scholarly journals Electrical Appliance Switching Controller by Brain Wave Spectrum Evaluation Using a Wireless EEG Headset

Author(s):  
Abd Gani S. F. ◽  
◽  
Miskon M. F. ◽  
Hamzah R. A. ◽  
A. Aziz K. A. ◽  
...  

Disabled people are usually unable to interact with their surroundings efficiently, and performing tasks like switching an appliance on or off can be troublesome if the user is bedridden, for example. This article discusses an electrical appliance switching controller using a wireless EEG headset that is aimed to aid elderly people and the disabled. The system comprises of a MindLink EEG headset that is Bluetooth-connected to an Arduino microcontroller board. The system permits the user to separately switch on and off the 4 electrical devices connected to the power socket. The EEG signal is obtained to investigate the brain activity throughout the experiments done. Based on the brain wave signals read, attention and meditation are determined to be the most suitable for this project and is used to trigger the relay switching of the power socket. It is found that the response time to trigger the switching is slow as some users require practice or training to control their brain wave signals effectively. The work performed provides a rudimentary insight of a BCI system functionalities and presents a brainwave-controlled hardware switching for the bedridden or disabled patients.

Author(s):  
Chandana V

This project discusses about wheel chair controlled by brain based on Brain–computer interfaces (BCI). BCI’s are systems that can bypass conventional channels of communication (i.e., muscles and thoughts) to provide direct communication and control between the human brain and physical devices by translating different patterns of brain activity into commands in real time. The intention of the project is to develop a robot that can assist the disabled people in their daily life to do some work independent of others. Here, we analyse the brain wave signals. Human brain consists of millions of interconnected neurons, the pattern of interaction between these neurons are represented as thoughts and emotional states. According to the human thoughts, this pattern will be changing which in turn produce different electrical waves. A muscle contraction will also generate a unique electrical signal. All these electrical waves are sensed by the brain wave sensor and different patterns are used for controlling a wheel chair.


2015 ◽  
Vol 370 (1677) ◽  
pp. 20140201 ◽  
Author(s):  
Kristine Krug ◽  
C. Daniel Salzman ◽  
Scott Waddell

Causal methods to interrogate brain function have been employed since the advent of modern neuroscience in the nineteenth century. Initially, randomly placed electrodes and stimulation of parts of the living brain were used to localize specific functions to these areas. Recent technical developments have rejuvenated this approach by providing more precise tools to dissect the neural circuits underlying behaviour, perception and cognition. Carefully controlled behavioural experiments have been combined with electrical devices, targeted genetically encoded tools and neurochemical approaches to manipulate information processing in the brain. The ability to control brain activity in these ways not only deepens our understanding of brain function but also provides new avenues for clinical intervention, particularly in conditions where brain processing has gone awry.


Author(s):  
B. Naresh ◽  
S. Rambabu ◽  
D. Khalandar Basha

<span>This paper discussed about EEG-Based Drowsiness Tracking during Distracted Driving based on Brain computer interfaces (BCI). BCIs are systems that can bypass conventional channels of communication (i.e., muscles and thoughts) to provide direct communication and control between the human brain and physical devices by translating different patterns of brain activity commands through controller device in real time. With these signals from brain in mat lab signals spectrum analyzed and estimates driver concentration and meditation conditions. If there is any nearest vehicles to this vehicle a voice alert given to driver for alert. And driver going to sleep gives voice alert for driver using voice chip. And give the information about traffic signal indication using RFID. The patterns of interaction between these neurons are represented as thoughts and emotional states. According to the human feelings, this pattern will be changing which in turn produce different electrical waves. A muscle contraction will also generate a unique electrical signal. All these electrical waves will be sensed by the brain wave sensor and it will convert the data into packets and transmit through Bluetooth medium. Level analyzer unit (LAU) is used to receive the raw data from brain wave sensor and it is used to extract and process the signal using Mat lab platform. The nearest vehicles information is information is taken through ultrasonic sensors and gives voice alert. And traffic signals condition is detected through RF technology.</span>


2017 ◽  
Vol 5 ◽  
pp. 187-191
Author(s):  
Martin Hudák ◽  
Radovan MadleĹˆĂˇk ◽  
Veronika Brezániová

Marketing can be described as a tool for companies to influence the consumer’s perception to the desired direction. The current market situation is characterized by dynamism, growing consumer power, and intense competition. The consumer perception and behavior are changing and therefore need to be constantly monitored and measured. The aim of this article is to scan and measure consumer’s perception while watching a video advertisement. During this experiment, an eye-tracking technology was used, which allows capturing a consumer’s gaze. The central part of the research is to measure the brain activity of a consumer based on the EEG (Electroencephalography). EMOTIV Epoc+ is a 14-channel wireless EEG, designed for contextualized research and advanced brain computer interface applications. An advertising campaign from four different mobile operators was used for this purpose. In the conclusion of this article, consumer’s perception of different advertising campaigns are compared and evaluated.


2021 ◽  
Vol 5 (3) ◽  
pp. 963
Author(s):  
Lalu Arfi Maulana Pangistu ◽  
Ahmad Azhari

Playing games for too long can be addictive. Based on a recent study by Brand et al, adolescents are considered more vulnerable than adults to game addiction. The activity of playing games produces a wave in the brain, namely beta waves where the person is in a focused state. Brain wave activity can be measured and captured using an Electroencephalogram (EEG). Recording brain wave activity naturally requires a prominent and constant brain activity such as when concentrating while playing a game. This study aims to detect game addiction in late adolescence by applying Convolutional Neural Network (CNN). Recording of brain waves was carried out three times for each respondent with a stimulus to play three different games, namely games included in the easy, medium, and hard categories with a consecutive taking time of 10 minutes, 15 minutes, and 30 minutes. Data acquisition results are feature extraction using Fast Fourier Transform to get the average signal for each respondent. Based on the research conducted, obtained an accuracy of 86% with a loss of 0.2771 where the smaller the loss value, the better the CNN model built. The test results on the model produce an overall accuracy of 88% with misclassification in 1 data. The CNN model built is good enough for the detection of game addiction in late adolescence. 


2018 ◽  
Vol 210 ◽  
pp. 05012 ◽  
Author(s):  
Zuzana Koudelková ◽  
Martin Strmiska

A Brain Computer Interface (BCI) enables to get electrical signals from the brain. In this paper, the research type of BCI was non-invasive, which capture the brain signals using electroencephalogram (EEG). EEG senses the signals from the surface of the head, where one of the important criteria is the brain wave frequency. This paper provides the measurement of EEG using the Emotiv EPOC headset and applications developed by Emotiv System. Two types of the measurements were taken to describe brain waves by their frequency. The first type of the measurements was based on logical and analytical reasoning, which was captured during solving mathematical exercise. The second type was based on relax mind during listening three types of relaxing music. The results of the measurements were displayed as a visualization of a brain activity.


2002 ◽  
Vol 95 (3) ◽  
pp. 955-962 ◽  
Author(s):  
Jong Ran Park ◽  
Takami Yagyu ◽  
Naomi Saito ◽  
Toshihiko Kinoshita ◽  
Takane Hirai

The brain wave activity of a professional Salpuri dancer was observed while the subject recalled her performance of the Salpuri dance when sitting in a chair with closed eyes. As she recalled the feeling of the ecstatic trance state induced by the dance, an increase in alpha brain activity was observed together with marked frontal midline theta activity. Compared to a resting state, the dynamics of the electrical activity in the brain showed an increase in the global field power integral and a decrease in generalized frequency and spatial complexity.


2020 ◽  
Vol 8 (6) ◽  
pp. 2370-2377

A brain-controlled robot using brain computer interfaces (BCIs) was explored in this project. BCIs are systems that are able to circumvent traditional communication channels (i.e. muscles and thoughts), to ensure the human brain and physical devices communicate directly and are in charge by converting various patterns of brain activity to instructions in real time. An automation can be managed with these commands. The project work seeks to build and monitor a program that can help the disabled people accomplish certain activities independently of others in their daily lives. Develop open-source EEG and brain-computer interface analysis software. The quality and performance of BCI of different EEG signals are compared. Variable signals obtained through MATLAB Processing from the Brainwave sensor. Automation modules operate by means of the BCI system. The Brain Computer Interface aims to build a fast and reliable link between a person's brain and a personal computer. The controls also use the Brain-Computer Interface for home appliances. The system will integrate with any smartphones voice assistant.


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