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Author(s):  
Mohammad Lutfiyadi ◽  

This study aims to develop a physics practicum module based on Science Process Skills, which improves students' reporting skills. The type of research used is called R&D or research and development methods that refer to the 4-D model with the following stages: Define, Design, Develop and Disseminate. The data collection technique used a questionnaire. The data was delivered descriptively to analyze the feasibility of the developed practicum module and an assessment rubric for student practicum reports to determine the improvement in students' reporting skills. Validation questionnaires were given to Content experts and media design experts, while field trial questionnaires were given to physics teacher colleagues and students. The validation results of content experts and media design experts are classified in the "feasible" criteria by obtaining a score of 3.85 for Content expert validation and 3.56 for media design expert validation. Moreover, the results of the development trial received a score of 3.81 from peer validation which was classified in the "feasible" criteria. The student responses obtained a score of 3.82, which was classified in the "interesting" criteria. The results of the n-gain test have received a value of 0.63, which was classified in the "fair" criteria. Based on these data, the researcher concluded that the developed KPS-based physics practicum module is feasible and can improve students' reporting skills.


2021 ◽  
Vol 4 (3) ◽  
pp. 534
Author(s):  
Pauline Tricia Andriani ◽  
I Gde Wawan Sudatha ◽  
I Kadek Suartama

This study aims to describe the design of electronic teaching materials packaged in e-summary form, and to determine the validity of e-summary teaching materials according to experts and product trials. This type of research is development research using the Hannafin & Peck model. The types of data in this study are quantitative and qualitative data. The research data collection used the document recording method and the questionnaire method. The data analysis technique used is descriptive quantitative analysis technique, and descriptive qualitative. The results of the study (1) The design of this e-summary teaching material consists of three stages, namely the needs analysis stage, the design stage, the development and implementation stage. And at each stage it passes through the evaluation stage. (2) The validity of the development of e-summary teaching materials is measured through (a) the results of the content/content expert review by obtaining a percentage of 93.3% being in very good qualification, (b) the results of the e-summary linguist review being 87.5% being on good qualifications (c) the results of the review of individual trials show that the percentage of the overall subject is 97.1% with very good qualifications and (d) the results of the small group trial review show that the percentage of the overall subject is 96.3% with very good qualifications. . In general, the research results show that e-summary is valid with very good quality and is suitable for use in the learning process in creative thinking training. Suggestions that can be given from the results of this study are that this e-summary teaching material can be used optimally in the learning process so that it can increase the training participants' self-study motivation and make it easier to understand the training material.


Author(s):  
Adhinta Candra Rima Pratama ◽  
I Gede Mahendra Darmawiguna ◽  
I Gede Bendesa Subawa

Abstract- The history of the hero's struggle is often not well known by the public, especially regarding the history of the hero's struggle, Captain Ida Bagus Putu Japa. This is due to the lack of sources of information about the stories of the drivers of resistance. Currently, what is known to the public is the Statue of Hero of the Posthumous Captain Ida Bagus Putu Japa at the Niti Mandala Renon roundabout, Denpasar and the heroic values of Captain Ida Bagus Putu Japa are also enshrined and stored by making a diorama in the Bajra Sandhi Museum. With the rapid development of technology, technology is useful for disseminating or disseminating information to the general public. This study aims to develop a 3-dimensional animated film of the role of Captain Ida Bagus Putu Japa in the general attack of Denpasar city. So that with this animated film, it is hoped that the public will know and understand how the struggle of Captain Ida Bagus Putu Japa in defending the city of Denpasar. The research method used in this study is the Multimedia Development Life Cycle method, which has 6 stages, namely concept, design, material collecting, assembly, testing, and distribution. . Based on the results of the test data on the content expert test, the criteria are "Very Valid" with Aiken's validity of 0.95. In the media expert test, the criteria are "Very Valid" with Aiken's validity of 0.96. In the user response test the criteria are "Good" with a validity index of 87% so that this 3D animated film is suitable for socialization and education media to the people of Denpasar City. Keywords: Heroes, Biography of Captain Ida Bagus Putu Japa, Bajra Sandhi Museum


2021 ◽  
Vol 5 (4) ◽  
pp. 666
Author(s):  
Sri Rahayu ◽  
Arief Rahman Hakim ◽  
Palupi Dwi Yuliana ◽  
Iskandar Ladamay

The lack of use of learning media, especially in thematic learning, causes students to experience difficulties in learning. The need for learning media development in thematic learning to facilitate students in learning. This study aims to develop Pop-Up Book media and find the location and practicality of Pop-Up Book learning media based on integrative thematic learning on Theme 8 Safety at Home and Travel. This type of research is development. The research method used is the ADDIE model. This study consisted of expert validators of learning media, content expert validators, class teachers, and students. The data collection instruments used in this study were questionnaires and expert judgment. The data used in this study is a feasibility analysis and practicality analysis. The data analysis technique used is descriptive qualitative and quantitative analysis. The study results indicate that this learning media has gone through systematic stages of development research. Based on the validation of material experts, media experts, practitioners, and students, the Pop-Up Book's quality was very good. The Pop-Up Book learning media development is feasible, practical, and attractive to be used as a learning medium in Class 2 thematic learning. The Pop-Up Book media can facilitate students in learning so that it impacts increasing student learning outcomes.


2021 ◽  
Vol 11 (2) ◽  
Author(s):  
Ferlita Kale ◽  
Risya Pramana Situmorang ◽  
Susanti Pudji Hastuti

The purpose of this study aims to develop mobile learning based edugame based on product feasibility and test the effectiveness of mobile learning based Edugame in improving digital literacy in students. The instruments used are tests, questionnaires, and observation sheets. The research subjects were grade XI of Senior High School at Salatiga. This research was carried out through two phases, namely the first phase of developing mobile learning based edugame using the ADDIE model and the second phase testing the mobile learning based Edugame developed to analyze its effectiveness. From the results of the trial find: 1) mobile learning based edugame developed valid with an average value of 82,24% (content expert) good category and 84,02 (media expert) good category, 2) the practicality of mobile learning based Edugame seen from student response questionnaires with a value of 81,25% good category, 3) the effectiveness of mobile learning based Edugame in terms of digital literacy completeness, namely 3,42 very good category


2021 ◽  
Vol 54 (3) ◽  
pp. 425
Author(s):  
I Made Suarsana ◽  
I Gde Wawan Sudatha ◽  
Gusti Ayu Mahayukti ◽  
I Wayan Edy Ari Suandana ◽  
I Gusti Putu Suharta

The implementation of cognitive theory in multimedia development for deaf students (students with visual channels only) would be re-examined for its effectiveness. This study aimed to develop mathematics-learning multimedia based on cognitive theory for deaf students on "measurement". This development study adopted the 4D (define, design, develop, disseminate) study design. This study focused on determining the media feasibility based on expert validation, practicality trials, and effectiveness in the first year. The subjects of this study were 4 experts (content expert, learning design expert, media expert, and linguist), 2 teachers, and 7 students. The media feasibility data were collected with validation sheets, questionnaires, and tests. Furthermore, the data were analyzed using descriptive statistics. Based on the results, the feasibility level based on material experts, media experts, learning design experts, and linguists were 93.3%, 96.7%, 90%, and 93.3%, so it could be said that the developed multimedia met validity criteria. Based totally on the consequences, the multimedia practicality test for teachers and students were 95% and 93% respectively so that it could be said that multimedia met the practical criteria and the average percentage of student material mastery was 80.1% with passing grade of 71.4% so it could be said that multimedia met the effective criteria. Since the multimedia met the valid, practical, and effective criteria, it could be said that multimedia is feasible for learning.


2021 ◽  
Vol 21 (2) ◽  
pp. 199-217
Author(s):  
Mohamad Helmy Jaafar ◽  
Normalina Alias ◽  
Muhammad Lokman Md Isa

Tobacco-related diseases are the leading causes of death worldwide. Tobacco use must be reduced and controlled. Due to its low cost, internet intervention has a high probability of attracting a large number of smokers, however, more research is needed to determine its most effective use. The purpose of this study was to analyze the efficacy of online smoking cessation websites in Malaysia based on assessment by Kuantan smokers. A cross-sectional study using a mix method was conducted among smokers in Kuantan, Pahang. The evaluation is divided into two phases: phase I is the selection of a website by a content expert, and phase II is the review of a selected local website by a local respondent. Random purposive sampling among 35 smokers were recruited in phase 2. There were predetermined criteria in both phase. Website search was conducted thru identified keyword using search engine google. In phase 2, the selected good score website will be assessed by local smokers based on validated checklist. Three websites which were JomQuit.com, Nicorette.com and Quit Smoking Clinic IJN was selected for the review. The website JomQuit.com was identified as comprehensive anti-smoking website in Malaysia. The Malaysian online smoking cessation was believed to be helpful to quit smoking, provide interesting content and information, increase awareness and increase promotion. Regular website assessments must be performed on a regular basis to ensure that the information on the website is applicable to local communities and for content improvement purposes.


2021 ◽  
Vol 10 (1) ◽  
pp. 24-30
Author(s):  
Tunjung Arum Khatrisnantyas

ABSTRAK Penelitian ini bertujuan untuk mengembangkan bahan ajar, mengetahui kelayakan serta keefektifan Modul dan CD Belada dalam meningkatkan hasil belajar dan keterampilan bernyanyi lagu daerah siswa kelas III di SD Negeri Pudakpayung 02 Kota Semarang. Jenis penelitian ini adalah pengembangan (Research and Development) dengan metode penelitian menurut Sugiyono. Teknik pengumpulan data menggunakan teknik tes, unjuk kerja, observasi, wawancara. Hasil Penelitian menunjukkan bahwa persentase dari ahli materi 93,2% dengan kriteria sangat layak dan ahli media 87,5% dengan kriteria sangat layak. Rata-rata hasil belajar kognitif siswa meningkat 60,64 menjadi 79,67. Sedangkan rata-rata hasil belajar psikomotorik siswa meningkat 62,09 menjadi 80,96. N-gain yang keseluruhan aspeknya berada pada kriteria sedang. Manfaat dari penelitian ini adalah menambah bahan ajar baru, membantu guru dalam mengajarkan lagu daerah dan membantu siswa dalam meningkatkan pemahaman serta keterampilan dalam bernyanyi lagu daerah. Simpulan penelitian ini yaitu dengan menggunakan Modul dan CD Belada efektif untuk meningkatkan hasil belajar dan keterampilan bernyanyi lagu daerah siswa. This study aimed to develop teaching module, determine the viability and effectiveness of the Belada Module and CD in improving learning outcomes and singing skills of third grade students at Pudakpayung 02 Elementary School Semarang City. The type of this research was Research and Development with the research method according to Sugiyono. The data collection techniques used test techniques, performance, observation, interviews. The results showed that the percentage of content expert was 93.2% with very viable criteria and 87.5% from media expert with very viable criteria. The average of students' cognitive learning outcomes increased from 60.64 to 79.67. While the average of students' psychomotor learning outcomes increased from 62.09 to 80.96. N-gain showed all aspects were in moderate criteria. The conclusion of this research was "Belada" module and CD was effectively used to improve learning outcomes and students' singing skills. The benefits of this research were facilitating teaching module, assisting teachers in teaching folk songs and helping students improve their understanding and skills in singing folk songs.


2021 ◽  
Vol 56 (3) ◽  
pp. 436-445
Author(s):  
Ismail Thoib

This study aims to develop a critical collaboration-oriented constructivist learning model to improve students' social-spiritual skills. It boosts the urgency that most educators currently believe the online learning model does not improve students' social and spiritual skills. The development is carried out using the Assure model developed by Smaldino, Russell, Heinich, and Molenda. The developed model followed six steps, namely: (1) analyzing the characteristics of students, (2) setting learning objectives, (3) selecting media, methods, and materials, (4) utilizing teaching materials, (5) involving students in learning activities, and (6) evaluation and revision. The research process was carried out at UIN Mataram, involving one content expert, one design expert, five students in individual trials, nine students in small group trials, and 40 students in field trials. The results show that the developed learning model had theoretical feasibility of 96.4% for the material and 96% for the learning design. At the same time, the results of the empirical feasibility test showed that the product was empirically feasible with a feasibility level of 85.87% in individual trials, 90.12% in small group trials, and 94.25% in field trials. This study ends with the suggestions to implement the developed learning model in different fields of studies as the discussion of this model is rare while the impacts are beneficial. The discussion on its application and effects on learning achievements and attitudes in different fields of studies will contribute to a broader understanding of the same topic.


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