Vocabulary and Computer Technology: A Commentary on Four Studies for JALT Vocabulary SIG

2020 ◽  
Vol 9 (2) ◽  
pp. 39-47
Author(s):  
Tatsuya Nakata ◽  

Four papers by Clint Denison and Imogen Custance, Louis Lafleur, James Rogers, and Andrew Obermeier will be presented at the Eighth Annual JALT Vocabulary SIG Symposium in Tokyo, Japan, on September 20, 2020. The topics covered in the four papers are vocabulary learning using online student-created vocabulary lists, development of a flashcard program that manipulates the review schedule and question format, creation of a list of multi-word units based on corpora, and examination of the acquisition of declarative and tacit vocabulary knowledge from deliberate computer-assisted learning. This commentary briefly summarizes each study and offers suggestions for future research. All of the four studies exhibit how computer technology can be used to facilitate vocabulary research, teaching, and learning.

1994 ◽  
Vol 22 (6) ◽  
pp. 474-480
Author(s):  
David Dewhurst ◽  
Ian Hughes ◽  
Richard Ullyott

An interactive computer-assisted learning program is described, which simulates a number of experiments which can be performed on the isolated, innervated duodenum of the rabbit (the Finkleman preparation). This preparation is one of the classical pharmacological preparations used to demonstrate to undergraduate students the effects of selected drugs: those acting on adrenoceptors or intestinal smooth muscle, or those affecting responses to sympathetic nerve stimulation. The program runs on any IBM compatible PC, and makes use of text and high resolution graphics to provide a background to the experiments and to describe the methodology. A screen display which emulates a chart recorder presents simulated results (spontaneous or evoked contractions of the gut), derived from actual data, in response to the selection by students of predetermined experimental protocols from a menu. The program is designed to enhance or replace the traditional laboratory-based practical using this preparation, whilst achieving the majority of the same teaching and learning objectives.


Author(s):  
Emad A. Alghamdi

Given the crucial role of vocabulary knowledge in language development, the literature is replete with studies that explore the effects of various vocabulary learning strategies. This chapter taps into two areas of research on vocabulary learning, multimodal glossing and digital gaming, and reports on an experimental study whose aim was to investigate the effect of providing EFL students (n=162) with three gloss conditions (L1 test + picture, L2 text + picture, and picture-only) when they play a video game on their vocabulary acquisition and retention. The students took two vocabulary tests immediately after playing the game, and again two weeks later. The findings revealed that while all groups benefited from multimodal glossing, the L1 text + picture gloss group significantly performed better than the other two groups in the acquisition and retention of the targeted words. The chapter concludes by discussing the limitations of the current study and suggesting new directions for future research.


2022 ◽  
pp. 580-601
Author(s):  
Emad A. Alghamdi

Given the crucial role of vocabulary knowledge in language development, the literature is replete with studies that explore the effects of various vocabulary learning strategies. This chapter taps into two areas of research on vocabulary learning, multimodal glossing and digital gaming, and reports on an experimental study whose aim was to investigate the effect of providing EFL students (n=162) with three gloss conditions (L1 test + picture, L2 text + picture, and picture-only) when they play a video game on their vocabulary acquisition and retention. The students took two vocabulary tests immediately after playing the game, and again two weeks later. The findings revealed that while all groups benefited from multimodal glossing, the L1 text + picture gloss group significantly performed better than the other two groups in the acquisition and retention of the targeted words. The chapter concludes by discussing the limitations of the current study and suggesting new directions for future research.


1986 ◽  
Vol 14 (4) ◽  
pp. 3-10 ◽  
Author(s):  
K. Darvall

Kids love computers. Computers are not seen as work but rather, games.I believe this to be true for most children. The exception would be the young computer buffs who become hooked on computer technology, and even for these computer buffs, it is probably still a game.Computer technology has become a fact of everyday life. We‘re all affected by computer technology. With this in mind, I believe it is essential that all children become familiar with computers, with regular ‘hands on’ experience. With the right selection of software, schools can incorporate computer-assisted learning across the curriculum. The experiences children have now with computers can lead to a variety of job opportunities in future years.


1980 ◽  
Vol 1 ◽  
pp. 58-69 ◽  
Author(s):  
Frank Otto

Many language teachers have had sporadic exposure to applied linguistics, limited experience with programmed learning/individualized instruction, and an incomplete understanding of ways in which educational technology can significantly augment the quality of the teaching–learning process. what is the process. what is the probability that administrators, teacher educator, materials developers, teachers, and students will appreciate and accept CAI as an approach that seeks to combine these three fields meaningfully? The propose of this discussion is to examine CAI is terms of key definitions, observations, concerns, developments, and contributions that have achieved significance during the 1979–80 academic year in the area of language teaching and learning. Implications and a challenge for future research studies will also be listed.


2016 ◽  
Vol 6 (9) ◽  
pp. 1753
Author(s):  
Khalid Al-Seghayer

English instructors’ perceptions of computer-assisted reading (CAR) influence their tendency to integrate it in the L2 reading classroom. Accordingly, this study assessed English instructors’ perceptions of the importance of electronic text in L2 reading and their general attitudes about the role and effectiveness of computers in teaching ESL/EFL. To this end, 70 ESL/EFL instructors at multiple universities responded to a two-part survey containing 34 items and open-ended questions about the respondents’ general attitudes about computers in language teaching and learning, and the importance of computer-assisted L2 reading instruction specifically. The researcher performed both descriptive and inferential statistical analyses on the data, including means and standard deviations, as well as paired t-tests and bootstrapped p-values. The results indicated that the participants recognized the importance of CAR in improving the quality of L2 reading instruction and developing learners’ reading skills. The implications of the study are discussed, and potential areas of future research are suggested.


Comunicar ◽  
2010 ◽  
Vol 17 (34) ◽  
pp. 163-171 ◽  
Author(s):  
Honorio Salmerón-Pérez ◽  
Sonia Rodríguez-Fernández ◽  
Calixto Gutiérrez-Braojos

The main advances in education and the current expansion of training models are due to the incorporation of information and communication technologies (ICTs), as well as pedagogical elements arising from the socio-cultural approach. Communication is an essential element in the processes of teaching and learning in this educational approach. Therefore, ICTs offer us an excellent innovative support, allowing use to make use of such virtual learning environments as Collaborative Computer-Assisted Learning (CSCL), which enables communication, mediation and knowledge construction. Virtual communication is one of the essential elements in blended learning, and it is even starting to play an important role in traditional teaching environments. In this regard, we consider that a contribution from different teaching and learning experiences in virtual scenarios (Synergeia; BSCW; Moodle…) is necessary. In this article, we describe several cooperative and collaborative computer-mediated learning experiences with students of different educational levels. The results and conclusions on Collaborative Computer-Assisted Learning experiences reveal an improvement in motivation, academic performance and the development of social and communication skills, regardless of the use of cooperative (cooperative learning techniques) or collaborative learning. Los principales avances educativos y el actual auge de los modelos de formación se deben a la incorporación de las tecnologías de la información y la comunicación, así como a la aplicación de elementos pedagógicos provenientes de aproximación sociocultural. Desde este enfoque educativo, la comunicación es un elemento esencial en los procesos de aprendizaje y enseñanza, por tanto, estas herramientas, entendidas como artefactos tecnológicos de producción cultural, ofrecen un excelente soporte innovador, permitiendo contar con entornos virtuales de aprendizaje, como las ofrecidas por las plataformas para el aprendizaje colaborativo mediado por ordenador (CSCL) que favorecen la comunicación, la mediación y la construcción compartida del conocimiento (coconstrucción). La comunicación virtual es uno de los aspectos esenciales en la formación a distancia como también lo es la formación semipresencial (blended learning), que comienza a adquirir un importante papel en contextos presenciales que utilizan estos entornos como instancias complementarias destinadas a extender la clase fuera de las fronteras del aula. En este sentido, es relevante un aporte de las diversas experiencias telemáticas de aprendizaje que usan modalidades de aprendizaje cooperativo o colaborativo en entornos virtuales. En el trabajo que presentamos se organizan y describen experiencias de aprendizaje cooperativo y colaborativo mediado por ordenador con estudiantes de diferentes niveles educativos. Los resultados y conclusiones de dichas experiencias evidencian una mejora de habilidades sociales, habilidades comunicativas, motivación y rendimiento académico independientemente del tipo de modalidad de aprendizaje compartido.


2022 ◽  
Author(s):  
◽  
Wei Wei

<p><b>Listening is an important skill for second language learners of any language. To develop listening skills effectively, research suggests using a more process-oriented than product-oriented approach to teaching listening. That is, placing greater emphasis on developing learner awareness and strategic competence than on answering listening comprehension questions. The present study investigates how listening is taught by two teachers in the context of Chinese tertiary English foreign language (EFL) classes, where listening tends to be taught as a discreet skill. Another focus of the research is how the relationship between vocabulary and listening is understood and addressed in this context. While it is well known that vocabulary knowledge is needed for and can be learnt through listening, less is known about how the vocabulary support is provided and vocabulary knowledge is gained in such listening classes.</b></p> <p>This research involved three main areas of investigation. The first area investigated the teaching of listening. It involved a content analysis of listening materials in the textbook (e.g., listening texts and listening activities), followed by classroom observations of listening instruction practices, and post-lesson interviews with the teachers and their learners about their beliefs about teaching and learning listening. Findings showed that a product-oriented approach dominated the textbook materials, the classroom practices and the beliefs of the teachers and learners.</p> <p>The second area concerns the vocabulary demands of these listening classes. This involved a corpus-based analysis of the frequency and kinds of vocabulary in the textbook, followed by measurement of the learners’ vocabulary size (i.e., the Vocabulary Size Test by Nation & Beglar, 2007) and knowledge (i.e., a recognition task in the Yes/No format). The corpus analyses results showed that: (1) vocabulary knowledge of 3000-word families was required to comprehend the textbook; (2) high frequency vocabulary made up the majority of the words in the textbook. The VST results showed that, on average, the learners’ written receptive size ranged from 5000 to 7000-word families. The pre-lesson Yes/No task results showed that the students had difficulty recognizing a substantial number of the words they met in the textbook.</p> <p>The third area investigated the nature of vocabulary support and vocabulary learning in the listening class. Firstly, an analysis of the teachers’ classroom practices from observation data relating to vocabulary was carried out. Secondly, interview data from the teachers was examined for evidence of their beliefs about vocabulary and listening. Thirdly, post-lesson interview data with learners and data from a post-test repeat of the vocabulary recognition task were examined to find out more about the learners’ perceptions of vocabulary in listening class and the vocabulary learning gains they made in these classes. Findings revealed that the learners relied on the glossaries to prepare for listening classes. They also expected vocabulary instruction from the teachers, so long as it did not distract from listening activity completion. Both teachers primarily used translation to provide vocabulary support, but differed markedly in the amount of vocabulary support they provided. In both classes, significant vocabulary gains were found in a comparison of the pre-and-post lesson Yes/No task results. The vocabulary-related episodes in the listening classes were a notable influence on these learning gains.</p> <p>This research has pedagogical implications for the EFL listening classroom. The findings highlight the mutually reinforcing influences of textbook design and teacher beliefs on how listening is taught. These influences, in turn, shape how learners perceive the process of developing their L2 listening skills. With respect to vocabulary and listening, the findings also suggest that even where the lexical demands of listening appear to be well within the vocabulary level of the learners, there is considerable potential for vocabulary learning from listening classes. Teachers and learners alike are likely to benefit from systematically building on this potential. Future research could further investigate L2 learners’ behaviors and perceptions in the listening class, and examine their vocabulary knowledge in the spoken form.</p>


2021 ◽  
Vol 13 (3) ◽  
pp. 13
Author(s):  
Amalina Binti Hasbi ◽  
Melor Md. Yunus

This paper presents and discusses a part of an action research conducted to evaluate the effectiveness of Augmented Reality for English (AR4E) in vocabulary learning among Primary 2 pupils as indicated in the results of the pre-test, post-test and observation checklist. An action research was employed. However, this paper reports on the pre-test, post-test and observation checklist conducted in the observation, evaluation and reflection stages only. Purposive sampling was employed as the participants were of the same proficiency level in which it was carried out with 14 below average Primary 2 pupils in SKTEN. Two data collection instruments which were pre-test, post-test and observation checklist were analysed statistically and thematically. The pre-test and post-test were analysed using SPSS Version 25 and it showed a higher mean score in the post-test and this is supported by the findings obtained through the given themes of observation. The results reflected that the implementation of AR4E has shown a significant improvement in learner’s vocabulary learning. In addition, the findings have also raised the concern regarding the impact of AR4E in encouraging fun learning, collaborative learning and providing the learners with new language learning experience. Accordingly, the use of AR4E is recommended in vocabulary teaching and learning for English. Finally, the researcher suggests future research can be carried out taking into account differentiated learning tasks in AR4E, larger target users and different language skills to be integrated in AR4E.


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