immersive system
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2021 ◽  
Author(s):  
Anoop Kumar Sinha ◽  
Fok-Chi-Seng Fok Kow, ◽  
Zhang Jin Ming ◽  
Bao Songyu ◽  
Jake Tan Jun Kang ◽  
...  

In this paper, we present the design and development of MIDAS. MIDAS is intended to be a portable immersive system inclusive of an exoskeleton, a smell releasing device, and a VR game that will help stroke patients feel more motivated during a hand rehabilitation session. MIDAS engages four out of five senses during rehabilitation. MIDAS uses EMG signals taken from the subject’s forearm to predict their intention before activating physical assistance (tactile) in the opening or closing of the fingers of their hand. To evaluate the performance of MIDAS, a pilot study is done using established tools to quantify the user experience, comfort, pleasure, and motivation of the subjects in using MIDAS for rehabilitation exercises.<br>


2021 ◽  
Author(s):  
Anoop Kumar Sinha ◽  
Fok-Chi-Seng Fok Kow, ◽  
Zhang Jin Ming ◽  
Bao Songyu ◽  
Jake Tan Jun Kang ◽  
...  

In this paper, we present the design and development of MIDAS. MIDAS is intended to be a portable immersive system inclusive of an exoskeleton, a smell releasing device, and a VR game that will help stroke patients feel more motivated during a hand rehabilitation session. MIDAS engages four out of five senses during rehabilitation. MIDAS uses EMG signals taken from the subject’s forearm to predict their intention before activating physical assistance (tactile) in the opening or closing of the fingers of their hand. To evaluate the performance of MIDAS, a pilot study is done using established tools to quantify the user experience, comfort, pleasure, and motivation of the subjects in using MIDAS for rehabilitation exercises.<br>


2020 ◽  
Vol 26 (10) ◽  
pp. 3128-3132
Author(s):  
Benoit Perroud ◽  
Stephane Regnier ◽  
Andras Kemeny ◽  
Frederic Merienne

Information ◽  
2020 ◽  
Vol 11 (9) ◽  
pp. 405
Author(s):  
José Rodrigues ◽  
Tiago Coelho ◽  
Paulo Menezes ◽  
Maria Teresa Restivo

There has been increasing interest in the application of virtual reality (VR) to occupational therapy and rehabilitation fields. This work presents a VR-based city adventure framework designed for occupational therapy. Its concept is based on taking the user to travel around a virtual city, where the motion is powered by the execution of some type of physical exercise, namely cycling in the current example. This framework is extensible and may integrate different goals focused on improving/maintaining motor and cognitive skills necessary for daily activities, mainly through upper and lower limb exercises and mental challenges. This led to the development of an immersive system, which was tested with an elderly sample (15 participants) in a day center and at a retirement home. Usability, satisfaction, performance and side effects were evaluated to understand future applicability and work directions.


Author(s):  
Yu Gao ◽  
Yin Wang ◽  
Yihao Chen ◽  
Jie Chang ◽  
Shouping Wang

Author(s):  
Mauricio Roberto Veronez ◽  
Luiz Gonzaga ◽  
Fabiane Bordin ◽  
Leonardo Campos Inocencio ◽  
Graciela Eliane ◽  
...  
Keyword(s):  

Author(s):  
Celia Soares ◽  
Emília Simão

This chapter describes the immersive multimedia's role in our lives, educational activities, and business, and social media benefits from the growth of this emerging reality. Consequently, this chapter analyses the impact and the use for immersive multimedia in different contexts. In the modern world, technological advancement led to the discovery of the powerful application of multimedia. Education and learning systems have significant contribution to improve this field of research. This chapter is going to help expanded the knowledge and information about multimedia in general and immersive multimedia in particular, and its strong influences on education. How technological innovation can be used by external stakeholders to direct and promote innovation in education, how teaching can benefit from the proximity to technology, and how social networks can seize the advantages of an immersive system are some of the answers the authors try to find in this chapter.


Author(s):  
Matthew Peveler ◽  
Shannon Briggs ◽  
Jaimie Drozdal ◽  
Lilit Balagyozyan ◽  
Chang Sun ◽  
...  
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