scholarly journals COMMERCIAL AND RESEARCH CLUSTERING OF AUGMENTED REALITY: DISCOURSES AND DIVIDES BETWEEN AR APPS AND APPLICATIONS

Author(s):  
Luke Heemsbergen ◽  
Same Cadman

Although the majority of Augmented Reality (AR) scholarship is based in Computer Science disciplines, it is nevertheless important to consider emergent trends in AR discourses as research and development shifts from technology labs to media markets. While technical understandings of AR are necessary, they are insufficient to understand how networked spatial computing is augmenting everyday life. In response, this paper maps and compares two specific AR discourses for nodes of power and authority. First, it systematically reviews how AR research citations are shifting from science and technical foci to applied uses of AR via a systematic scientometric review. That work allows, among other insights, consideration of the extent disciplinary boundaries shaped how AR is understood and innovated. Second is contrasting these evolving patterns with current consumer exposure to AR via a critical technocultural discourse analysis (CTDA) of the presentation of phone-based AR apps available on the iOS App Store and Google Play. Comparative discussion of these inquiries adds to understandings of how AR is conceptualised in research and commercial discourses, and how these data might inform future research and practice in the socialisation of AR systems, media, and experience.

Author(s):  
Rafael Moreno-Sanchez

The Semantic Web (SW) and Geospatial Semantic Web (GSW) are considered the next step in the evolution of the Web. For most non-Web specialists, geospatial information professionals, and non-computer-science students these concepts and their impacts on the way we use the Web are not clearly understood. The purpose of this chapter is to provide this broad audience of non-specialists with a basic understanding of: the needs and visions driving the evolution toward the SW and GSW; the principles and technologies involved in their implementation; the state of the art in the efforts to create the GSW; the impacts of the GSW on the way we use the Web to discover, evaluate, and integrate geospatial data and services; and the needs for future research and development to make the GSW a reality. A background on the SW is first presented to serve as a basis for more specific discussions on the GSW.


Author(s):  
Pirashanthie Vivekananda-Schmidt

This chapter discusses (1) what is required to design games that are ethical and (2) the integration of ethico-legal perspectives related to the learning outcomes in the design of serious games for healthcare training, and the challenges around both these goals. An interdisciplinary perspective is taken and evidence from medicine, healthcare, psychology, and computer science is applied in discussing the identified issues and in developing recommendations for future research and development.


2022 ◽  
pp. 217-241
Author(s):  
Giulia Binaghi

Alzheimer's disease (AD) is a primary cause of dementia in the ageing population affecting more than 35 million people around the globe. Acquisition of information in everyday life requires memorization in complex three-dimensional environments. Emerging ICT (information and computer technology) applications based on virtual reality (VR) environments can lead to a behavior modification as they provide a photorealistic virtual environment (VE). This chapter provides a selective overview of the empirical evidence available along last five years on the use of virtual reality (VR) to promote everyday life skills and cognitive impairment mitigation of AD patients. Virtual reality allows us to identify and treat deficits in memory that are relevant to everyday life yet not detectable with list learning. Articles related to virtual reality have been divided in two categories according to their use: whether for assessment and diagnostic or rehabilitative purposes. Clinical implications were critically discussed. Suggestions for future research and practice will also be provided.


2015 ◽  
pp. 245-260
Author(s):  
Pirashanthie Vivekananda-Schmidt

This chapter discusses (1) what is required to design games that are ethical and (2) the integration of ethico-legal perspectives related to the learning outcomes in the design of serious games for healthcare training, and the challenges around both these goals. An interdisciplinary perspective is taken and evidence from medicine, healthcare, psychology, and computer science is applied in discussing the identified issues and in developing recommendations for future research and development.


Author(s):  
Pankaj Musyuni ◽  
Geeta Aggarwal ◽  
Manju Nagpal ◽  
Ramesh K. Goyal

Background: Protecting intellectual property rights are important and particularly pertinent for inventions which are an outcome of rigorous research and development. While the grant of patents is subject to establishing novelty and inventive step, it further indicates the technological development and helpful for researchers working in the same technical domain. The aim of the present research work is to map the existing work through analysis of patent literature, in the field of Coronaviruses (CoV), particularly COVID-19 (2019-nCoV). CoV is a large family of viruses known to cause illness in human and animals, particularly known for causing respiratory infections as evidenced in earlier times such as in MERS i.e. Middle East Respiratory Syndrome; SRS i.e. Severe Acute Respiratory Syndrome. A recently identified novel-coronavirus has known as COVID-19 which has currently caused pandemic situation across the globe. Objective: To expand analysis of patents related to CoV and 2019-nCoV. Evaluation has been conducted by patenting trends of particular strains of identified CoV diseases by present legal status, main concerned countries via earliest priority years and its assignee types and inventors of identified relevant patents. We analyzed the global patent documents to check the scope of claims along with focuses and trends of the published patent documents for the entire CoV family including 2019- nCoV through the present landscape. Methods: To extract the results, Derwent Innovation database is used by a combination of different key-strings. Approximately 3800 patents were obtained and further scrutinized and analyzed. The present write-up also discusses the recent progress of patent applications in a period of the year 2010 to 2020 (present) along with the recent developments in India for the treatment options for CoV and 2019-nCoV. Results: Present analysis showed that key areas of the inventions have been focused on vaccines and diagnostic kits apart from the composition for treatment of CoV. We also observed that no specific vaccine treatments is available for treatment of 2019-nCov, however, developing novel chemical or biological drugs and kits for early diagnosis, prevention and disease management is the primarily governing topic among the patented inventions. The present study also indicates potential research opportunities for the future, particularly to combat 2019-nCoV. Conclusion: The present paper analyzes the existing patents in the field of Coronaviruses and 2019-nCoV and suggests a way forward for the effective contribution in this upcoming research area. From the trend analysis, it was observed an increase in filing of the overall trend of patent families for a period of 2010 to the current year. This multifaceted analysis of identified patent literature provides an understanding of the focuses on present ongoing research and grey area in terms of the trends of technological innovations in disease management in patients with CoV and 2019-nCoV. Further, the findings and outcome of the present study offer insights for the proposed research and innovation opportunities and provide actionable information in order to facilitate policymakers, academia, research driven institutes and also investors to make better decisions regarding programmed steps for research and development for the diagnosis, treatment and taking preventive measures for CoV and 2019-nCoV. The present article also emphasizes on the need for future development and the role of academia and collaboration with industry for speedy research with a rationale.


Author(s):  
Lars-Christer Hydén ◽  
Mattias Forsblad

In this chapter we consider collaborative remembering and joint activates in everyday life in the case of people living with dementia. First, we review past research of practices that scaffolds the participation of persons with dementia in everyday chores under different stages of dementia diseases. We do so by suggesting three analytical types of scaffolding: when the scaffolding practices (i) frame the activity, (ii) guide actions, or (iii) are part of repair activities. Second, we review two aspects of collaborative remembering that are especially important in the case of dementia: training of scaffolding practices, and the sustaining and presentation of identities through collaborative storytelling. Finally, theoretical and methodological tendencies of the research field are summarized and future research needs are formulated.


Author(s):  
Jens K. Roehrich ◽  
Beverly B. Tyler ◽  
Jas Kalra ◽  
Brian Squire

Contracts are a formal mode of governing interorganizational relationships. They specify the terms and conditions of the agreement between two parties, interpret and adapt the relevant legal and industrial norms, serve as framing devices, and establish the rules and norms underpinning the relationship. The objective of this chapter is to synthesize the extant literature on interorganizational contracting to guide future research and practice. This chapter focuses on the three phases of contracting: (1) designing the contracting portfolio; (2) negotiating initial contracts; and (3) managing the relationship using contracts. The chapter explores the key decisions in each phase and the criteria involved in making these decisions. In doing so, it draws on existing research and theoretical frameworks that have contributed to the development of the contracting literature. The chapter also identifies some important and interesting directions for future contracting research and offers suggestions regarding how selected theoretical lenses might guide these endeavors. The principal conclusion is that while the existing research has primarily focused on the structural issues guiding contracting design, a more processual, social, and behavioral focus is required in future developments of the contracting literature.


Author(s):  
Adrian Meier ◽  
Emese Domahidi ◽  
Elisabeth Günther

The relationship between computer-mediated communication (e.g., Internet or social media use) and mental health has been a long-standing issue of debate. Various disciplines (e.g., communication, psychology, sociology, medicine) investigate computer-mediated communication in relation to a great variety of negative (i.e., psychopathology) and positive (i.e., well-being) markers of mental health. We aim at charting this vast, highly fragmented, and fast growing literature by means of a scoping review. Using methods of computational content analysis in conjunction with qualitative analyses, we map 20 years of research based on 1,780 study abstracts retrieved through a systematic database search. Results reveal the most common topics investigated in the field, as well as its disciplinary boundaries. Our review further highlights emerging trends in the literature and points to unique implications for how future research should address the various relationships between computer-mediated communication and mental health.


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