scholarly journals ACCESSIBILITY TO UNDERWATER CULTURAL HERITAGE: INTERACTIVE WEB NAVIGATION OF THE ROMAN SUBMERSED VESSEL OF CALA MINNOLA

Author(s):  
Andrea Scianna ◽  
Giuseppe Fulvio Gaglio ◽  
Marcello La Guardia

The possibilities offered by photogrammetric reconstruction based on computer vision algorithms allowed in recent years to develop new interesting solutions for the use and dissemination of knowledge on Cultural Heritage (CH). In the same way, the recent technological development in the field of Virtual Reality (VR) has offered new possibilities for the creation of interactive virtual environments which can be freely accessed via the browser using any type of device. These technologies acquire an additional relevance if applied to archaeological sites or monuments that are difficult to access, or even totally inaccessible, except by specialized personnel. In this case the virtual fruition on web becomes strategic for the valorization of CH, as in the case of submerged archaeological sites, where the virtual tour represents in fact the only opportunity of diffuse accessibility. The present case shows the virtual reconstruction of the wreck area of the Roman ship found on the seabed of Cala Minnola on the island of Levanzo (TP, Italy). The model, obtained from a Structure from Motion (SfM) processing of a chunk of photos originally intended for a traditional photogrammetric survey, was edited and inserted into a specific template based on HTML5 and linked to Javascript libraries (Three.js) which allowed browsing on web. Subsequently, the navigation model was appropriately adapted to the purpose, so as to make the use of the network more intuitive possible, considering any type of device and using the most common browsers (Chrome, Safari, Firefox). This experimentation is a viable procedure for spreading the knowledge of a submerged archaeological site in a simple way, by web-browsing. This type of navigation models with the future development of 5G networks will find greater diffusion and application, with the possibility of including increasingly complex environments in the navigation.

Author(s):  
F. Bruno ◽  
A. Lagudi ◽  
L. Barbieri ◽  
M. Muzzupappa ◽  
M. Mangeruga ◽  
...  

The paper presents the application of the technologies and methods defined in the VISAS project for the case study of the underwater archaeological site of Cala Minnola located in the island of Levanzo, in the archipelago of the Aegadian Islands (Sicily, Italy). The VISAS project (http://visas-project.eu) aims to improve the responsible and sustainable exploitation of the Underwater Cultural Heritage by means the development of new methods and technologies including an innovative virtual tour of the submerged archaeological sites. <br><br> In particular, the paper describes the 3D reconstruction of the underwater archaeological site of Cala Minnola and focus on the development of the virtual scene for its visualization and exploitation. The virtual dive of the underwater archaeological site allows users to live a recreational and educational experience by receiving historical, archaeological and biological information about the submerged exhibits, the flora and fauna of the place.


Author(s):  
Arthur B. Cohn ◽  
Joanne M. Dennis

In modern times, the development of new survey, navigation, diving, and remotely operated vehicle technologies have made the location, exploration, and excavation of historic shipwrecks feasible to the general public. The debate on the value of underwater cultural heritage is recent and the issues of protecting underwater sites are now accepted. The diving community has been engaged in this debate for several decades, and a wide variety of viewpoints have developed. Museums focusing on underwater cultural heritage serve as platforms to foster discussions on submerged cultural resource protection. As any archaeological site, shipwrecks excite the general public. While museums provide a venue to share the story of the wrecks, or the historical contexts in which they existed, there are multiple ways to share this information with the public that will allow them a first-hand experience with a shipwreck. This notion has given rise to the concept of heritage tourism.


Author(s):  
Y.-Y. Tung

Taiwan is an important trading and maritime channels for many countries since ancient time. Numerous relics lie underwater due to weather, wars, and other factors. In the year of 2006, Bureau of Cultural Heritage (BOCH) entrusted the Underwater Archaeological Team of Academia Sinica to execute the underwater archaeological investigation projects. Currently, we verified 78 underwater targets, with 78 site of those had been recognized as shipwrecks sites. Up to date, there is a collection of 638 underwater objects from different underwater archaeological sites. Those artefacts are distributed to different institutions and museums. As very diverse management methods/systems are applied for every individual institution, underwater cultural heritage data such as survey, excavation report, research, etc. are poorly organized and disseminated for use. For better communication regarding to Taiwan’s underwater cultural heritage in every level, a universal format of documentation should be established. By comparing the existing checklist used in Taiwan with guidelines that are followed in other countries, a more intact and appropriate underwater cultural heritage condition documentation system can be established and adapted in Taiwan.


2021 ◽  
pp. 1-11
Author(s):  
Ashley Lemke ◽  
Nicole Bucchino Grinnan ◽  
Jay V. Haigler

Abstract There is a lack of broad representation in archaeology generally, and in a specialized field such as underwater archaeology, this issue is only exacerbated. Underwater archaeological sites are often “out of sight, out of mind,“” creating a general lack of awareness of underwater cultural heritage and career prospects in many communities. Coupled with a lack of education and the additional demands of working in a submerged environment (e.g., scuba diving), there is a striking lack of diversity in underwater archaeology. Overall, underwater archaeologists are a largely homogeneous group, particularly along the lines of race and wealth—categories that often overlap. In the context of asking broader questions such as “Why are there so few underwater archaeologists of color?” and “How can we do better?” this article outlines the barriers to inclusivity writ large in underwater archaeology and provides solutions for increasing diversity and accessibility in the field, including specific opportunities and resources for underrepresented groups to “get their feet wet.”


2012 ◽  
Vol 15 (2) ◽  
pp. 285-308 ◽  
Author(s):  
Irena Radić Rossi

Archaeological sites in Croatia's shallow waters are mentioned in written sources from the sixteenth century, and since the eighteenth century they have been used as evidence for the sinking of the Eastern Adriatic coast. It was at the end of the same century that the first Roman shipwreck in Croatian waters was reported. Sponge divers and coral hunters raised archaeological finds from the seabed off the Croatian coast, thus contributing to the creation of many private and monastic collections. Isolated campaigns aimed at protecting underwater cultural heritage began in the 1950s, and by 1970 these efforts became part of a well-organized system. Although the lack of systematic research remains notable, a number of surveys and rescue excavations have enriched our knowledge of ancient seafaring along the Croatian coast and have contributed to the study of the maritime environment. Some well-preserved shipwrecks from classical antiquity and the modern era show excellent potential for thein situprotection and presentation of Croatian underwater cultural heritage.


2021 ◽  
Vol 12 (25) ◽  
pp. 114
Author(s):  
Josefina García-León ◽  
Jesús A. González-García ◽  
Pedro E. Collado-Espejo

<p class="VARKeywords">The accurate graphic survey of an archaeological site is fundamental for its analysis and research. Furthermore, if this site is to be covered by a building and will not be accessible or visible, its documentation is essential, not only to continue with the research, but also to disseminate and enhance the discoveries. An example of this is the "<em>Hoya de los Molinos</em>" archaeological site in Caravaca de la Cruz (Region of Murcia, Spain). This is where the first mark of the wheel of a Roman vertical watermill in the Iberian Peninsula has been found. This fact is crucial because remains of Roman vertical-wheeled watermills have been found across the Mediterranean but not in the Iberian Peninsula. Moreover, the fact that this watermill still has all its structural elements makes this archaeological site in Caravaca de la Cruz very interesting. Due to these facts, it is essential to disseminate this discovery, so that it can be recognized and considered as archaeological and cultural heritage. To that end, the researchers have carried out a three-dimensional (3D) reconstruction of the most characteristic elements, such as the vertical wheel, the gears that allowed grinding the grain, and the building protecting them. A virtual recreation was carried out, based on the historical and building research, which is displayed in an explanatory video. Furthermore, two reproductions were created: one made to scale of the archaeological site with a 3D printer and another one of the hypothetical structure of the Roman watermill. To achieve this result, historians, archaeologists and engineers have collaborated, thus enabling not only its adequate dissemination, but also its accurate documentation, in an inclusive manner. Thanks to all the work that this paper describes, the Roman watermill found in Caravaca de la Cruz can be known, studied and assessed.</p><p><strong>Highlights:</strong></p><ul><li><p>The first Roman watermill in the Iberian Peninsula has been found with all its structural elements, from the imprints left in the stone by the wheel.</p></li><li><p>Virtual reconstruction of the first vertical wheel watermill discovered in Hispania has been made.</p></li><li><p>An animated video of the hydraulic watermill gears performance has been created for documentation and dissemination.</p></li></ul>


Author(s):  
A. Malliri ◽  
K. Siountri ◽  
E. Skondras ◽  
D. D. Vergados ◽  
C.-N. Anagnostopoulos

<p><strong>Abstract.</strong> Τhe development in the fields of Underwater Cultural Heritage (UCH) management and Maritime Archaeology, yields an interdisciplinary and creative academic framework, such as the Information and Communication Technologies (ICT) sector that has been proved to build intelligent systems and applications. However, the ways to fully make use of these technologies are still being explored, as their potential have not been exploited yet. Underwater archaeological sites, semi (/or fully) submerged settlements, ancient ports and shipwrecks, unlike land sites, are not accessible to public due to their special (sub) marine environment and depth. In this paper, an innovative research idea of using Augmented Reality (AR) for maintaining the memory and the information of underwater archaeological sites, is presented. Although the “artificial” visual documentation cannot replace the authentic values of the underwater tangible heritage, the AR technology can contribute to the protection of the intangible properties and the conquered knowledge of the past of a place. This research work will focus, among other case studies, on the (semi) submerged fortifications and their contiguous contents of the acropolis of Halai in east Lokris, Greece. Hence, along with the climate change that may lead more antiquities covered by water during the following years, the advances in the communication field and the up-coming 5G and cloud technologies will make the idea fully applicable, contributing to the enhancement of the coastal and the underwater archaeological remains.</p>


2013 ◽  
Vol 4 (9) ◽  
pp. 42 ◽  
Author(s):  
Javier Esclapés ◽  
Daniel Tejerina ◽  
Joaquín Bolufer ◽  
Marco Aurelio Esquembre

<p>In this paper we are presenting a multi-marker and semi-immersive system for augmented reality to visualize and interact with archaeological sites, specifically those located in inaccessible or complex environments, such as caves or underwater locations. The use of this system in museum exhibitions helps visitors to come closer to archaeological heritage. As an example for the implementation of this system, an archaeological site has been used. It is the “Cova del Barranc del Migdia”, located in the “Sierra del Montgó”, Xàbia (Spain). The product obtained has been exhibited in various museums nationwide.</p>


2014 ◽  
Vol 5 (10) ◽  
pp. 6
Author(s):  
Florencia Vázquez ◽  
Elena Díaz Pais

This is a first approach to the application of virtual reconstruction techniques of a colonial house. In Argentina it is still uncommon to perform 3D modeling of archaeological sites and especially in historical archeology. As a first step, we used the Google SketchUp to model the country house located on the banks of the Río de la Plata (Buenos Aires). It has historical significance because it belonged to a Spanish councilman, housed hundreds of slaves and was the place where stayed the troops that carried out the Second British Invasion of Buenos Aires. In this case, the 3D modeling was useful for evaluating the future excavationa and activities of preservation of cultural heritage.


Author(s):  
Luís G. Magalhães ◽  
Telmo Adão ◽  
Emanuel Peres

Accurate modeling/reconstruction and visualization of real environments, particularly archaeological sites, is both a major challenge and a crucial task. This work will address the entire process of the virtual reconstruction of archaeological sites, since the construction of the virtual model until its visualization. The chapter begins with an introduction to the process of virtual reconstruction of archaeological sites, where the several stages that should take place to obtain a faithful virtual representation of an archaeological site and its artifacts are identified. Moreover, each stage is characterized and its main methods and techniques are identified, in dedicated sections. The authors' contribution for the state of the art will be highlighted in each stage. The chapter ends with the authors' vision about future trends for this field and unveils what could be their contributions to this vision.


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