scholarly journals Re/coding Global Citizenship: How Information and Communication Technologies have Altered Humanity… and Created New Questions for Global Citizenship Education

2020 ◽  
Vol 5 (1) ◽  
pp. 70-85
Author(s):  
Gabriel Swarts

In the broadest sense, the concept of global citizenship education (GCE) includes many facets of a rapidly changing world and concepts in education. The information and communication technology (ICT) advances of the last few decades have created opportunities for educational connection and interaction through digital spaces at all levels, local and global. In linking technology with global citizenship, neither GCE nor ICTs can be assumed to be mutually progressive and/or mutually beneficial. In recent years, governments have moved to centralize ICT technologies exacting more control over their use for surveillance, including the weaponization of ICTs for strategic gains. This complicates the work of GCE scholars and practitioners in unforeseen ways as centralized control limits decentralized interactions. ICT concepts and philosophical stances are explored and defined to address how GCE scholars and practitioners can reimagine and reframe the tenets of the field within this informational world. Key topics discussed include complications of GCE in the infosphere, digital citizenship & GCE, and teaching GCE in the age of “inforgs” & digital identities.

2015 ◽  
Vol 23 ◽  
Author(s):  
Andrew Iliadis

This article argues for the right to nonparticipation for Global Digital Citizenship (GDC). It recuperates the notion of political nonparticipation in the context of information and communication technologies (ICTs) and GDC in order to show that nonparticipation can operate effectively in non-State spheres, particularly online. The paper begins with a discussion of nonparticipation in the context of Nation States and non-Statal Organizations before offering a brief survey of the terms Global Citizenship (GC), Digital Citizenship (DC), and GDC. Nonparticipation in an online context is then explained, followed by a discussion of practical concerns, such as who might enforce GDC rights among global digital citizens.


2015 ◽  
Vol 23 ◽  
Author(s):  
Andrew Iliadis

This article argues for the right to nonparticipation for Global Digital Citizenship (GDC). It recuperates the notion of political nonparticipation in the context of information and communication technologies (ICTs) and GDC in order to show that nonparticipation can operate effectively in non-State spheres, particularly online. The paper begins with a discussion of nonparticipation in the context of Nation States and non-Statal Organizations before offering a brief survey of the terms Global Citizenship (GC), Digital Citizenship (DC), and GDC. Nonparticipation in an online context is then explained, followed by a discussion of practical concerns, such as who might enforce GDC rights among global digital citizens.


Author(s):  
G. A. Gimenez-Lugo ◽  
C. A. Tacla ◽  
J.F. Hubner

One of the main reasons for lower levels of participation in the political arena by the common citizen is the apprehended distance from actions such as representative election to perceived change. People feel that they have less and less power to exercise. Impotence leaves to indifference (“it doesn’t matter who will I choose ... anyway they won’t care/change thinks that I consider important”). More and more technology may put another bureaucratic barrier between people and their legitimate right to exercise power: citizenship. Politics is the process of formation, distribution, and exercise of power (Bobbio, Matteucci & Pasquino, 1983). In this sense, the term e-democracy (Riley & Riley, 2003) has emerged as the goal to be reached by our technology. It is defined by Clift (2004) as the use of information and communication technologies and strategies by democratic actors within political and governance processes of local communities, nations and on the international stage. Such democratic actors/sectors include governments, elected officials, the media, political organizations, and citizen/voters. The first steps towards e-democracy (i.e., the current e-government frameworks), even though the efforts taken, are mostly centralized (Bicharra Garcia, Pinto, & Ferraz, 2004; Clift, 2004; Macintosh, 2004; Macintosh & McKay-Hubbard, 2004). Furthermore, the information they provide about government decisions and acts and their consequences are presented as (mostly) unproven facts. It is often difficult for the common citizen to check whether the myriad of data and their sources are even legitimate, not to say legal or fare. Certainly, political confidence and faith (even though mediated by technology) have some limits, to say the less. If technology is to be put for a good use it has to be not only accessible to the common citizen, he/she has to feel and exercise power not only through voting on candidates or accessing some services online. Currently, there are two aspects considered as the main targets of e-government technologies (Riley & Riley, 2003): • E-Voting: Taking part in elections or other ballots • E-Participation: Allowing degrees of access to policy decision making Thus, for the citizen the actual range of possible actions is rather narrow. Our democratic societies require bridging a gap between current IT based Democracy and well established democratic practices. A suitable option is to be served by democracy enabler social software, allowing a new dimension: • E-Enaction-and-Alterity: Collective planning, monitoring, awareness, and enforcement of already set actions and decisions made by representatives and public institutions Such an approach tries to incorporate and extend the idea presented by Clift (2003) as “e-democracy + public net-work” and illustrated in Figure 1. Seeking for direct citizen/stakeholder/leadership involvement, this new dimension, along with the e-voting and e-participation, can be implemented with decentralized digital citizenship systems (DCS), composed by intelligent citizenship assistants (CAs). Such systems can create an extended channel to restore the capillarity of power back to the citizens. We will now discuss some aspects that are to be explored in the quest that may (hopefully) lead to implement DCS in the near future.


2011 ◽  
pp. 1555-1565
Author(s):  
Gustavo A. Gimenez-Lugo ◽  
Cesar Augusto Tacla ◽  
Jomi Fred Hubner ◽  
Andrea B. Wozniak-Gimenez

One of the main reasons for lower levels of participation in the political arena by the common citizen is the apprehended distance from actions such as representative election to perceived change. People feel that they have less and less power to exercise. Impotence leaves to indifference (“it doesn’t matter who will I choose ... anyway they won’t care/change thinks that I consider important”). More and more technology may put another bureaucratic barrier between people and their legitimate right to exercise power: citizenship. Politics is the process of formation, distribution, and exercise of power (Bobbio, Matteucci & Pasquino, 1983). In this sense, the term e-democracy (Riley & Riley, 2003) has emerged as the goal to be reached by our technology. It is defined by Clift (2004) as the use of information and communication technologies and strategies by democratic actors within political and governance processes of local communities, nations and on the international stage. Such democratic actors/sectors include governments, elected officials, the media, political organizations, and citizen/voters. The first steps towards e-democracy (i.e., the current e-government frameworks), even though the efforts taken, are mostly centralized (Bicharra Garcia, Pinto, & Ferraz, 2004; Clift, 2004; Macintosh, 2004; Macintosh & McKay-Hubbard, 2004). Furthermore, the information they provide about government decisions and acts and their consequences are presented as (mostly) unproven facts. It is often difficult for the common citizen to check whether the myriad of data and their sources are even legitimate, not to say legal or fare. Certainly, political confidence and faith (even though mediated by technology) have some limits, to say the less. If technology is to be put for a good use it has to be not only accessible to the common citizen, he/she has to feel and exercise power not only through voting on candidates or accessing some services online. Currently, there are two aspects considered as the main targets of e-government technologies (Riley & Riley, 2003): • E-Voting: Taking part in elections or other ballots • E-Participation: Allowing degrees of access to policy decision making Thus, for the citizen the actual range of possible actions is rather narrow. Our democratic societies require bridging a gap between current IT based Democracy and well established democratic practices. A suitable option is to be served by democracy enabler social software, allowing a new dimension: • E-Enaction-and-Alterity: Collective planning, monitoring, awareness, and enforcement of already set actions and decisions made by representatives and public institutions Such an approach tries to incorporate and extend the idea presented by Clift (2003) as “e-democracy + public net-work” and illustrated in Figure 1. Seeking for direct citizen/stakeholder/leadership involvement, this new dimension, along with the e-voting and e-participation, can be implemented with decentralized digital citizenship systems (DCS), composed by intelligent citizenship assistants (CAs). Such systems can create an extended channel to restore the capillarity of power back to the citizens. We will now discuss some aspects that are to be explored in the quest that may (hopefully) lead to implement DCS in the near future.


2007 ◽  
Vol 11 (1) ◽  
pp. 13-20 ◽  
Author(s):  
Clarisse O. Lima ◽  
Scott W. Brown

We are living in a society where information is the most valuable asset. However, the gigantic amount of information available daily creates the need for people to acquire new skills to locate, analyze and communicate this information. This comparative study utilizes an online survey to define global citizenship traits and identify the use of information and communication technologies (ICT), in 258 high school students in Brazil and the U.S. Differences in gender were also examined and the results inform how globalization, citizenship and ICT use are reflected in the self perceptions of boys and girls from both countries. The concept of new literacies is defined as the skills that individuals must posses to participate effectively and to be included in the diverse society we live.


2018 ◽  
Vol 1 (2) ◽  
pp. 156-165 ◽  
Author(s):  
Linda Linda ◽  
Ida Ri'aeni

Abstract   The objective of this research is to find out the use of Whatsapp Messenger as a mobile media to learn writing in EFL classes.Several researchers have attempted to prove applicability of mobile learning as modern ways of teaching and learning (Naismith, 2004:115). Moreover, applying portable technologies have been demanded by most of the modern learners who oftentimes are forced to study anywhere, and anytime, for example, at work, in the bus or at weekends (Evans, 2008:115).The research was motivated by the students’ difficulties in writing. The sample of this research was three classes of first grade students of English Department of Unswagati. The instrument of this research was questionnaire sheet. Data from questionnaire sheet was analyzed based on the frequency students’ answers and then was calculated and interpreted into percentages. The result shows WhatsApp Messenger attracts the students interest and also the students have positive responses towards the using ofWhatsAppMessenger. In applying WhatsApp group, the writer concluded that, learning using WhatsApp group has effective to develop their creativity in writing skill. On the other hand, the result from the questionnaire sheet indicated that almost of students is active in learning to writing recount text. Students can learn out of the classroom. Beside WhatsApp can be used privately, it can be used for students’ education. The students can use their gadget positively for their ability in learning English. The students can improve their knowledge in learning ICTs (Information and Communication Technologies). Keyword: WhatsApp Messenger,EFL writing, Instructional Media, ICTs (Information and Communication Technologies).


Author(s):  
Tomas Brusell

When modern technology permeates every corner of life, there are ignited more and more hopes among the disabled to be compensated for the loss of mobility and participation in normal life, and with Information and Communication Technologies (ICT), Exoskeleton Technologies and truly hands free technologies (HMI), it's possible for the disabled to be included in the social and pedagogic spheres, especially via computers and smartphones with social media apps and digital instruments for Augmented Reality (AR) .In this paper a nouvel HMI technology is presented with relevance for the inclusion of disabled in every day life with specific focus on the future development of "smart cities" and "smart homes".


2017 ◽  
Vol 23 (1) ◽  
pp. 3-8
Author(s):  
R. P. BAIN ◽  
D. P. RAI ◽  
SIDDARTH NAYAK

If we want to convert our rural population into knowledge driven, progressive, self sufficient, self reliant, sustainable society, the role of Information and Communication Technologies (ICT’s) cannot be ignored. Timely availability information is considered as most important factor in Indian agriculture. At present ICT is the technology of this millennium. Transferring the developed technology to all end users is time-consuming and tiresome task and is often not completed due to paucity of resources and lack of manpower. In India, agriculture and rural development has gained significantly from ICT due to its widespread extension and adoption. In this era of internet, ICT is committed to provide real, timely accurate authentic information to the farmers and rural peoples.


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