scholarly journals DEVELOPING MOBILE LEARNING MEDIA FOR ARABIC MUFRODAT COURSE FOR UNIVERSITY STUDENTS DURING THE COVID-19 PANDEMIC

2020 ◽  
Vol 8 (10) ◽  
pp. 272-278
Author(s):  
Koderi a ◽  
◽  
Agus Jatmiko ◽  
Guntur Cahaya Kesuma ◽  
Dwi Prasetyo ◽  
...  

The purpose of this study was to develop mobile learning media for the Arabic Mufradatcourse during the COVID-19 pandemic and see the feasibility and effectiveness of the developed media for mastering Mufrodat. The Alessi and Trollip development model was used that consisted of planning, designing, and developing stages. The validation score obtained from the product design experts was 4.7 or 94%, from the material experts was 4.6 or 93%, and from the media experts were 4.6 or 96.25%. It means that the developed product was highly feasible to use. The result of the one-to-one learner trial was 2.9 or 94%, the small-group trial was 7.8 or 89%, and the large-group trial was 18.5 or 93%. To test the products effectiveness, a t-test was performed using tobserved> tcritical = 62.5>2.093, where the difference in learning outcomes was 38.75. it can be concluded that the mobile learning media for the Arabic Mufradatcourse during the COVID-19 pandemic was highly feasible and effective to be used in the Arabic Mufrodat course in Indonesia.

2019 ◽  
Vol 8 (1) ◽  
pp. 15-25
Author(s):  
Diah Agung Setiawati ◽  
Ning Setiati ◽  
Tyas Agung Pribadi

Cells are the one of hard-to-understand material for students, because it cannot be seen directly by students therefore it requires detailed visualization of images to explain the structure and processes that occur in it. Adequate visualization is needed to study better the structure and function of cells. This is the reason why we need to develop a mobile learning media. The media is an E-atlas of cell structure and function. This product is then analyzed its suitability as a learning media in SMA N 1 Kandangserang. Students of classes XI MIA 1 and XI MIA 2 academic year 2018/2019 were selected as the samples of this research using saturated sampling techniques. This is a research and development (R & D). Research shows that E-atlas is suitable as learning media. E-atlas affects the learning outcomes, where the N-gain value shows an increase with an average of 0.72 (categorized as high) with classical completeness of 83%. It is concluded that E-atlas mobile learning is suitable as a teaching learning medium for students.


2017 ◽  
Vol 4 (1) ◽  
pp. 26 ◽  
Author(s):  
Ence Surahman ◽  
Herman Dwi Surjono

Penelitian ini bertujuan untuk: (1) menghasilkan produk Adaptive Mobile Learning yang layak menurut ahli materi, ahli media dan pengguna, (2) mengetahui kebermanfaatan produk melalui ketuntasan hasil belajar peserta didik, dan kemampuan program untuk mendukung blended learning. Penelitian pengembangan ini mengikuti langkah-langkah yang dikembangkan oleh Alessi dan Trollip yang terdiri dari tiga tahap, yakni perencanaan, perancangan, dan pengembangan. Produk awal divalidasi oleh ahli media dan ahli materi kemudian dilakukan revisi. Tahap berikutnya dilakukan tes beta 1 terhadap beberapa calon pengguna, dan diujicobakan kepada 29 pengguna. Selanjutnya tes sumatif terhadap 29 peserta didik. Hasil penelitian menunjukkan bahwa: (1) produk Adaptive Mobile Learning dinyatakan layak sebagai media pembelajaran berdasarkan validasi ahli materi, ahli media, dan pengguna dengan rerata kelayakan mencapai skor 3,35 dengan kategori “sangat baik”; (2) kebermanfaatan produk dibuktikan melalui perbedaan hasil belajar mencapai angka kenaikan sebesar 33,80 sesudah menggunakan produk Adaptive Mobile Learning dan terbukti mendukung blended learning dengan skor 3,42 dengan kategori “sangat baik”.Kata kunci: adaptive learning, mobile learning, blended learning. THE DEVELOPING OF ADAPTIVE MOBILE LEARNING IN SENIOR HIGH SCHOOL BIOLOGY SUBJECT AS EFFORTS TO SUPPORT THE PROCESS OF BLENDED LEARNINGAbstractThis research study aims: (1) producing Adaptive Mobile Learning which fulfil the criteria and appropriateness according to the experts, media experts, and users; and (2) the usefulness of the product seen from the completeness of the student learning outcomes and ability the product to support blended learning process. This research and development study refers to the stages developed by Alessi and Trollip which classified into three stages namely planning, designing, and developing. Early product was validated by the media and experts (alpha test), followed by revision. The next stage namely beta 1 test was done by some users and then tested by the 29 students as the users of the product. After that, a summative test was administered to them. The result of the study shows that: (1) the product namely Adaptive Mobile Learning fulfils the criteria and has been claimed as appropriate to be used as learning media according to the validation from the materials experts, media experts, and students who use the product with the average appropriateness score of 3.35 which belongs to the category of “very good”; and (2) the usefulness of the product is confirmed by the difference of the results of the last and early tests, that of after and before the use of the product of Adaptive Mobile Learning with raise the score of 33,80 after use the product, and that it supports the process of blended learning with the average appropriateness score of 3,42 which belongs to the category “very good”.Keywords: adaptive learning, mobile learning, blended learning


2016 ◽  
Vol 6 (2) ◽  
pp. 173 ◽  
Author(s):  
Ismalik Perwira Admadja ◽  
Eko Marpanaji

Penelitian ini bertujuan untuk: (1) menghasilkan multimedia pembelajaran pada mata pelajaran praktik individu instrumen pokok dasar, (2) mengetahui kelayakan multimedia pembelajaran pada mata pelajaran praktik individu instrumen pokok dasar, dan (3) mengetahui peningkatan hasil belajar siswa menggunakan multimedia pembelajaran pada mata pelajaran praktik individu instrumen pokok dasar. Metode penelitian yang digunakan adalah metode penelitian dan pengembangan dengan desain model pengembangan Stephen M. Alessi dan Stanley R. Trollip. Langkah-langkah pengembangannya yaitu: (1) perencanaan; (2) desain; dan (3) pengembangan. Teknik analisis data untuk uji coba produk menggunakan statistik deskriptif. Hasil penelitian menunjukkan bahwa: (1) ditinjau dari aspek media dinilai “Sangat Baik” dengan skor 4,27 oleh ahli media;(2) ditinjau dari aspek materi dinilai “Sangat Baik” dengan skor 4,47 oleh ahli materi; (3) ditinjau dari aspek penggunaan dinilai “Sangat Baik” dengan skor 4,23 oleh siswa; (4) peningkatan hasil belajar siswa menunjukkan kenaikan rerata skor siswa kelas yang menggunakan multimedia sebesar 31,53 sedangkan kelas yang tidak menggunakan multimedia meningkat sebesar 20,11. Kata kunci: pengembangan, pembelajaran, multimedia pembelajaran, kelayakan. DEVELOPING LEARNING MULTIMEDIA OF INDIVIDUAL PRACTICE IN FUNDAMENTAL MUSIC INSTRUMENT FOR SMK STUDENTS IN THE EXPERTISE OF KARAWITAN Abstract The purposes of this research were: (1) to produce multimedia learning on the subject of individual practice in fundamental music instrument; (2) to determine the appropriateness of the learning multimedia in the subject of individual practice in fundamental music instrument; and (3) to determine the improvement in the students’ learning outcomes from the use of multimedia in teaching the subject of individual practice in fundamental music instrument.This research was a research and development, with the development model design by Alessi and Trollip. The development stages were as follows: (1) planning; (2) design; and (3) development. The data of the try-out of the product was analyzed using descriptive statistics. The results showed that: (1) the media aspects were rated "very good" with a score of 4.27 by the media expert; (2) the material aspects were rated "very good" with a score of 4.47 by the materials expert; (3) the aspects of using product were rated "very good" with a score of 4.23 by the students; (4)the improvement of the students’ learning outcomes in the class using the multimedia showed a mean score increase of 31.53 which was greater than that of the nonmultimedia class which was only 20.11. Keywords: development, learning, learning multimedia, appropriateness


2019 ◽  
Vol 8 (2) ◽  
pp. 151-158
Author(s):  
I Dewa Putu Nyeneng ◽  
◽  
Afif Rahman Riyanda ◽  
Kartini Herlina ◽  
◽  
...  

This study explores Android-based mobile learning media design on electrical content. The Media is designed to contain electrical content that is abstract and can not be seen with the naked eye. The content is depicted in a tangible and easily understood by students. The methods used in the development of the research media are Research and Development (R&D), and the development model conducted in this study is the IDI (Instructional Development Institute) Model of research results shows that the media Learning on electrical content is considered valid and the media is easy to use for students and teachers in the learning process. Keywords: learning Media, Mobile Learning, Android, electricity


Author(s):  
RODY SATRIAWAN ◽  
FAHRURROZI FAHRURROZI ◽  
NENY ENDRIANA ◽  
NILA HAYATI ◽  
RISTU HAIBAN HIRZI ◽  
...  

This research aimed to develop audio visual based on learning media using adobe flash professional CS6 in material subject for students of seventh graders at MTs Mu'allimin NW Pancor that was valid, practical and effective. This research was a research and development (R&D) that was adapted from the ADDIE development model. There are 5 stages: (1) Analysis; (2) Design; (3) Development; (4) Implementation; and (5) Evaluation. The population was students of seventh graders , with a sample of students of VIIB . Data collection techniques used were using a questionnaire that was analyzed descriptively. The results showed that audio visual based on learning media using adobe flash professional CS6 which had been developed based on the assessment of media experts obtained by 96 with a very good category and material expert assessment was obtained by 42 with a good category. Based on students' responses to the practicality of the media it was found that the percentage of assessment was 75.35% with the practical category. Based on tests of student learning outcomes on the effectiveness of the media obtained a percentage of 88.46%. Based on the results of data acquisition shows that audio visual based learning media using adobe flash professional CS6 was feasible and can be used in the mathematics learning process of material for students of seventh graders at MTs Mu'allimin NW Pancor. ABSTRAKPenelitian ini bertujuan untuk mengembangkan media pembelajaran bilangan berbasis audio visual menggunakan adobe flash profesional CS6 untuk kelas VII MTs Mu’allimin NW Pancor yang valid, praktis, dan efektif. Penelitian ini merupakan penelitian pengembangan yang diadaptasi dari model pengembangan ADDIE. Tahapan penelitian ini ada 5 tahap, yaitu: (1) Analysis; (2) Design; (3) Development; (4) Impelementation; dan (5) Evaluation. Hasil penelitian menunjukkan bahwa media pembelajaran bilangan berbasis audio visual menggunakan adobe flash professional CS6 yang telah dikembangkan berdasarkan penilaian ahli media diperoleh sebesar 96 dengan kategori baik. Berdasarkan respon siswa terhadap kepraktisan media didapatkan persentasi penilaian sebesar 75,35% dengan kategori praktis. Berdasarkan tes hasil belajar siswa terhadap keefektifan media yang telah dikembangkan diperoleh persentase sebesar 88,46%. Berdasarkan hasil penelitian dan analisis data, dapat disimpulkan bahwa media pembelajaran bilangan berbasis audio visual menggunakan adobe flash professional CS6 layak dan dapat digunakan dalam proses pembelajaran matematika materi bilangan kelas VII MTs Mu’allimin NW Pancor.


2019 ◽  
Vol 4 (3) ◽  
pp. 37-39
Author(s):  
Leni Pebriantika

Mobile learning is one of the learning models using mobile technology devices that can support learning (Marinakou & Giousmpasoglou, 2015). Laptops, tablets, smartphones, and other are technology devices that can support mobile learning such as (Göksu & Atici, 2013). From these devices, smartphones are the most widely used devices (Ken Nee Chee, Noraffandy Yahaya, Nor Hasniza Ibrahim, & Mohamed Noor Hasan, 2017). Mobile learning uses a very flexible approach, which allows students to learn wherever and whenever (Your et al., 2014), (Kim, Lee, & Rha, 2017). In its application, lecturers are only as facilitators to excel and hone student skills (Hamdani, 2013). This study was research and development (R&D) (Sugiyono, 2016). Data collection techniques used in this study used questionnaires, walkthroughs, Interviews, and tests of student learning outcomes. The development model used is the adoption of the Lee & Owens development model consisting of 5 (five) phase: assessment/analysis, design, development, implementation, and evaluation. (Lee, William W & Owns & Diana L, 2004) At the phase of assessment/analysis, a needs analysis was carried out from the study. Phase Design carried out several steps in the design of the mobile learning model which consists of the preparation of flowcharts, storyboards, and scripts that will be implemented in making applications and implementing mobile learning models. The development phase is the implementation of the design phase. The app that will be used in building products is  Moodle mobile app. At this phase, there will be a presentation of media experts, material experts, learning design experts, and linguists experts. The next step is the implementation, which is the implementation of the mobile learning model. The last phase is the evacuation, which is a field trial involving 26 students. The effectiveness test of the mobile learning model done by giving pretest and posttest to assess the increase in student learning outcomes.


Author(s):  
Sandro Mengel ◽  
Maciej Kuszpa ◽  
Claudia de Witt

Mobile learning extends the media dissemination of knowledge and learning in extremely varying educational contexts with mobility and independence of location. The chapter describes possibilities of mobile learning for situation-oriented, personalised and collaborative learning. It explains on the one hand existing conceptions and application scenarios with regard to learning theory backgrounds, and on the other thematises possibilities of Web 2.0 for mobile learning. In doing this, it presents in particular didactical scenarios for mobile learning situations in the context of learning on the job.


2019 ◽  
Vol 6 (5) ◽  
pp. 577
Author(s):  
Dania Ayu Wulandari ◽  
Hari Wibawanto ◽  
Agus Suryanto ◽  
Agus Murnomo

<p>Perkembangan jumlah pengguna <em>smar</em><em>t</em><em>phone</em> sudah merambah di kalangan siswa. Hal ini dapat dimanfaatkan sebagai media pendukung proses pembelajaran. Penggunaan media merupakan salah satu komponen metode untuk mencapai tujuan pembelajaran. Berdasarkan observasi di SMK Sultan Trenggono Kota Semarang, media pembelajaran masih terbatas pada <em>slide show power point</em> yang monoton, <em>e-book</em>, dan LKS (Lembar Kerja Siswa) atau buku-buku teks lainnya yang dinilai kurang memenuhi kelayakan. Penelitian ini bertujuan untuk mengetahui: (1) pengembangan media, (2) kelayakan media dan; (3) penilaian kemudahan dan kemanfaatan penggunaan media oleh siswa dan guru. <em>Mobile learning</em> didefinisikan sebagai model pembelajaran menggunakan perangkat IT (<em>information technology</em>) genggam dan bergerak. Model pengembangan yang digunakan adalah 4-D (<em>Four D Models</em>), yaitu: <em>define </em>(pendefinisian), <em>design </em>(perancangan), <em>develop </em>(pengembangan), dan <em>disseminate </em>(penyebaran). Berdasarkan penilaian kelayakan oleh validator media menunjukkan bahwa: aplikasi mendapat penilaian sebesar 86,93% dari ahli media dan 87% dari ahli materi. Sedangkan hasil uji coba menunjukkan nilai kemudahan dan kemanfaatan penggunaan aplikasi sebesar 87,5% oleh guru dan 82,27% oleh siswa. Hal ini menunjukkan bahwa media sangat layak untuk digunakan, mudah, dan bermanfaat dalam proses pembelajaran.</p><p> </p><p><em><strong>Absctract</strong></em></p><p><em>The grow</em><em>th</em><em> number of smar</em><em>tp</em><em>hone users has penetrated among the students. This can be used as a supporting med</em><em>ia</em><em> of the learning process. The use of media is one component method to achieve learning objectives. Based on the observations at SMK Sultan Trenggono Kota Semarang, the learning media is still limited to the monotonous power point slide sho</em><em>w</em><em>, e-book, and LKS</em><em> (student worksheet) </em><em>or other textbooks that are considered less feasibi</em><em>le</em><em>. This study aims to determine: </em><em>(1) media development, </em><em>(</em><em>2</em><em>) media feasibility</em><em>,</em><em> and (</em><em>3</em><em>) assessment of ease and usefulness of media us</em><em>age</em><em> by students and teachers. Mobile learning is defined as a learning model using IT (information technology) handheld and mobile devices. The development model used is 4-D (Four D Models), which are: define, design, develop, and disseminate. Based on the feasibility assessment by the media validator shows that: the application received an assessment </em><em>is</em><em> 86.93% of media experts and 87% of material experts. While the test results show the value of ease and usefulness of application usage </em><em>is</em><em> 87.5% by teachers and 82.27% by students. This shows that the media is very feasible to use, easy, and useful in the learning process.</em></p><p><em><strong><br /></strong></em><strong></strong></p>


Author(s):  
Apri Damai Sagita Krissandi

This study aims to develop book approach, method, and model of learning Indonesian. This type of research includes research development (Research and Development). This study aims to develop and produce a specific product and test the validity of the resulting product. The development model used is a development model adapted from Borg and Gall development research steps (1983: 775). The development procedure is through the following stages: (1) determining the study of competency standards and learning materials, (2) needs analysis, (3) producing books, (4) product validation, and (5) revision of the final product. From the results of the recapitulation score, obtained the following details: 1) the score of the media expert is 4.7 with very good criteria; 2) score of Indonesian lecturers 4.8 with very good criteria; and 3) the mean of student validation score is 4.9 with very good criteria. Therefore, it can be concluded that the book approach, method, and model of learning Indonesian in primary school get an average score of 4.8 with the category of "Very Good".


2018 ◽  
Vol 4 (4) ◽  
pp. 309-318
Author(s):  
Hasan Yilmaz

The aim of this study is to compare the Turkish, Uzbek and Kyrgyz university students with regards to their thinking and decision making styles and as well as their cognitive closure. 141 Turkish, 69 Uzbek and 89 Kyrgyz students at the Kyrgyz-Turkish Manas University participated in the study. As the data collection tool, the 15-point version of the thinking styles scale, decision making styles scale and the need for cognitive closure scale were used. The data were examined with the one-way variance analysis and the T2 test of Scheffe and Tamhane was applied to find the source of the difference in groups where a difference was determined. As a result of the study, significant differences were found between the Turkish, Uzbek and Kyrgyz students in 11 of the 13 thinking styles and in 3 of the 5 decision making styles. The highest difference in 3 sample groups was found for the need for cognitive closure. The importance of knowing the thinking and decision making styles of different cultures as a prerequisite for intercultural communication and cooperation was highlighted and some recommendations were made on this matter.


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