Analysis of the Award Winning Works of University Students in the Product Design Field of the International Competition -focused on the works that won the Red Dot design competition for 5 years from 2016 to 2020-

2021 ◽  
Vol 22 (4) ◽  
pp. 43-58
Author(s):  
Byung Soo Kim
2019 ◽  
Vol 3 (1) ◽  
pp. 25-41 ◽  
Author(s):  
Ioanna Iacovides ◽  
Anna Cox ◽  
Dominic Furniss ◽  
Katarzyna Stawarz ◽  
Charlene Jennett ◽  
...  

Digital games are an engaging medium that have previously been used for communicating research to a variety of audiences. However, there is an opportunity for engaging people more deeply by involving them in creating games. This article reports on a game design competition, based on participatory design principles and game jam practices, which challenged university students to design games within the context of a research project. Based on their interpretations of research on human error in health care, teams created four games to be disseminated online to a wider public audience. We outline the competition format and reflect on the extent to which it was successful.


2020 ◽  
Vol 179 ◽  
pp. 02076
Author(s):  
Weiguo Zhang ◽  
Jianyao Shu ◽  
Xitong Hu ◽  
Yun Mei

When the prehistoric man began to pick up stones, wood and other materials to make tools, we can confirm that creativity is not only the designer’s personal patent but a natural gift of humanity. As product designers, we must have more creativity than ordinary people. By analyzing a large number of actual design works and award-winning works in international competitions for many years, the author summarizes the similarities of creative design and explores the application of innovative product design methods in design.


Author(s):  
Adam Shames ◽  
Kathleen Kremer

The Product Design Technical Group (PDTG) presented its 18th annual User-Centered Product Design Award. The award recognized excellence in both product design and in the methods used to specify and achieve the design. This special session consisted of presentation of the award to the winners and the winners’ presentation about the design and development of the product. The award is named after Stanley Caplan, an HFES fellow, for all his efforts and accomplishments over the years at promoting the importance of user-centered design and research within industry and mentoring others to do the same. The Product Design Technical Group (PDTG) continued its successful award program in 2019 by sponsoring the 18th annual user-centered product design competition. Over the years, the Award has honored a wide variety of products and companies.


2018 ◽  
Vol 53 (2) ◽  
pp. 397-420
Author(s):  
T. Florian Kauffeldt ◽  
Boris R. Wiesenfarth

2020 ◽  
Vol 8 (10) ◽  
pp. 272-278
Author(s):  
Koderi a ◽  
◽  
Agus Jatmiko ◽  
Guntur Cahaya Kesuma ◽  
Dwi Prasetyo ◽  
...  

The purpose of this study was to develop mobile learning media for the Arabic Mufradatcourse during the COVID-19 pandemic and see the feasibility and effectiveness of the developed media for mastering Mufrodat. The Alessi and Trollip development model was used that consisted of planning, designing, and developing stages. The validation score obtained from the product design experts was 4.7 or 94%, from the material experts was 4.6 or 93%, and from the media experts were 4.6 or 96.25%. It means that the developed product was highly feasible to use. The result of the one-to-one learner trial was 2.9 or 94%, the small-group trial was 7.8 or 89%, and the large-group trial was 18.5 or 93%. To test the products effectiveness, a t-test was performed using tobserved> tcritical = 62.5>2.093, where the difference in learning outcomes was 38.75. it can be concluded that the mobile learning media for the Arabic Mufradatcourse during the COVID-19 pandemic was highly feasible and effective to be used in the Arabic Mufrodat course in Indonesia.


K ta Kita ◽  
2018 ◽  
Vol 6 (2) ◽  
pp. 205-215
Author(s):  
Samuelita Dayu Maharani

This thesis mainly deals with the theory of perception and decoding process to observe how Petra Christian University students perceive the connection between Converse brand and the use of  language in one of its T-shirt products, “Proud to be”. From the analysis, the researcher found out that the students could draw a line between the brand and its statement on its T-shirt design. This means that “Proud to be” statement is considered a success as a code to express the company’s message to its consumers and suits the brand personality of Converse. In conclusion, the language used in product design is able to communicate the brand personality. 


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