scholarly journals Suitability of Existing Software Development Life Cycle (SDLC) in Context of Mobile Application Development Life Cycle (MADLC)

2015 ◽  
Vol 116 (19) ◽  
pp. 1-6 ◽  
Author(s):  
Anureet Kaur ◽  
Kulwant Kaur
Author(s):  
Dhruv Doshi ◽  
Labdhi Jain ◽  
Kunj Gala

Software Development Life cycle is the process consisting of many phases used to develop a software and for eliciting the user’s requirements. There are a number of models available that are used according to the suitability of the situation. In this paper we discuss the spiral model and its application in various scenarios such as website development, mobile application development and traffic management system.


Author(s):  
I Wayan Dedy Budiarta . ◽  
I Ketut Resika Arthana, S.T.,M.Kom. . ◽  
I Gede Mahendra Darmawiguna, S.Kom., M.S .

Untuk meningkatkan pengetahuan masyarakat tentang cerita rakyat Bali khususnya cerita Rare Angon, diperlukan adanya inovasi dalam cara penyajian cerita rakyat Bali agar menarik minat masyarakat. Salah satunya dengan bantuan media yang inovatif dan menyenangkan seperti game. Penelitian ini bertujuan: (1) untuk merancang dan mengimplementasikan Game Cerita Rakyat Bali Rare Angon Berbasis Android. (2) untuk mengetahui respon pengguna terhadap Game Cerita Rakyat Bali Rare Angon Berbasis Android. Metode penelitian yang digunakan adalah Software Development Life Cycle. Game Cerita Rakyat Bali Rare Angon Berbasis Android ini dikembangkan menggunakan model RAD. Subyek penelitian adalah masyarakat umum dengan menggunakan angket. Data yang dikumpulkan dianalisis secara deskriptif. Hasil penelitian ini adalah aplikasi yang diimplementasikan menggunakan bahasa pemrograman C# dengan editor Unity. Game yang dihasilkan sudah sesuai dengan alur cerita aslinya. Seluruh fitur yang terdapat pada Game Cerita Rakyat Bali Rare Angon Berbasis Android ini sudah berjalan dengan baik. Hasil uji ahli media memperoleh persentase sebesar 84% yang berarti usability aplikasi dalam rentangan baik. Hasil uji ahli isi mendapat hasil 100% yang berarti cerita dalam game sudah akurat dan sesuai dengan cerita aslinya.Respon pengguna terhadap Game Cerita Rakyat Bali Rare Angon Berbasis Android masuk dalam rentangan sangat baik.Kata Kunci : Game, Cerita Rakyat Bali, Rare Angon, Android To Improve public knowledge about Balinese folklore especially Rare Angon story, an innovation was needed in how to present Balinese folklore to attract the public interest. One of them is innovative and fun media such as games. This Research aimed to: (1) to design and to implement Android Based Game of Balinese Folktale Rare Angon. (2) To know the users response to Android Based Game of Balinese Folktale Rare Angon. The method used in this research was Software Development Life Cycle. Android Based Game of Balinese Folktale Rare Angon was developed using RAD Model. Subjects in this research were the public. The data that collected in this research was the data of public response to application development of Android Based Game of Balinese Folktale Rare Angon using a questionnaire. The data that has been collected were analyzed descriptively. The results of this research are the application that implemented using C# programming language with Unity Editor. This game is made perfectly fit to the origin story. All of features contained in Android Based Game of Balinese Folktale Rare Angon are functioning properly. Media Expert test results obtained a percentage of 84% which means usability of the application in a good range. Content Expert test results get 100% which means the story in the game is accurate and in accordance with the original story. User responses to Android Based Game of Balinese Folktale Rare Angon belong in a very good range.keyword : Game, Balinese Foktale, Rare Angon, Android


2020 ◽  
Vol 4 (3) ◽  
pp. 64
Author(s):  
Syepry Maulana ◽  
Lukman Azhari ◽  
Rohmat Taufiq ◽  
Atika Rahma

Aplikasi e-Library Fakultas Teknik adalah sebuah aplikasi yang digunakan untuk membantu bagian Perpustakaan melakukan pengelolaan data dan transaksi pada Perpustakaan Fakultas Teknik Universitas Muhammadiyah Tangerang. Aplikasi ini digunakan oleh petugas agar lebih mudah dalam melakukan pencatatan peminjaman dan pengembalian buku dalam memantau buku yang tersedia dan dipinjam. Aplikasi ini dibuat dengan menggunakan metode pengembangan sistem Software Development Life Cycle (SDLC) dengan model Rapid Application Development (RAD). Pembangunan aplikasi ini berupa aplikasi Android yang dapat diakses oleh anggota perpustakaan dan terhubung dengan aplikasi Website yang diakses oleh petugas perpustakaan. Aplikasi angroid dibangun menggunakan Bahasa pemrograman PHP dengan Framework Codeigniter dan aplikasi Android menggunakan Bahasa pemrograman Dart dengan Framework Flutter. Sedangkan dalam metode pengujian sistem menggunakan pengujian blackbox testing.Kata kunci: Perpustakaan, Aplikasi e-Library, Android, RAD


Software become an unavoidable in every once life. Quality of the software is an import aspect in the software development life cycle. Quality for a software is represented in terms of functional and non-functional requirement. Software architecture is used to represent the using set of components and is connectivity as a relationship between these components. To assure the development process meet the requirement given by the user, the Software Evaluation is used. Early detection of error protect the software development producing the defect software. ATAM is the one of the method used to detect the risk, non-risk, scenarios and tradeoff in the earlier stage of development life cycle. Here in this paper security scenarios for mobile application has been elicited and compared with the scenarios extracted from the whatsapp application. Comparison shows few scenarios need to added with existing scenarios in order to improve / ensure full security for the metadata.


This paper aims to software development life cycle for big data, software development and mobile application for the new environment of the real world. The big data is a new design in the world for the Internet devices to connected life in new environment. The paper reviews 6Vs such as (Volume, Variety, Velocity, Variability, Veracity and Value) for big data an environment application used in the mobile application for students and instructors in university. In fact, for the digital content is to efficiency and effectively for accessed the contents with anytime and everywhere to capture the speeding and capacity data. Current research on software development on application for students and instructors is limited to readiness and awareness. This research extends the need for empirical findings from system analyst and top management of digital contents for big data approach.


2020 ◽  
Vol 4 (1) ◽  
pp. 9-14
Author(s):  
Ali Rachman ◽  
Henny Leidiyana

Mobile devices, especially the Android operating system, are very easy to use to provide information related to work or location precisely and accurately, especially searching for the location of facilities in DKI Jakarta, such as hospitals, fire stations, restaurants, hotels, and other places. But so far the problem is often encountered related to inaccurate information reports where reports take the form of images and text without a real location statement. For this reason, it is necessary to design a mobile application that can provide detailed information about the location of several public facilities in DKI Jakarta using the Software Development Life Cycle (SDLC) method. Applications that are made can provide information that has several features including image information, title, description, location, and weather.


This paper takes a deeper look at data breach, its causes and the linked vulnerability aspects in the application development lifecycle. Further, the Vulnerabilities are mapped to the software development life cycle (SDLC) involving requirement elicitation, design, development, testing and deployment phases. Being aware of exact SDLC life cycle where the vulnerabilities are injected, suitable security practices (countermeasures) can be adopted in delivery methodology, which can control the eventual data breaches and safeguard the application from security perspective. Our research focuses on Evolution of Vulnerabilities through the application development life cycle, and we have leveraged “Inverted Tree Structure/Attack Tree” and “Affinity Principles” to map the vulnerabilities to right Software Development Life Cycle.


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