Biased weak polyform achievement games
2014 ◽
Vol Vol. 16 no. 3
(Combinatorics)
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Combinatorics International audience In a biased weak (a,b) polyform achievement game, the maker and the breaker alternately mark a,b previously unmarked cells on an infinite board, respectively. The maker's goal is to mark a set of cells congruent to a polyform. The breaker tries to prevent the maker from achieving this goal. A winning maker strategy for the (a,b) game can be built from winning strategies for games involving fewer marks for the maker and the breaker. A new type of breaker strategy called the priority strategy is introduced. The winners are determined for all (a,b) pairs for polyiamonds and polyominoes up to size four.
2010 ◽
Vol Vol. 12 no. 2
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Keyword(s):
2015 ◽
Vol Vol. 17 no. 1
(Combinatorics)
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2005 ◽
Vol DMTCS Proceedings vol. AE,...
(Proceedings)
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2012 ◽
Vol DMTCS Proceedings vol. AR,...
(Proceedings)
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2020 ◽
Vol DMTCS Proceedings, 28th...
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2005 ◽
Vol DMTCS Proceedings vol. AE,...
(Proceedings)
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Keyword(s):
1986 ◽
Vol 44
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pp. 632-633
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