A Case Study of Icon-Scenario Based Animated Menu's Concept Development

2011 ◽  
pp. 288-300
Author(s):  
Lim Chee Koon ◽  
Henry B.L. Duh

This chapter will first describe the development workflow of graphical user interface (GUI) design and the implementation that is adopted across a 2G platform. It describes the development workflow of graphical user interface (GUI) design and the implementation that is adopted across a 2G platform. The authors then describe the implementation process of developing Icon-Scenario Based Animated Menu GUI. The same design process developed is implemented in the other models when the authors develop another set of GUIs for different customers using the same workflow. The chapter concludes by describing the concept development process of the phone’s menu enhanced by the use of a captivating Icon-Scenario Based Animated Menu, followed by demonstrating how it takes usability into consideration, bringing delight to users.

i-com ◽  
2021 ◽  
Vol 20 (1) ◽  
pp. 19-32
Author(s):  
Daniel Buschek ◽  
Charlotte Anlauff ◽  
Florian Lachner

Abstract This paper reflects on a case study of a user-centred concept development process for a Machine Learning (ML) based design tool, conducted at an industry partner. The resulting concept uses ML to match graphical user interface elements in sketches on paper to their digital counterparts to create consistent wireframes. A user study (N=20) with a working prototype shows that this concept is preferred by designers, compared to the previous manual procedure. Reflecting on our process and findings we discuss lessons learned for developing ML tools that respect practitioners’ needs and practices.


Author(s):  
Ann McCready ◽  
Andrew Doswell

This case study, about the introduction of networked PCs in a local government office in Perth, Scotland, focuses on the importance of organizational and social factors during the implementation process. The implementation of the network in this case study is not a straightforward progression from one stage to the other, as may be inferred from the systems development life cycle “waterfall” model but a circular, stop-and-start process with moves back to previous stages and is more like a “spiral” approach of dynamic and unfolding processes. The case study highlights the links between technical and nontechnical aspects of implementation and the complicated process of project management in which a balance is continually being sought between technical and nontechnical issues. But although social processes may reduce technical as well as social problems, not all problems can be solved by attention to social factors. Organizational constraints may limit the success of the implementation process, and there are also dangers in including users who, if their views are disregarded, may become disillusioned and adversely affect future development of the network.


2019 ◽  
Vol 2019 ◽  
pp. 1-9 ◽  
Author(s):  
Ricardo Duarte ◽  
Jean-Pierre Nadeau ◽  
Antonio Ramos ◽  
Michel Mesnard

The orthosis is considered a class 1 medical device which often originates from a nonstructured development process. As these devices are mainly developed by small- and medium-sized enterprises, with no standard research method, the result can be an unadapted device which may not respond to the user’s needs and which in the short term may be abandoned. One way to solve this problem is to define and apply standard rules and procedures throughout the development/design process. Although methodologies may solve the “empiricism” in orthosis design problems, these design strategies are not applied during orthosis development due to the particularities of this field and the difficulties in linking the required knowledge and the actors that may be present during the orthosis development. The objective of this work is to develop a methodology to structure the orthosis design process that takes into account both the device life cycle and the different stakeholders involved in the design process. A case study was used to validate the proposed methodology. It was applied to the development of an orthosis to treat a specific postural disorder called camptocormia, also known as bent spine syndrome. This disorder is characterized by the anteroflexion of the trunk and especially affects elderly people. Contrary to scoliosis, the characteristics of camptocormia are not permanent, which means that the patient is able to straighten his posture. A postural brace is used to treat this disorder which enables the patient to redress and maintain the correct upright posture of the trunk.


Author(s):  
Merissa Walkenstein ◽  
Ronda Eisenberg

This paper describes an experimental study that compares a graphical user interface for a computer-telephony product designed without the involvement of a human factors engineer to a redesign of that interface designed with a human factors engineer late in the development cycle. Both interfaces were usability tested with target customers. Results from a number of measures, both subjective and objective, indicate that the interface designed with the human factors engineer was easier to use than the interface designed without the human factors engineer. The results of this study show the benefits of involving human factors engineers in the design of graphical user interfaces even towards the end of a development cycle. However, this involvement is most effective when human factors engineers are included as an integral part of the design and development process even at this late stage in the process.


2015 ◽  
Vol 2015 ◽  
pp. 1-12
Author(s):  
Pavel Novoa-Hernández ◽  
Carlos Cruz Corona ◽  
David A. Pelta

In real world, many optimization problems are dynamic, which means that their model elements vary with time. These problems have received increasing attention over time, especially from the viewpoint of metaheuristics methods. In this context, experimentation is a crucial task because of the stochastic nature of both algorithms and problems. Currently, there are several technologies whose methods, problems, and performance measures can be implemented. However, in most of them, certain features that make the experimentation process easy are not present. Examples of such features are the statistical analysis of the results and a graphical user interface (GUI) that allows an easy management of the experimentation process. Bearing in mind these limitations, in the present work, we present DynOptLab, a software tool for experimental analysis in dynamic environments. DynOptLab has two main components: (1) an object-oriented framework to facilitate the implementation of new proposals and (2) a graphical user interface for the experiment management and the statistical analysis of the results. With the aim of verifying the benefits of DynOptLab’s main features, a typical case study on experimentation in dynamic environments was carried out.


Author(s):  
Karthik Sundaram ◽  
Abhishek Chakravarty ◽  
Katie Grantham Lough ◽  
Derek Ditch

This paper introduces RED (Risk in Early Design) software developed by the R.I.S.K by Design Lab at University of Missouri-Rolla. The RED software is a risk analysis tool that enables failure prevention to begin during the conceptual phase of product design. The main focus of the paper is describing the software architecture and application. Its unique graphical user interface allows designers to simply select the functions of the system being designed and the software immediately generates a risk analysis report. This analysis categorizes risk likelihood and consequence elements for a product by translating the recorded information about function and failure. An example describing the software’s use in the design process is also presented.


1994 ◽  
Vol 10 (02) ◽  
pp. 90-98
Author(s):  
Soon-Hung Han ◽  
Dong-Kon Lee ◽  
Kyung-Ho Lee ◽  
Kyu-Yeul Lee

To improve ship designer's productivity in the conceptual design process, the concept of visualization has been applied. It transforms a conventional text-based software for the conceptual design of ships into a system with WYSIWYG (What You See Is What You Get) user interface. Most of the decisions which a designer should make in a design process can be made with the help of mouse buttons and graphical objects displayed on a computer screen. In implementing such a graphical user interface (GUI), the concept of graphics standards has also been introduced to increase portability of the developed system. The Motif widget set has been selected as the baseline system software. With the developed functions, both the ship and the design process can be better visualized.


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