The role of mathematical vocabulary in moving from the particular to the general with visual representations

Author(s):  
Nick Andrews ◽  
Lucy Dasgupta ◽  
Jenni Ingram
Author(s):  
Anna Michalak

Using the promotional meeting of Dorota Masłowska’s book "More than you can eat" (16 April 2015 in the Bar Studio, Warsaw), as a case study, the article examines the role author plays in it and try to show how the author itself can become the literature. As a result of the transformation of cultural practices associated with the new media, the author’s figure has gained much greater visibility which consequently changed its meaning. In the article, Masłowska’s artistic strategy is compared to visual autofiction in conceptual art and interpreted through the role of the performance and visual representations in the creation of the image or author’s brand.


2021 ◽  

The Battle of Lepanto, celebrated as the greatest triumph of Christendom over its Ottoman enemy, was soon transformed into a powerful myth through a vast media campaign. Lepanto – or rather, the varied storytelling and the many visual representations that contributed to shape the perception of the battle in Christian Europe – is the main focus of this book. In a broader perspective, Lepanto and Beyond also gathers reflections on the construction of religious alterity and offers analyses of specific case studies taken from different fields, investigating the figure of the Muslim captive in reality, artistic depiction, and literature. With different themes related to the Republic of Genoa, the authors also aim to redress a perceived imbalance and to restore the important role of the Genoese in the general scholarly discussion on Lepanto and its images.


Author(s):  
Hilda Bø Lyng ◽  
Eric Christian Brun

The objective of this research is to explore the nature and role of analogies as objects for knowledge transfer in cross-industry collaborations. A case study of an organization seeking cross-industry innovation (CII) across two industry sectors was conducted, and the empirical data were analyzed qualitatively. We found that analogies used as knowledge mediation objects could be classified as explanatory or inventive, each expressed as linguistic or visual representations. Explanatory analogical objects help build prior knowledge of a foreign industry domain, thus easing later use of inventive analogical objects to identify how knowledge from one industry can be applied in another industry for innovation purposes. In these roles, the analogies serve as boundary objects. Both explanatory and inventive analogies can also serve as epistemic objects, motivating for further collaborative engagement. Visual representations of analogies help bridge the abstract with the concrete, thereby easing the process of creating analogies. They also enable nonverbal communication, thus helping bypass language barriers between knowledge domains. The reported research expands current research literature on knowledge mediation objects to the context of CII and provides added detailed understanding of the use of analogies in CII.


2019 ◽  
Vol 4 (1) ◽  
pp. 64-97
Author(s):  
Elżbieta Witkowska-Zaremba

The title of this paper draws attention to the description of the diagrams given by Jean des Murs in his Musica speculativa (Version A). He defines them as ‘sensible figures’ very much appreciated by mathematicians, because the truth which is in the intellect is, thanks to them, properly transmitted to the judgment of sight and hearing. This description refers the reader to three other questions that are crucial for understanding the treatise. These are: the place of music among the mathematical disciplines; the epistemological/cognitive process leading from intellect to sight, and then to hearing; and, finally, the structure of the treatise Musica speculativa as a reflection of the epistemological process leading from the numerical paradigm of the Pythagorean system to the actual sounds discernible by hearing. This study discusses the role of diagrams contained in the Musica speculativa, which are not so much memory aids (as is the case, for instance, with the manus Guidonis), but rather analytical tools and visual representations of mathematical theorems and operations, which constitute an integral part of the texts and give insight into the structure of the transmitted doctrine.


2005 ◽  
Vol 17 (1) ◽  
pp. 129-153 ◽  
Author(s):  
Icíar Alonso Araguás ◽  
Jesús Baigorri Jalón

Abstract This paper focuses on the figure of the interpreter as it appears in the visual images illustrating chronicles and other texts from the period of the Conquest of the Americas by the Europeans. The fact that linguistic and cultural mediation was necessary for an understanding between the cultures is commonly absent from the records, as if direct communication had been possible between both sides-yet another fiction of the encounter. Based on the assumption that visual representations are valuable records to understand the perception of the role of interpreter in the past, we analyze six images of different cultural and ethnic authorship, painted between 1550 and 1619. The aim of the paper is to make a contribution to the task of building the history of interpreting, following a line of research which, as proposed in the conclusion, merits further exploration.


2009 ◽  
Vol 30 (1) ◽  
pp. 07-30 ◽  
Author(s):  
Boris Ewenstein ◽  
Jennifer Whyte

We use a detailed study of the knowledge work around visual representations to draw attention to the multidimensional nature of `objects'. Objects are variously described in the literatures as relatively stable or in flux; as abstract or concrete; and as used within or across practices. We clarify these dimensions, drawing on and extending the literature on boundary objects, and connecting it with work on epistemic and technical objects. In particular, we highlight the epistemic role of objects, using our observations of knowledge work on an architectural design project to show how, in this setting, visual representations are characterized by a `lack' or incompleteness that precipitates unfolding. The conceptual design of a building involves a wide range of technical, social and aesthetic forms of knowledge that need to be developed and aligned. We explore how visual representations are used, and how these are meaningful to different stakeholders, eliciting their distinct contributions. As the project evolves and the drawings change, new issues and needs for knowledge work arise. These objects have an `unfolding ontology' and are constantly in flux, rather than fully formed. We discuss the implications for wider understandings of objects in organizations and for how knowledge work is achieved in practice.


2020 ◽  
Vol 1 ◽  
pp. 138-168
Author(s):  
Christina Spiker

Little scholarly attention has been given to the visual representations of the Ainu people in popular culture, even though media images have a significant role in forging stereotypes of indigeneity. This article investigates the role of representation in creating an accessible version of indigenous culture repackaged for Japanese audiences. Before the recent mainstream success of manga/anime Golden Kamuy (2014–), two female heroines from the arcade fighting game Samurai Spirits (Samurai supirittsu)—Nakoruru and her sister Rimururu—formed a dominant expression of Ainu identity in visual culture beginning in the mid-1990s. Working through the in-game representation of Nakoruru in addition to her larger mediation in the anime media mix, this article explores the tensions embodied in her character. While Nakoruru is framed as indigenous, her body is simultaneously represented in the visual language of the Japanese shôjo, or “young girl.” This duality to her fetishized image cannot be reconciled and is critical to creating a version of indigenous femininity that Japanese audiences could easily consume. This paper historicizes various representations of indigenous Otherness against the backdrop of Japanese racism and indigenous activism in the late 1990s and early 2000s by analyzing Nakoruru’s official representation in the game franchise, including her appearance in a 2001 OVA, alongside fan interpretations of these characters in self-published comics (dôjinshi) criticized by Ainu scholar Chupuchisekor.


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