Digital media and the future of development communication in Nigeria

2021 ◽  
pp. 252-264
Author(s):  
Josephat I. Okoye
2020 ◽  
Vol 237 (10) ◽  
pp. 1172-1176
Author(s):  
Charlotte Schramm ◽  
Yaroslava Wenner

AbstractThe digital media becomes more and more common in our everyday lives. So it is not surprising that technical progress is also leaving its mark on amblyopia therapy. New media and technologies can be used both in the actual amblyopia therapy or therapy monitoring. In particular in this review shutter glasses, therapy monitoring and analysis using microsensors and newer video programs for amblyopia therapy are presented and critically discussed. Currently, these cannot yet replace classic amblyopia therapy. They represent interesting options that will occupy us even more in the future.


2021 ◽  
pp. 026666692098340
Author(s):  
Kevin Onyenankeya

The future of journalism is being shaped by the convergence of technology and societal shifts. For indigenous language press in Africa battling to stay afloat amidst stiff competition from traditional media, the pervasive and rapidly encroaching digital transformation holds both opportunities and potential threats. Using a qualitative approach, this paper examined the implication of the shift to digital media for the future of the indigenous language newspaper in Africa and identifies opportunities for its sustainability within the framework of the theories of technological determinism and alternative media. The analysis indicates poor funding, shrinking patronage, and competition from traditional and social media as the major factors facing indigenous newspapers. It emerged that for indigenous language newspapers to thrive in the rapidly changing and technology-driven world they need to not only adapt to the digital revolution but also explore a business model that combines a futuristic outlook with a practical approach.


Author(s):  
R. A. Earnshaw

AbstractWhere do new ideas come from and how are they generated? Which of these ideas will be potentially useful immediately, and which will be more ‘blue sky’? For the latter, their significance may not be known for a number of years, perhaps even generations. The progress of computing and digital media is a relevant and useful case study in this respect. Which visions of the future in the early days of computing have stood the test of time, and which have vanished without trace? Can this be used as guide for current and future areas of research and development? If one Internet year is equivalent to seven calendar years, are virtual worlds being utilized as an effective accelerator for these new ideas and their implementation and evaluation? The nature of digital media and its constituent parts such as electronic devices, sensors, images, audio, games, web pages, social media, e-books, and Internet of Things, provides a diverse environment which can be viewed as a testbed for current and future ideas. Individual disciplines utilise virtual worlds in different ways. As collaboration is often involved in such research environments, does the technology make these collaborations effective? Have the limits of disciplinary approaches been reached? The importance of interdisciplinary collaborations for the future is proposed and evaluated. The current enablers for progressing interdisciplinary collaborations are presented. The possibility for a new Renaissance between technology and the arts is discussed.


2020 ◽  
Vol 1 (1) ◽  
pp. 2-3
Author(s):  
Oswald D. Kothgassner
Keyword(s):  

2011 ◽  
Vol 64 (4) ◽  
pp. 781-792 ◽  
Author(s):  
A. Williamson ◽  
F. Fallon

Author(s):  
Raul Ferrer Conill ◽  
Michael Karlsson

Traditional news outlets are on the decline and journalism has embraced digital media in its struggle to survive. New models of delivering news to the public are being explored in order to increase the levels of readership and user engagement.The narrative of this chapter focuses on the future of journalism and media, and the potential benefits and dangers of gamifying journalism. Since gamification is a new trend, a thorough look at the intersection between the enhancements of public mobility, the digitalization of news services, and the engagement of gamified systems can bring better understanding of future channels of reading news to the users, to researchers, and to the industry. This chapter aims to bridge the gap between gamification as an emerging practice in news distribution and yet a vastly uncharted area or research.


Author(s):  
Dimitris Gourdoukis

This chapter traces the parallel development of the concept of standardization in architecture and of the idea of the architect as an artist / individual. The juxtaposition between the two goes back to Leon Batista Alberti, underlines modern architecture and reaches the current day where it still defines two different approaches for the production of architectural form through with the aid of digital media. The chapter proposes a third direction that breaks free from the dialectical opposition of the two and follows Deleuze's idea of the analog as a way to operate through modulation. That new direction is illustrated through an example in digital fabrication.


Author(s):  
Lina Markauskaite ◽  
Mary Anne Kennan ◽  
Jim Richardson ◽  
Anindito Aditomo ◽  
Leonie Hellmers

Why and how do researchers collaborate, share knowledge resources, data, and expertise? What kinds of infrastructures and services do they use, and what do they need for the future enhancement of collaborative research practices? The chapter focuses on existing and potential eResearch from a “user” perspective. Drawing on a study of ICT-enhanced research practices and needs conducted at seven Australian universities, it discusses how researchers engage with distributed research and use ICT for collaboration. Findings show significant current engagement of the majority of researchers in collaborative research, their acknowledgement of the potential of eResearch, and researchers’ general willingness to engage in collaborative eResearch. While there are some essential differences in the collaboration practices of research students and academics and between practices and challenges in different disciplinary domains, researchers who are more involved in collaborative research also adopt eResearch more extensively, more often use ICT-enhanced collaboration tools, share more of their data, and more often disseminate their findings via digital media.


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