cycle model
Recently Published Documents


TOTAL DOCUMENTS

1627
(FIVE YEARS 330)

H-INDEX

67
(FIVE YEARS 5)

2022 ◽  
Vol 17 (2) ◽  
pp. 112
Author(s):  
Francesco Bellandi

Bellandi (20212022) has developed a matrix to assess the consistency between sustainable financial growth and sustainable ESG (Environmental, Social, and Governance, hereafter ESG) growth, and how this may impact shareholders versus other stakeholders. This article further builds on that matrix, to link the product life cycle approach and the BCG matrix to the sales growth axis of the matrix and determine both the actual revenue growth and the financially sustainable revenue growth associated to each stage of a product life cycle and each quadrant of the BCG matrix. The article also illustrates how the Life Cycle Assessment methodology can be linked to the product life cycle model, and better quantify the ESG impact of each product life cycle stage on the ESG axis of the financially-ESG sustainable growth matrix. The article shows how the reading of both product life cycle and BCG matrix can be expanded from a proprietory (shareholders) to a societal (other stakeholders) perspective. This opens a new direction of research to evidence alternative ESG improvements in each stage of the life cycle model that may make a product more ESG compliant, therefore suggesting strategies to improve the ESG rating of a business or a company. This article is also a methodological step forward to create an index of ESG sustainable growth, which is currently missing.


Author(s):  
Victoria-Ann Verkerk

AbstractSince 2020, the tourism industry worldwide has been devastated as a result of the COVID-19 pandemic. Governments across the globe imposed strict national lockdowns in order to curb the spread of the pandemic, with negative effects on tourism. This forced many tourism companies and organizations to turn to virtual reality (VR) to survive. As a consequence, numerous tourism scholars began to question whether VR would replace conventional tourism after COVID-19. The study aims is to address this concern and to determine if VR will be a substitute for conventional tourism or whether it can be considered as a tourism niche. It is a conceptional study which adopts a comparative analysis of conventional tourism models and VR. It uses two popular conventional tourism models, namely N. Leiper’s (1979) tourism system model and R.W. Butler’s (1980) destination life-cycle model. Based on this analysis, this paper suggests that VR will never be a substitute for conventional tourism, but should rather be considered a future tourism niche.


2022 ◽  
Vol 29 ◽  
pp. 36-45
Author(s):  
Yifei Shi ◽  
Xueliang Yuan ◽  
Yuzhou Tang ◽  
Yue Li ◽  
Qingsong Wang ◽  
...  

2021 ◽  
Vol 8 (2) ◽  
pp. 228-240
Author(s):  
Ali Asrun Lubis ◽  
Yunaldi Yunaldi ◽  
Fitria Sari Yunita

Factors that cause boredom in learning process are the lack of variety of methods, models, and media. An alternative to increase learning motivation in learning process is by using games. The main problem of this research is how to increase students motivation to make learning outcomes optimized. The purpose of this study was to increase students' motivation to learn istimâ' (listening) in Arabic is by using educational games. This study used classroom action research using a cycle model. The results of the study shows that educational games can increase students' learning motivation, shown by the comparison of initial motivation and after giving an action using educational games. The initial motivation data was in average 42.36%, in the category of low learning motivation, after giving an action in the first cycle it reached to an average 78.33%, high category, and increased in the second cycle with average 93.28%, very high category. The study concluded that educational games can increase motivation in learning istimâ' in Arabic.


2021 ◽  
Vol 2 (2) ◽  
pp. 85-94
Author(s):  
Helmi Rahmawati ◽  
Moh. Supratman ◽  
Zema Yuliana Aulan

Penelitian ini bertujuan untuk mendeskripsikan pengaruh model siklus belajar hipotesis-deduktif terhadap hasil belajar matematika siswa. Penelitian ini merupakan penelitian eksperimen semu dengan pretest-posttest control group design. Sampel penelitian ini melibatkan 66 siswa di dua kelas pada Madrasah Aliyah Darul Mahmudien NW Lombok Tengah sebagai sampel. Kelompok eksperimen (29 siswa) dan kelompok control (37 siswa) dipilih menggunakan teknik cluster random sampling. Data hasil belajar siswa dianalisis sesara statistic menggunakan independent t-test dengan bantuan software IBM SPSS versi 23. Hasil penelitian menunjukkan bahwa model siklus belajar hipotesis-deduktif berpengaruh signifikan (p < 0,05) terhadap hasil belajar matematika siswa. Temuan tersebut didukung hasil skor rata-rata kelompok eksperimen (mean= 81,0345) yang lebih tinggi dari kelompok control (mean= 76,9730) sehingga dapat disimpulkan bahwa model siklus belajar hipotesis-deduktif berpengaruh signifikan terhadap hasil belajar matematika siswa. The Effect of Hypothetical-Deductive Learning Cycle Model on Mathematics Learning Outcomes of High School Students Abstract This study aims to describe the effect of the hypothetical-deductive learning cycle model on students' mathematics learning outcomes. This research is a quasi-experimental research with pretest-posttest control group design. The sample of this study involved 66 students in two classes at Madrasah Aliyah Darul Mahmudien NW Central Lombok as a sample. The experimental group (29 students) and the control group (37 students) were selected using cluster random sampling technique. Data on student learning outcomes were analyzed statistically using an independent t-test with the help of IBM SPSS version 23 software. The results showed that the hypothesis-deductive learning cycle model had a significant effect (p < 0.05) on students' mathematics learning outcomes. This finding is supported by the average score of the experimental group (mean = 81.0345) which is higher than the control group (mean = 76.9730) so it can be concluded that the hypothetical-deductive learning cycle model has a significant effect on students' mathematics learning outcomes.


2021 ◽  
pp. 1-29
Author(s):  
Justin Barnette

Abstract Income drops permanently after an involuntary job displacement, but it has never been clear what happens to long run wealth in the USA. Upon displacement, wealth falls 14% relative to workers of the same age and similar education from the Panel Study of Income Dynamics (PSID). Their wealth is still 18% lower 12 years after the event. A standard life cycle model calibrated to US data with permanent decreases in income after displacement behaves differently than these findings. The agents in the model also experience a large drop in wealth but they recover. The biggest culprit for these differences is small and statistically insignificant changes to consumption in the PSID whereas agents in the model decrease their consumption considerably. Extending the model to include habit formation reconciles some of these differences by generating similar long run effects on wealth. This allows for the examination of wealth at death through the lens of the model.


Diakronika ◽  
2021 ◽  
Vol 21 (2) ◽  
pp. 101-120
Author(s):  
Danan Tricahyono ◽  
Akhmad Arif Musadad ◽  
Triana Rejekiningsih

Abstract History learning should be done creatively and innovatively that interests students. This research provides an alternative framework for historical learning by packaging materials spreading Hindu-Buddhist temples in Tulungagung with a constructivism approach. This study uses the literature study method. The data source comes from books, articles, and research report results that fit the topic. Various library materials are processed, identified, analyzed, and reflected to create new findings. As a result, there are seven temple sites in Tulungagung Regency, namely Boyolangu Temple, Sanggrahan Temple, Meja Temple, Dadi Temple, Mirigambar Temple, Ampel Temple, and Penampihan Temple. The material of the distribution of temples in Tulungagung can be used as the content of learning media. Implementation of learning media is integrated with the constructivism approach through the learning cycle model. Stages of the learning cycle include discovery, concept recognition, and concept application. In conclusion, the integration of local history materials can strengthen student's local historical awareness. Keywords: learning, history, temple, Tulungagung, constructivism Abstrak Pembelajaran sejarah seharusnya dilakukan secara kreatif dan inovatif yang menarik minat siswa. Penelitian ini bertujuan untuk memberikan alternatif kerangka pembelajaran sejarah melalui pengemasan materi persebaran candi Hindu-Buddha di Tulungagung dengan pendekatan konstruktivisme. Penelitian ini menggunakan metode studi kepustakaan. Sumber data berasal dari buku, artikel dan hasil laporan penelitian yang sesuai dengan topik. Berbagai bahan pustaka diproses, diidentifikasi, dianalisis dan direfleksikan sehingga tercipta temuan baru. Hasilnya terdapat tujuh situs candi di Kabupaten Tulungagung yaitu Candi Boyolangu, Candi Sanggrahan, Candi Meja, Candi Dadi, Candi Mirigambar, Candi Ampel, dan Candi Penampihan. Materi persebaran candi di Tulungagung dapat digunakan sebagai isi dari media pembelajaran. Implementasi media pembelajaran terintegrasi dengan pendekatan konstruktivisme melalui model siklus belajar. Tahapan siklus belajar meliputi discovery (penemuan), pengenalan konsep, dan aplikasi konsep. Kesimpulannya integrasi materi sejarah lokal dapat menguatkan kesadaran sejarah lokal siswa. Kata Kunci: pembelajaran, sejarah, candi , Tulungagung, konstruktivisme


Author(s):  
Abdul Joseph Fofanah ◽  
Habibu Rasin Bundu ◽  
Jonathan Gibrill Kargbo ◽  
Ahmed Fofana

The advancement of emerging technological tools in software engineering is an important element in the design and development of software systems. In this paper, we present an analysis of theory and practice including methodology of software products for both large and complex requirements and development analysis, and synthesis. The paper is presented in two folds: Part-I describes a security-specific knowledge of modelling approach for securing software engineering and typical projects implemented in data centre infrastructure. In relation to software engineering practice and theory, we analysed the key parameters indicators of software development projects and the elements of a system that encapsulate the customer, developer, and the researcher as stakeholders in a software development project, whereas the elements of a system entail computer, data validation, mailroom, and computation with paychecks and pay-information. The modelling process and life cycle model includes some major processes in software development such as users’ resources, production of the final product, subprocesses with hierarchy links, process activity, guiding principles, and outcomes of a software requirement specification. In Part-II, an overview of data centre infrastructure and with some schematic illustration for each phase of the construction and implementation of a data centre. The project involves a system and process that creates it with prepare, design, acquire, and implement as a process model whereas actors create the project model. In the context of data centre life cycle model, prepare and design form the construct or build phase, and maintainability and optimization form the engineering phase. All these formulates the project model as the building blocks of data centre. The business need for the construction of the data centre (prepare, design, acquire, and implement) are the knowledge-based of the process model phases to produce an overall system we called the four phases of data centre project process.


Sign in / Sign up

Export Citation Format

Share Document