Requirements for Design and Environmental Assessment of Products

Author(s):  
Srinivas Kota ◽  
Daniel Brissaud ◽  
Peggy Zwolinski

Companies can have competitive advantage if their products are developed with the help of users and their practice in mind. Product development needs to include user views in the design [1] as the changes to product proposals in design stage needs less effort and time and has major influence on later stages. User-centered design methods have been proposed and implemented. Virtual reality technology has been developed to support these design methods. Advances in virtual reality technologies help realize virtually not only the products but the environment in which they can be used and the actors who use them. This research aims at investigating the eco-design methods and the technology supporting them. A huge challenge in eco-design is to make clear the environmental potential of products for both the engineer and the user. The paper deals with the use of virtual reality technology to see how it can help both designer and user in design and assessment of product and its use to reduce environmental impact. Different studies are reported in literature [2], [3], and [4] but do not address the environmental properties. The paper reviews the literature to propose the requirements of a user-centered eco-design method and investigates the potential benefits of the holographic technology for this purpose.

Author(s):  
Yuzhu Lu ◽  
Shana Smith

Traditional electronic commerce (e-commerce) is facing a bottleneck because it cannot provide enough direct information about products to online consumers. The technology presented in this paper shows how Augmented Reality (AR) can be used to overcome the bottleneck and enhance e-commerce systems. The study also considers some key implementation issues. An AR e-commerce assistant system was developed, as an Internet plugin, which can be used on different kinds of computers and handheld devices when using the User-Centered Design method. Finally, a usability experiment was designed and a pilot test was also conducted, to compare the AR e-commerce assistant with traditional e-commerce and Virtual Reality (VR) e-commerce systems, and to verify that the AR e-commerce approach can be used to provide more direct information to online consumers. Results show that an AR e-commerce e-commerce system can provide more direct information about products than traditional or VR e-commerce systems.


2021 ◽  
pp. 1-13
Author(s):  
Jingfeng Shao ◽  
Zhigang Yang

Automobile styling design is an important part of the design chain. In the traditional automobile modeling evaluation, the process of project evaluation is more in-depth, and designers exchange ideas. Different designers have different evaluations of automobile styling. The evaluation process lasts a long time, which leads to the design cycle being too long and the efficiency of automobile modeling evaluation is greatly reduced. The introduction of virtual reality in automobile modeling evaluation can effectively optimize the evaluation process and promote the rapid adjustment of the model on the basis of development. From the virtual reality system based on mechanical engineering, we only need the parameters of the car model to observe the actual situation through VR technology, and use the measurement tools to directly and accurately evaluate the driver’s field of vision. Through the application of virtual reality technology in the automobile design stage, the interactive and network-based remote research on automobile modeling will also make the automobile design process more convenient, easier to communicate with designers, and reduce the development cycle and cost of automobile design.


Tech-E ◽  
2019 ◽  
Vol 2 (2) ◽  
pp. 16
Author(s):  
Amelia Andi ◽  
Yakub Yakub

PT.Murni Alam Sehat is one of company sell medical device and medicine by prescription or without doctor’s prescription. The problem in marketing department in this company do not have promotion media for offer the products to consumer, no online sell, and order only by phone. To solve the problem in marketing department is build up e-commerce system. E-commerce system use Unifed Modelling Languange (UML); Activity Diagram, Use Case Diagram, Sequence Diagram, and Class Diagram. User Centered Design (UCD) as design method. Program language for e-commerce system is PHP and MySQL for database. The result of research is a e-commerce system website base to help search information product, company could get report easier, consumer can do purchase by online everywhere and everytime.


Author(s):  
Jyun-Ming Chen ◽  
Chih-Chang Hsieh

Abstract The incorporation of VR (virtual reality) technology in the CAD/CAM community shows a promising future. Virtual prototyping uses VR techniques to simulate various functionalities of a candidate design. Downstream aspects of the product can be examined early at the design stage, saving the time and money required for repetitive design iterations. Real-time rendering is essential for interactive VR applications. This is especially challenging when dealing with complex geometric databases. Various methods have been proposed in the literature to tackle this problem. Level-of-details is a methodology that incorporates multiple representations of a model in the viewing environment. It reduces the rendering load by presenting the model in the most appropriate level of detail. However, these simplified representations often require laborious redesign efforts. In this paper, several model simplification techniques are reviewed. An automatic simplification procedure for CSG models is also devised. This method incorporates both the geometric simplification and the dimensional reduction schemes. Implemented on a non-manifold topological kernel, the system has been shown to produce promising results.


Design Issues ◽  
2018 ◽  
Vol 34 (2) ◽  
pp. 20-30 ◽  
Author(s):  
Maria Göransdotter ◽  
Johan Redström

Design history tends to focus on designers and design outcomes, primarily objects. In contrast, historical accounts and analyses of designing are rare. This paper argues for the need of design histories that also address the origins of our design methods with respect to contexts, values and ideas in order to understand what these actually bring to the contemporary design situation. To illustrate what such a historical approach to design methods might bring, we present a study on the origins of Scandinavian user-centered design. In particular, we discuss the Home Research Institute's (HFI) development of methods for investigating and reforming everyday life and domestic work in mid-1940s Sweden.


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