How Architects are using Immersive Technology Today, and Projections for the Future

2021 ◽  
pp. 43-49
Author(s):  
Dustin Schipper ◽  
Brittney Holmes
2017 ◽  
Vol 5 (4) ◽  
pp. 125-135
Author(s):  
David Evans Bailey

Whilst online dating has been around for several years; immersive technologies are relatively new to this type of interaction. The first forays into immersive VR online dating have only just being made in the past year. To what degree this type of technology will change the way that we date is potentially quite different from the current way that online dates are conducted. The way the technology works could make virtual dates seem as real as a physical date. Understanding how immersive technology functions gives some insights into the future of online dating and also the impact on the digital economy.


Author(s):  
М.В. Зиннатова

Виртуальные мастерские являются перспективной технологией для профессионального об- разования будущего. При этом в научных изысканиях современных ученых и практиков век- тор изучения виртуальных мастерских как технологии виртуальной или иммерсивной реаль- ности практически отсутствует. Цель. Определение ориентиров для разработки и реализации в образовательной практике форсайт-технологии виртуальных мастерских. Результаты. Описана сущность виртуальных мастерских, их базовые характеристики, предложена структура виртуальных мастерских, рассмотрены ограничения и проблемы разработки, внедрения виртуальных мастерских в образовательное пространство, сформулированы воспитательные и развивающие эффекты данной технологии. Материал статьи может быть использован для совершенствования процесса разработки виртуальных мастерских. Он является основой для включения данной технологии в систему профессиональной подготовки специалистов с целью обеспечения реализации нового формата освоения профессиональных компетенций. Virtual workshops are a promising technology for the professional education of the future. In the scientific research the vector of studying virtual workshops as a technology of virtual or immersive reality is almost completely absent. Aim. Determination of benchmarks for the development and implementation of foresight technology of virtual workshops in educational practice. Results. The essence of virtual workshops, their basic characteristics are described; the structure of virtual workshops is proposed; the limitations and problems of development, implementation of virtual workshops in the educational space are considered; formulated educational and developmental effects of this technology. The material of this article can be used to improve the process of developing virtual workshops. It is the basis for the inclusion of this technology in the system of professional training of specialists in order to ensure the implementation of a new format for mastering professional competencies.


Author(s):  
Matthew B. Pierce ◽  
Philip A. Young ◽  
Shawn M. Doherty

There has been a general push within the past five years to commercialize virtual reality (VR) gaming for public use. Devices such as the Oculus Rift, HTC Vive, PlayStation VR, and Samsung VR on the market have emerged with more to come in the future. With these immersive technologies becoming more accessible, researchers can more easily test the idea of levels of engagement in VR games compared to non-VR games on the console or PC. VR companies market their immersive technology to be more engaging experiences but very little research has been conducted with newer models. The purpose of this study is to investigate the difference in engagement when using a VR version or a non-VR version of the game Thumper. The study will have 60 participants of varying expertise who will play Thumper for twenty-three minutes and then will be asked to take a demographic survey, the GUESS measure, and a motion sickness survey. This study is in progress and expects to shed light on the relationships between immersion and virtual reality.


2022 ◽  
pp. 193-215
Author(s):  
Aparna Sahu ◽  
Jagrika Bajaj

The merging of immersive technologies and cognition has been around for a while. However, it is only in the last decade or so that immersive technologies' contributions in the areas of cognitive assessments and interventions have gathered recognition. This chapter covers findings from published research in cognition-based assessments and interventions using the immersive technologies of virtual reality (VR) and augmented reality (AR). The role of immersive technologies in cognition is critically evaluated to inform all its stakeholders about its potential for use in the future.


2017 ◽  
Vol 5 (4) ◽  
pp. 125-135
Author(s):  
David Evans Bailey

Whilst online dating has been around for several years; immersive technologies are relatively new to this type of interaction. The first forays into immersive VR online dating have only just being made in the past year. To what degree this type of technology will change the way that we date is potentially quite different from the current way that online dates are conducted. The way the technology works could make virtual dates seem as real as a physical date. Understanding how immersive technology functions gives some insights into the future of online dating and also the impact on the digital economy.


1961 ◽  
Vol 13 ◽  
pp. 29-41
Author(s):  
Wm. Markowitz
Keyword(s):  

A symposium on the future of the International Latitude Service (I. L. S.) is to be held in Helsinki in July 1960. My report for the symposium consists of two parts. Part I, denoded (Mk I) was published [1] earlier in 1960 under the title “Latitude and Longitude, and the Secular Motion of the Pole”. Part II is the present paper, denoded (Mk II).


1978 ◽  
Vol 48 ◽  
pp. 387-388
Author(s):  
A. R. Klemola
Keyword(s):  

Second-epoch photographs have now been obtained for nearly 850 of the 1246 fields of the proper motion program with centers at declination -20° and northwards. For the sky at 0° and northward only 130 fields remain to be taken in the next year or two. The 270 southern fields with centers at -5° to -20° remain for the future.


Author(s):  
Godfrey C. Hoskins ◽  
Betty B. Hoskins

Metaphase chromosomes from human and mouse cells in vitro are isolated by micrurgy, fixed, and placed on grids for electron microscopy. Interpretations of electron micrographs by current methods indicate the following structural features.Chromosomal spindle fibrils about 200Å thick form fascicles about 600Å thick, wrapped by dense spiraling fibrils (DSF) less than 100Å thick as they near the kinomere. Such a fascicle joins the future daughter kinomere of each metaphase chromatid with those of adjacent non-homologous chromatids to either side. Thus, four fascicles (SF, 1-4) attach to each metaphase kinomere (K). It is thought that fascicles extend from the kinomere poleward, fray out to let chromosomal fibrils act as traction fibrils against polar fibrils, then regroup to join the adjacent kinomere.


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