A Pragmatic Model-Based Product Engineering Process

2014 ◽  
Author(s):  
Alexandros Mouzakitis ◽  
Paul Jennings ◽  
Gunwant Dhadyalla ◽  
Gerard Lancaster
Konstruktion ◽  
2020 ◽  
Vol 72 (11-12) ◽  
pp. 76-83
Author(s):  
Jens Pottebaum ◽  
Iris Gräßler

Inhalt Unscharfe Anforderungen, verschiedene Lösungs-alternativen oder eingeschränkt gültige Simulationsmodelle sind Beispiele für inhärente Unsicherheit in der Produktentwicklung. Im vorliegenden Beitrag wird ein modellbasierter Ansatz vorgestellt, der das industriell etablierte Denken in Sicherheitsfaktoren um qualitative Aspekte ergänzt. Modelle der Informationsqualität helfen, die Unsicherheit von Ent- wicklungsartefakten beschreibend zu charakterisieren. Mittels semantischer Technologien wird Unsicherheit so wirklich handhabbar – nicht im Sinne einer Berechnung, sondern im Sinne einer qualitativen Interpretation. Dadurch entsteht wertvolles Wissen für die iterative Anforderungsanalyse, die Bewertung alternativer System-Architekturen oder für die Rekonfiguration von Simulationen.


2017 ◽  
Vol 3 ◽  
Author(s):  
Albert Albers ◽  
Matthias Behrendt ◽  
Simon Klingler ◽  
Nicolas Reiß ◽  
Nikola Bursac

Most products are developed in generations. This needs to be considered with regard to development methods and processes to make existing knowledge available to achieve increased efficiency. To realize this, the approach of PGE – product generation engineering – is formulated. Product generation engineering is understood as the development of products based on reference products (precursor or competitor products). The subsystems are either adapted to the new product generation by means of carryover or they are newly developed based on shape variation or principle variation. Validation is considered as the central activity in the product engineering process and is a major challenge, especially for complex mechatronic systems. Therefore, it is important to understand validation as an ongoing activity during product development. The pull principle of validation describes the definition and development of validation activities, including models and validation environments based on specific validation objectives. In order to have effectiveness within validation of subsystems, it is necessary to map the interactions with the overall system, namely the super-system. The relevant subsystems can be connected under consideration of functional and energetic aspects by means of virtual, physical or mixed virtual–physical modeling applied by the holistic IPEK-X-in-the-Loop approach within the integrated Product engineering Model (iPeM).


Author(s):  
Jörg Miehling ◽  
Jürgen Schuhhardt ◽  
Florian Paulus-Rohmer ◽  
Sandro Wartzack

Computer aided ergonomics and particularly biomechanical simulations hold high potential for the implementation of the virtual product development paradigm in the field of human-centric design. Unfortunately, the relation between efforts to be invested to the insights gained by musculoskeletal simulations is still not sufficient for a widespread industrial application. This contribution shows how parametric biomechanical simulations can be used to gain specific indications on how interaction points of human-centric products are to be designed to meet the competencies of a given target user. This is demonstrated using cycling and rowing as two exemplary activities involving the entire human body. These activities are empirically well studied and electromyographic as well as force measurements are available. The comparison of the biomechanical simulations to the real-world scenario permits the validation of the proposed parametric approach as well as the applied models. This is a prerequisite for its application along the product engineering process.


Author(s):  
Cosmin Dumitrescu ◽  
Patrick Tessier ◽  
Camille Salinesi ◽  
Sebastien Gérard ◽  
Alain Dauron

Author(s):  
Mirko D’Angelo ◽  
Lorenzo Pagliari ◽  
Mauro Caporuscio ◽  
Raffaela Mirandola ◽  
Catia Trubiani

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