scholarly journals Implementation of Java Based Racing Game, Pirate Race, Using Runnable Interface

Author(s):  
K. Logiraj

Nowadays Java has become the most popular programming language that has been designed to develop desktop applications that run on Java virtual machine (JVM) regardless of computer architecture. Particularly, Java is useful for developing Game Applications. Implementing these applications is an effective educational way to encourage Java Learners. This paper aims to develop a desktop racing game to motivate freshmen who self-identity as creative or who wants to implement their own 2D racing games rather than a prescribed activity. It brings fun and simplicity of the game ‘Pirate Race’ with new features. This game was developed with the Runnable Interface by extending the JFrame and the movement of the objects in the frame was controlled by keyboard events. ‘Pirate Race’, is a simple game application that targets Java Learners to understand how usable classes and interfaces can be handled in a relatively short time. The application presents a graphical user interface with 2D graphical images having different file types (GIF, PNG, JPG) and with a background sound. The application allows the user to move the ship by pressing the (up, down, left, right) keys of the keyboard. The user’s goal is to compete with the other two pirate ships and finish the race with the first rank. When racing with opponents, the user must take correct moves to prevent the ship from crashing with ice mountain that resides in the sea. The game contains simple controls that can be easily caught by children. Therefore, it is suitable for players of the ages three and up. This will be a challenging and interesting game for children who likes to play computer games.

2017 ◽  
Vol 50 (2) ◽  
pp. 651-659 ◽  
Author(s):  
A. Esmaeili ◽  
T. Kamiyama ◽  
R. Oishi-Tomiyasu

The present status of powder indexing software CONOGRAPH as an integrated system with a graphical user interface is reported. The improvements to the peak search method and the other available functions are introduced. Computational results and times for CONOGRAPH are compared with those for ITO13, N-TREOR and DICVOL14 to clarify their differences.


2017 ◽  
Vol 14 (2) ◽  
pp. 99 ◽  
Author(s):  
Sharifah Masniah Wan Masra ◽  
K. L. Goh ◽  
Mohd Saufee Muhammad ◽  
Rahardjo Darmanto Djojodibroto ◽  
Rohana Sapawi ◽  
...  

This paper presents the development of a Graphical User Interface (GUI) for calculating the sum of nail-fold (NF) and distal interphalangeal joint (DIP) ratios for all ten fingers. The sum of NF:DIP ratios for all ten fingers leads to the Digital Index (DI) that was used as the measure for identifying and determining the presence of finger clubbing symptom. This GUI system was developed to serve as a simple and user-friendly interface for clinicians to calculate DI value of patients in a busy clinic practice. It is also equipped with the capability to keep the patient’s past diagnosis medical check-up data for future monitoring purposes. The result shows that the developed system helps the clinicians to perform calculation of DI value and identify the presence of finger clubbing in a very short time. The average time taken to measure both NF and DIP circumferences using Finger Clubbing Meter, and to compute DI values using Digital Index Evaluation System (DIES) interface is 6:36 ± 1:24 minutes (Mean ± SD) .This system is expected to contribute in detecting the finger clubbing problem at early stage of so the treatment can be performed immediately.


2011 ◽  
pp. 288-300
Author(s):  
Lim Chee Koon ◽  
Henry B.L. Duh

This chapter will first describe the development workflow of graphical user interface (GUI) design and the implementation that is adopted across a 2G platform. It describes the development workflow of graphical user interface (GUI) design and the implementation that is adopted across a 2G platform. The authors then describe the implementation process of developing Icon-Scenario Based Animated Menu GUI. The same design process developed is implemented in the other models when the authors develop another set of GUIs for different customers using the same workflow. The chapter concludes by describing the concept development process of the phone’s menu enhanced by the use of a captivating Icon-Scenario Based Animated Menu, followed by demonstrating how it takes usability into consideration, bringing delight to users.


1992 ◽  
Vol 36 (3) ◽  
pp. 232-236
Author(s):  
Hiroshi Hamada ◽  
Jin'ichi Chiba

For the purpose of designing a method to control the main speech parameters for keyword emphasis in a text-to-speech synthesizer, the relation between speech parameters and emphasis level is determined from experiments. Twelve subjects are instructed to modify keyword emphasis to achieve natural sounding speech from three sentences. An interactive speech editor with a graphical user interface is developed for the experiments. The editor allows the subjects to control speech intensity, speech rate and average fundamental frequency of the keyword, and of the other sentence components. Furthermore, subjects can also control pause (silence) duration preceding and following the keyword. Extracted relations between prosodic feature parameters and emphasis level shows that speech intensity and speech rate are independent of sentence content. Speech intensity increases linearly and speech rate decreases linearly with emphasis level. On the other hand, average fundamental frequency and pause duration depend on sentence content, and relatively large changes are required to strongly emphasize keywords using pause insertion and increased fundamental frequency.


2019 ◽  
Vol 8 (2) ◽  
pp. 3770-3777

Machine learning has become one of the foremost techniques used for extracting knowledge from large amounts of data. The programming expertise required to implement machine learning algorithms has led to the rise of software products that simplify the process. Many of these systems however, have sacrificed simplicity as they evolved and included more features. In this study, a machine learning software with a simple graphical user interface was developed with a special focus on enhancing usability. The system made use of basic graphical interface elements such as buttons and textboxes. Comparison of the system with other similar open-source tools revealed that the developed system showed an improvement in usability over the other tools.


2013 ◽  
Vol 845 ◽  
pp. 975-979 ◽  
Author(s):  
M. Abrishamkar ◽  
Mohamed Hussein ◽  
K. Zakaria ◽  
H. Maleki

In this paper, a framework for remote monitoring and controlling of manufacturing system at lower level of automation in manufacturing is proposed. This framework has capability to develop the higher level of automation in manufacturing. In order to proof that the proposed framework can be implemented, a demo system based on the framework is built.Computer-Integrated Manufacturing (CIM) system as a manufacturing system is controlled and monitored remotely within demo system was utilised. In general, the system consists of two Graphical User Interface (GUI) program; one as a client and the other one as server program connected using TCP/IP protocol. The system proposed include the CIM system which connected to the server computer and able to controlled and monitored via the client GUI program. In addition for demonstration purposes, several sub-systems of the CIM system which includes the conveyor, stoppers, sensors and the pick and place robot were used to control and monitor the system development. The programming language used in this system is Visual C++ with Microsoft Foundation Class (MFC) application. The overall developed system has successfully demonstrates the ability of remotely control the system.


2017 ◽  
Vol 14 (2) ◽  
pp. 99 ◽  
Author(s):  
S. M. W. Masra ◽  
K. L. Goh ◽  
M. S. Muhammad ◽  
R. D. Djojodibroto ◽  
R. Sapawi ◽  
...  

This paper presents the development of a Graphical User Interface (GUI) for calculating the sum of nail-fold (NF) and distal interphalangeal joint (DIP) ratios for all ten fingers. The sum of NF:DIP ratios for all ten fingers leads to the Digital Index (DI) that was used as the measure for identifying and determining the presence of finger clubbing symptom. This GUI system was developed to serve as a simple and user-friendly interface for clinicians to calculate DI value of patients in a busy clinic practice. It is also equipped with the capability to keep the patient’s past diagnosis medical check-up data for future monitoring purposes. The result shows that the developed system helps the clinicians to perform calculation of DI value and identify the presence of finger clubbing in a very short time. The average time taken to measure both NF and DIP circumferences using Finger Clubbing Meter, and to compute DI values using Digital Index Evaluation System (DIES) interface is 6:36 ± 1:24 minutes (Mean ± SD) .This system is expected to contribute in detecting the finger clubbing problem at early stage of so the treatment can be performed immediately.


2019 ◽  
Vol 95 (4) ◽  
pp. 517-530
Author(s):  
Diana Lohwasser

Abstract The Educator as a Manager. A Critical View In the following article tasks and motifs of the educator as manager are described. It is clear that there are other educator metaphors and associated behaviors. To some extent, the actions of the different educator metaphors overlap, but they differ in their purpose and perspective on the educational process and the person to be educated. First, a short time diagnosis is made, which describes the context of this metaphor of the educator as manager. Subsequently, on the one hand, the various motifs, tasks and objectives of an educator as manager are discussed. On the other hand, it is asked if it is possible in the current discourse to take a different perspective on the educational process.


Sign in / Sign up

Export Citation Format

Share Document