scholarly journals Relationship between visually induced motion perception and body tilt during upright standing posture

1993 ◽  
Vol 29 (Supplement) ◽  
pp. 298-299
Author(s):  
Masumi ICHIKAWA ◽  
Michio ITOH
2012 ◽  
Vol 32 (41) ◽  
pp. 14344-14354 ◽  
Author(s):  
H. Takemura ◽  
H. Ashida ◽  
K. Amano ◽  
A. Kitaoka ◽  
I. Murakami

Author(s):  
Brian Rogers

The ability to detect motion is one of the most important properties of our visual system and the visual systems of nearly every other species. Motion perception is not just important for detecting the movement of objects—both for catching prey and for avoiding predators—but it is also important for providing information about the 3-D structure of the world, for maintaining balance, determining our direction of heading, segregating the scene and breaking camouflage, and judging time-to-contact with other objects in the world. ‘Motion perception’ describes the spatio-temporal process of motion perception and the perceptual effects that tell us something about the characteristics of the motion system: apparent motion, the motion after-effect, and induced motion.


2007 ◽  
Vol 40 ◽  
pp. S701
Author(s):  
Y. Yamazaki ◽  
T. Wang ◽  
M. Suzuki ◽  
T. Ohkuwa ◽  
H. Itoh

1998 ◽  
Vol 30 (4) ◽  
pp. 333-342 ◽  
Author(s):  
O Kawakami ◽  
H Sudoh ◽  
Y Koike ◽  
S Mori ◽  
G Sobue ◽  
...  

Author(s):  
Joo H. Kim ◽  
Yujiang Xiang ◽  
Rajankumar Bhatt ◽  
Jingzhou Yang ◽  
Hyun-Joon Chung ◽  
...  

An approach of generating dynamic biped motions of a human-like mechanism is proposed. An alternative and efficient formulation of the Zero-Moment Point for dynamic balance and the approximated ground reaction forces/moments are derived from the resultant reaction loads, which includes the gravity, the externally applied loads, and the inertia. The optimization problem is formulated to address the redundancy of the human task, where the general biped and task-specific constraints are imposed depending on the task requirements. The proposed method is fully predictive and generates physically feasible human-like motions from scratch; it does not require any input reference from motion capture or animation. The resulting generated motions demonstrate how a human-like mechanism reacts effectively to different external load conditions in performing a given task by showing realistic features of cause and effect. In addition, the energy-optimality of the upright standing posture is numerically verified among infinite feasible static biped postures without self contact. The proposed formulation is beneficial to motion planning, control, and physics-based simulation of humanoids and human models.


1981 ◽  
Vol 18 (4) ◽  
pp. 1-10
Author(s):  
YUTAKA TANIMURA ◽  
HIDEO NAKATA ◽  
TETSUU KUROKAWA ◽  
MASAO SEO ◽  
YASUMASA SATO

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