scholarly journals Corporate Digital Responsibility Challenges for Sports Betting Companies

2021 ◽  
pp. 202-211
Author(s):  
Peter Jones ◽  
Daphne Comfort

The emergence and continuing development of digital technologies is disrupting and reshaping traditional business practices throughout the service industries, and the gambling industry is no exception. On the one hand, digital technologies have opened the door to a landscape of new sports betting opportunities. On the other, the introduction of digital technologies brings responsibility challenges for sports betting companies. This policy paper outlines the features of corporate digital responsibility, provides some simple illustrations of digital responsibility issues in sports betting, and offers reflections on how these responsibilities are being discharged.

PARADIGMA ◽  
2019 ◽  
Vol 40 (2) ◽  
pp. 196-217
Author(s):  
Luis Andrés Castillo ◽  
Juan Luis Prieto G. ◽  
Ivonne C. Sánchez ◽  
Rafael Enrique Gutiérrez

En los últimos años, los profesores han tratado cada vez más de utilizar los recursos didácticos para apoyar sus clases, un hecho que se ha agregado con la llegada de las tecnologías digitales. En este contexto surgió la tendencia de que los profesores se convirtieran en creadores de este tipo de recursos, pero dejando de lado la sistematización y el deber de compartir con sus compañeros la experiencia de desarrollar este tipo de recursos. Por esta razón, el presente trabajo describe una experiencia concreta de elaborar un simulador con el software GeoGebra para estudiar una situación de tiro libre en el fútbol, utilizando nociones de movimiento parabólico. La elaboración del simulador incluye la resolución de siete "tareas de simulación", que destacan los objetos y los procesos matemáticos que justifican las técnicas de construcción utilizadas por los autores. Finalmente, se presentan algunas reflexiones derivadas de la experiencia de desarrollo del simulador, que consideran, por un lado, el conocimiento matemático movilizado en la producción del simulador y, por otro lado, las acciones y capacidades requeridas para tal elaboración.AbstractIn recent years, teachers have increasingly sought the use of didactic resources to support their classes, a fact that has been added with the arrival of digital technologies. In this context, the tendency has emerged that teachers have become creators of this type of resources, but leaving aside the systematization and the duty to share with their peers the experience of developing this type of resources. For this reason, the present work describes a concrete experience of developing a simulator with GeoGebra software for the study of a situation of free kick in football, using notions of parabolic movement. The elaboration of the simulator includes the resolution of seven "simulation tasks", which highlight the objects and mathematical processes that should justify the construction techniques used by the authors. Finally, some reflections derived from the simulator development experience are presented, which consider, on the one hand, the mathematical knowledge mobilized in the production of the simulator and, on the other hand, the actions and capabilities required for such an elaboration.ResumoNos últimos anos, professores têm procurado cada vez mais o uso de recursos didáticos para apoiar suas aulas, fato que foi acrescentado com a chegada das tecnologias digitais. Nesse contexto surgiu a tendência que os professores se tornaram criadores desse tipo de recursos, mas deixando de lado a sistematização e o dever de dividir com seus pares a experiência de desenvolver este tipo de recursos. Por este motivo, o presente trabalho descreve uma experiência concreta de elaboração de um simulador com o software GeoGebra para o estudo de uma situação do tiro livre no futebol, utilizando noções do movimento parabólico. A elaboração do simulador inclui a resolução de sete “tarefas de simulação”, que destacam os objetos e processos matemáticos que devem justificar as técnicas de construção utilizadas pelos autores. Finalmente, apresentam-se algumas reflexões derivadas da experiência de desenvolvimento do simulador, que consideram, por um lado, o conhecimento matemático mobilizado na produção do simulador e, por outro lado, as ações e capacidades necessárias para tal elaboração. 


2017 ◽  
Vol 18 (1) ◽  
Author(s):  
Jan Grobovšek

Abstract I use a simple development accounting framework that distinguishes between goods and service industries on the one hand, and final and intermediate output on the other hand, to document the following facts. First, poorer countries are particularly inefficient in the production of intermediate relative to final output. Second, they are not necessarily inefficient in goods relative to service industries. Third, they present low measured labor productivity in goods industries because these are intensive intermediate users, and because their intermediate TFP is relatively low. Fourth, the elasticity of aggregate GDP with respect to sector-neutral TFP is large.


2013 ◽  
Vol 62 (1) ◽  
Author(s):  
Ulrich Schmidt ◽  
Katharina Lima de Miranda

AbstractThis paper compares the two laws effective for the regulation of gambling in Germany from an economic perspective. On the one hand there is the new and relatively liberal federal Gaming Amendment Act of Schleswig- Holstein (GAA) and on the other hand the German State Treaty on Gambling (GST), which was signed by the remaining 15 German federal states. First, two goals are derived that should be pursued by the regulation of gambling realization of tax revenues and the reduction of problem gambling. Channeling gambling into the regulated market is a necessary condition to achieve both objectives. As the GAA can be expected to realize a higher degree of channeling due to more competitive tax rates as well as the inclusion of online poker and casinos, it appears to be overall superior to the GST. It is in particular incomprehensible that online poker and casinos are not included in the GST, since on one side they have a high potential for addiction and should thus be regulated and on the other side allow to generate higher tax revenues compared to sports betting for example.


2019 ◽  
Vol 5 (5) ◽  
pp. 145-167
Author(s):  
José Lauro Martins

A crítica de alguns autores quanto ao papel da escola na nova realidade educativa perante as possibilidades de interação e informação, chega a extremos. Há autores que consideram que a escola, diante dos avanços tecnológicos capazes de distribuir com eficiência a informação, perde a razão de existir (PERELMAN, 1992). Embora entenda que este seja um posicionamento reducionista e obtuso, uma vez que o papel da escola não é ou não pode ser apenas o de informar. No contexto deste artigo propomos um viés para o debate educacional para a educação no século XXI: por um lado as tecnologias digitais de comunicação e informação que abalam as estruturas centenárias da educação e por outro a autonomia que esta tecnologia possibilita contrasta com o modelo de escola e da educação oficial que temos.   PALAVRAS-CHAVE: Tecnologias digitais; autonomia, educação.     ABSTRACT The critique of some authors regarding the role of the school in the new educational reality towards the possibilities of interaction and information, reaches to extremes. There are authors who consider that the school, given the technological advances capable of efficiently distributing information, loses its existence reason  (Perelman, 1992). Although understands that this is a reductionist and obtuse position, since the role of the school is not or cannot be just to inform. In the context of this article we propose a bias towards the educational debate for education in the 21st century: on the one side the digital technologies of communication and information that undermine the centennial structures of education and on the other the autonomy that this technology allows contrasts with the school model and the official education we have.   KEYWORDS: Digital technologies; autonomy, education.   RESUMEN La crítica de algunos autores respecto al rol de la escuela en la nueva realidad educativa delante de las posibilidades de interacción e información, llega a extremos. Hay autores que consideran que la escuela, frente a los avances tecnológicos capaces de repartir con eficiencia la información, pierde la razón de existir (PERELMAN, 1992). No obstante entienda que este sea un posicionamiento reduccionista y obtuso, una vez que el rol de la escuela no es o no puede ser solamente el de informar. En el contexto de este artículo proponemos un sesgo para el debate educacional hacia la educación en el siglo XXI: por un lado las tecnologías digitales de comunicación e información que tiemblan las estructuras centenarias de la educación y por otro la autonomía que esta tecnología posibilita y contrasta con el modelo de escuela y de educación oficial que tenemos.   PALABRAS CLAVE: Tecnologías digitales; autonomía, educación.


2010 ◽  
Vol 2 (3) ◽  
pp. 124-137
Author(s):  
Yelena Georgievna Yaremenko

The digital special effects industry is constantly developing and searching new expressive means. The article explores the ambiguous relationship between virtual reality and cinema. The new milieu is an instrument of film creators, on the one hand, and the film's protagonist, on the other. Virtual space, artificial environment and digital technologies have become part of the "living" reality without our noticing it, and we are its virtual element. (Conclusion, for beginning see Issue # 3-4).


2020 ◽  
Vol 12 (2) ◽  
pp. 193-208 ◽  
Author(s):  
Ariane Sept

AbstractDigitalization and social innovation are often discussed separately and without any spatial reference or in relation to cities, although newer works show the importance of social innovation also for rural areas. Existing digitalization projects illustrate the potential of digital technologies for rural development. Current debates on smart villages refer to both digitalization and social innovation but still in a rather unsystematic way. The paper seeks to think together digitalization and social innovation in rural areas more systemically and proposes to conceptually connect them with the help of sensitizing concepts, which are developed out of debates on social and digital social innovation. Along these concepts, the paper explores rural digitalization projects in Germany. On the one hand, this highlights the spectrum of these initiatives and, on the other hand, provides a framework under which digitalization and social innovation can be analyzed and smart villages may be supported systematically.


2017 ◽  
Vol 20 (8) ◽  
pp. 119-135
Author(s):  
Dominika Polkowska

Precarity applies to people who, in order to survive, need to work in a low-quality job, which is uncertain, temporary, low-paid, with no prospect of promotion, no security and no contract. In this sense, the precariat is a category related mostly to the secondary segments of the labour market according to the concept of the dual labour market. It is also the universal feature of Post-Fordism and the modern working conditions in which women, more often than men are located in the “worst” segment of the labour market. In this context, it is worth noting that since the beginning of the era of globalisation, women have mostly worked in the sectors more uncertain and unstable e.g., in the service industries and trade. It has been feminisation in a double sense of the word: there have been more and more working women, on the one hand, and on the other hand, women have usually taken the flexible jobs. Most of these jobs are precarious work. Precarity combined with job insecurity and low wages leaves the workforce in this group unable to plan for their future or afford a decent life. This article attempts to prove that the threat of precarity is more probable for women than men. This claim is supported by the OECD and Eurostat data on precarity for Poland and other European countries.


2013 ◽  
Vol 17 (2) ◽  
pp. 253-273
Author(s):  
Sébastien de la Fosse ◽  

While throughout history, knowledge and information have been mostly bound in language and text, new twenty-first-century media increasingly tend to break with this tradition of linear sequentiality. This paper will present an account of how this development may be explained by a relationship between the use of digital technologies on the one hand, and the (human) user’s cognitive processes on the other. This will be done by, first, outlining two existing conceptions of human cognition and, subsequently, by confronting these with observations in the field of philosophy of media, most prominently the position of Marshall McLuhan.


2012 ◽  
Vol 16 (1) ◽  
pp. 29-36 ◽  
Author(s):  
Albena Yaneva ◽  
Liam Heaphy

On the one hand, architectural knowledge advances very rapidly, with new types of materials and technological innovations entering the field and multiplying architectural invention. On the other hand, urban experts, architects and engineers often debate publicly uncertain urban knowledge and technologies, risky plans and daring designs, polarising opinion - as witnessed on numerous blogs, citizen forums and architecture websites. This radical transformation in building technologies, in the reliance upon experts and in the expansion of architectural networks could have remained practically invisible were it not for the presence of another phenomenon: the digitalisation of architecture and the availability of enormous Internet databases. The digital technologies at our command provide us with abundant resources to follow architectural controversies.


2019 ◽  
Vol 19 (1) ◽  
pp. 143-156
Author(s):  
Edgar Gómez Cruz

This visual essay, along with the Black Screens photographic series upon which it is based, has two aims. On the one hand, it is intended as a visual exploration of the increasingly central role that mobile phones have in our everyday lives. In a time when digital technologies are ubiquitous in urban settings of developed countries, the images reflect, visually, on what this pervasiveness looks like. The other aim is to present suggestions of how methods borrowed and/or inspired by art and street photography could potentially expand the toolkit of ethnographic inquiry.


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