device were examined to better inform choice and design of Graphical User Interfaces. Fitts' law can be used to describe the relative efficiency of these cursor control devices. Experiment One required 18 participants to move a cursor between targets depicted upon a WACOM PL400 display graphics tablet, over various amplitudes, using a computer mouse or stylus, examining the speed and accuracy of cursor placement. The touch sensitive screen allowed faster acquisition of targets than the mouse. Since the mouse has a higher control/display ratio (gain) than the touch sensitive screen, Experiment Two addressed manipulation of the gain settings on computer mouse performance. Low gain offered some accuracy benefits. Possible posture problems associated with the touch sensitive screen were explored in Experiment Three. Screen orientation had little effect upon cursor positioning performance, suggesting the benefits of the touch sensitive screen can be transferred to user-friendly postures.


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