Volume 1B: 35th Computers and Information in Engineering Conference
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Published By American Society Of Mechanical Engineers

9780791857052

Author(s):  
Ruirui Chen ◽  
Yusheng Liu ◽  
Yue Cao ◽  
Jing Xu

Model Based Systems Engineering (MBSE) is the mainstream methodology for the design of complex mechatronic systems. It emphasizes the application of the system architecture, which highly depends on a formalized modeling language. However, such modeling language is less researched in previous studies. This paper proposes a general modeling language for representing the system architecture, aiming for representing function, physical effect, geometric information and control behavior which the system should satisfy. It facilitates the communication of designers from different technological domains and supports a series of applications such as automatic reasoning, system simulation, etc. The language is illustrated and verified with a practical mechatronic device finally.


Author(s):  
Ashis Gopal Banerjee ◽  
Walter Yund ◽  
Dan Yang ◽  
Peter Koudal ◽  
John Carbone ◽  
...  

Aircraft engine assembly operations require thousands of parts provided by several geographically distributed suppliers. A majority of the operation steps are sequential, necessitating the availability of all the parts at appropriate times for these steps to be completed successfully. Thus, being able to accurately predict the availabilities of parts based on supplier deliveries is critical to minimizing the delays in meeting the customer demands. However, such accurate prediction is challenging due to the large lead times of these parts, limited knowledge of supplier capacities and capabilities, macroeconomic trends affecting material procurement and transportation times, and unreliable delivery date estimates provided by the suppliers themselves. We address these challenges by developing a statistical method that learns a hybrid stepwise regression — generalized multivariate gamma distribution model from historical transactional data on closed part purchase orders and is able to infer part delivery dates sufficiently before the supplier-promised delivery dates for open purchase orders. The hybrid form of the model makes it robust to data quality and short-term temporal effects as well as biased toward overestimating rather than underestimating the part delivery dates. Test results on real-world purchase orders demonstrate effective performance with low prediction errors and constantly high ratios of true positive to false positive predictions.


Author(s):  
Berk Gonenc ◽  
Hakan Gurocak

Surgical training is an important and recent application where haptic interfaces are used to enhance the realism of virtual training simulators. Tissue cutting with surgical scissors is a common interaction mode in the simulations. The haptic interface needs to render a range of tissue properties and resistance forces accurately. In this research, we developed a hybrid haptic device made up of a DC servomotor and a magnetorheological (MR) brake. The motor can provide fast dynamic response and compensate for inertia and friction effects of the device. But it cannot supply high force levels and the sensation of stiff interaction with hard tissues such as tendons. On the other hand, the MR-brake can provide very high and stiff interaction forces yet cannot reflect fast dynamics that are encountered as the virtual scissors go through the tissue. Design details of the hybrid actuator and the haptic device are presented. A control scheme was developed to decompose the actuator command signal into two branches considering each actuator’s capabilities. Virtual tissue cutting experiments were conducted using three different scissor types and four types of rat tissue. Results are presented and discussed. Forces in a wider amplitude range compared to just using a DC motor could be generated by the hybrid actuator. It also enabled simulation of multiple scissor types using the same haptic interface due to the extended force amplitude range.


Author(s):  
Jörg Miehling ◽  
Jürgen Schuhhardt ◽  
Florian Paulus-Rohmer ◽  
Sandro Wartzack

Computer aided ergonomics and particularly biomechanical simulations hold high potential for the implementation of the virtual product development paradigm in the field of human-centric design. Unfortunately, the relation between efforts to be invested to the insights gained by musculoskeletal simulations is still not sufficient for a widespread industrial application. This contribution shows how parametric biomechanical simulations can be used to gain specific indications on how interaction points of human-centric products are to be designed to meet the competencies of a given target user. This is demonstrated using cycling and rowing as two exemplary activities involving the entire human body. These activities are empirically well studied and electromyographic as well as force measurements are available. The comparison of the biomechanical simulations to the real-world scenario permits the validation of the proposed parametric approach as well as the applied models. This is a prerequisite for its application along the product engineering process.


Author(s):  
Charlie Manion ◽  
Nicolás F. Soria ◽  
Kagan Tumer ◽  
Chris Hoyle ◽  
Irem Y. Tumer

This paper presents a Multiagent Systems based design approach for designing a self-replicating robotic manufacturing factory in space. Self-replicating systems are complex and require the coordination of many tasks which are difficult to control. This paper presents an innovative concept using Multiagent Systems to design a robotic factory for space exploration. Specifically presented is an approach for coordinating a conceptual model of a self-replicating system. The arrival of a set of agents on an unknown planet is simulated, whereby these simple agents will expand into a self-replicating factory using the regolith gathered from the surface of the planet. NASA is currently investing in space exploration missions that consider using the resources on the surface of other planets, asteroids or satellites. The challenge of the project is in the implementation of a learning algorithm that allows a large number of different agents to complete simultaneous tasks in order to maximize productivity. The simulation in this work is able to present the coordination of the agents during the construction of the factory as the parameters of the learning algorithm are changed. System performance is measured with a pre-programmed method, using local and difference rewards. The results show the advantage of using a learning algorithm to better build the robotic factory.


Author(s):  
Wenchang Zhang ◽  
Annan Dai ◽  
Yiming Rong

This paper presents a show case of aesthetic robot design considering technical function constraints and using engineering performance analysis method. First a project goal was determined based on a robot aesthetic analysis. Decision matrices were used to evaluate the aesthetic satisfaction in both component and assembly levels of the design while the scores were assigned subjectively through panel discussion. 3D printing technique was used to get the physical models for rapid verification of the design and to facilitate the design evolution. Examples are given for robot component design as well as the overall evaluation of the robot aesthetics.


Author(s):  
Phyo Htet Hein ◽  
Varun Menon ◽  
Beshoy Morkos

Prior research performed by Morkos [1], culminated in the automated requirement change propagation prediction (ARCPP) tool which utilized natural language data in requirements to predict change propagation throughout a requirements document as a result of an initiating requirement change. Whereas the prior research proved requirements can be used to predict change propagation, the purpose of this case study is to understand why. Specifically, what parts of a requirement affect its ability to predict change propagation? This is performed by addressing two key research questions: (1) Is the requirement review depth affected by the number of relators selected to relate requirements and (2) What elements of a requirement are responsible for instigating change propagation, the physical (nouns) or functional (verbs) domain? The results of this study assist in understanding whether the physical or functional domain have a greater effect on the instigation of change propagation. The results indicated that the review depth, an indicator of the performance of the ARCPP tool, is not affected by the number of relators, but rather by the ability of relators in relating the propagating relationships. Further, nouns are found to be more contributing to predicting change propagation in requirements. Therefore, the physical domain is more effective in predicting requirement change propagation than the functional domain.


Author(s):  
Alessandro Mansutti ◽  
Mario Covarrubias Rodriguez ◽  
Monica Bordegoni ◽  
Umberto Cugini

This paper presents a new concept of a desktop tangible shape display for virtual surface rendering. The proposed system is able to represent in the real environment the shape of a digital model of a product, which can be explored naturally through a free-hand interaction. Aim of the shape display is to allow product designers to explore the rendered surface through a continuous touch of curves lying on the product shape. Ideally, the designer selects curves, which can be considered as style features of the shape, on the shape surface, and evaluates the aesthetic quality of these curves by manual exploration. In order to physically represent these selected curves, a flexible surface is modelled by means of servo-actuated modules controlling a physical deforming strip. The behaviour of the strip is controlled by acting on the position and rotations of a discrete number of control sectors. Each control sector is controlled by a module, which is based on an absolute positioning approach and equipped with five degrees of freedom. The developed system is able to manage the elastic behaviour of the strip in terms of bending, twisting and local tangency. The tangency control allows us to manage the local tangency of the strip to the rendered trajectory, thus increasing the accuracy of the representation. Moreover, a preliminary second version of the module is presented, which has been designed so as to allow the control sectors to slide on the strip. Thanks to this feature, it will be possible to place the control sector in a given point of the trajectory, such as point of maximum, point of minimum or inflection points. The device is designed to be portable, low cost, modular and high performing in terms of types of shapes that can be represented. A prototype equipped with three modules has been developed in order to evaluate the usability and the performances of the display.


Author(s):  
Nianteng Feng ◽  
Prakhar Jaiswal ◽  
Rahul Rai

Computer-based sketches are geometrically accurate and can be rendered formally. However, existing interfaces of sketching are complex, non-intuitive, and require considerable learning time for novice users. In our work, we aim to develop an intuitive gesture-based sketching interface that provide designers with the freedom of sketching in the air, without touching or wearing any physical device. With our novel sketching system, users could draw letters, symbols, and drawings using non-contact depth-sensing cameras, such as SoftKinetic and Leap Motion. The system records user’s hand trajectory as raw sketch. The sketch is analyzed and beautified to express user’s intent more accurately. Beautification process involves segmenting the sketch into different segments and rebuilding it to form a more beautified sketch. In this process, we use 2/3rd power law which provides novel kinematic features of segments and helps to improve beautification. Our results show encouraging performance for a broad range of writing styles and drawings in the air.


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