participatory behavior
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2021 ◽  
Vol 2 (2) ◽  
pp. 34-47
Author(s):  
Bastiaan Baccarne ◽  
Lieven De Marez

This paper studies participation divides on civic crowdsourcing platforms in a smart city context, hybrid applications of distributed urban innovation management, and new modes of digital citizenship, often applied to co-shape future urban environments. However, the emergence of new participatory instruments also brings new digital inequalities, as their adoption is not distributed equally. Hence, from an explicitly interdisciplinary perspective, this article explores the role of civic engagement, digital inequalities, and opinion leadership in understanding differences in participatory behavior on such platforms. Using a regression model (N = 178), this study shows that participation differences on civic crowdsourcing platforms are explained by opinion leadership and political engagement, but not by community engagement, traditional digital inequalities. This reveals that such platforms are used most by those who were already participating and have high levels of expertise, which sheds a light on the potential empowerment of such platforms and its democratic implications.





2020 ◽  
Author(s):  
Binita Goswami

BACKGROUND Team idea mapping (TIM) method is a type of brain storming technique for group deliberation in a non judgmental and friendly environment. It encourages participation by all the members, thereby instilling confidence. Such deliberations can enhance problem solving skills of postgraduate (PG) students. OBJECTIVE The present study was conducted to evaluate the effect of TIM sessions on the problem solving skills of PG students of Biochemistry, as deduced from retro-pre self-efficacy questionnaire. METHODS The study was conducted enrolling students pursuing PG-MD course in Medical Biochemistry in a premier medical college. First TIM session was preceded by sensitization of PG students and departmental faculty. In total, four TIM sessions were conducted. Retro-pre self efficacy questionnaire was administered 3 months after the last session. Feedback from the students was collected immediately after last session and satisfaction index was also calculated. RESULTS The satisfaction index was highest (100) for items stating that TIM sessions promoted interactivity and participatory behavior and lowest (78) for item stating that TIM sessions promoted reflective behavior respectively. The students expressed enhanced self-efficacy in understanding Biochemistry concepts, clinical application of Biochemistry, problem solving skills in Biochemistry, interpreting laboratory reports, participation in group works and clarifying problems with peers and seniors. However, the sessions were not as effective in instilling technical skills like trouble shooting for analyzer breakdowns. CONCLUSIONS TIM is an effective tool for instilling problem solving skills in medical PG students, additionally fortifying their attitude to work in groups. CLINICALTRIAL NA



Author(s):  
Chulhwan Choi ◽  
Chul-Ho Bum

This study focused on empirically analyzing sport activity participants’ perceptions of hypochondriasis caused by fear of infection and changes in continuous participatory behavior patterns. To this end, a comparative analysis was conducted with a focus on the forms of participation and age of sport activity participants. For the final comparative analysis, a 2 × 3 factorial multivariate analysis of variance was conducted after confirming the validity and reliability of data based on 229 questionnaires collected from healthy respondents who have never been infected with COVID-19. The results showed statistically significant differences between worry about illness, which is a subscale of hypochondriasis, disease phobia, thanatophobia, and intent to continue according to age. Statistically significant differences were also found when considering the type of sport for worry about illness, which is a subscale of hypochondriasis, disease phobia, symptom preoccupation, and intent to continue. Furthermore, interaction effects between the two independent variables, i.e., age and type of sport, were found for disease phobia, a subscale of hypochondriasis, and thanatophobia. In summary, age and type of sport, which are important factors for the COVID-19 infection and symptoms, were found to affect the sport activity patterns. These results proved that COVID-19 may have caused the participants to have different perceptions depending on their characteristics and change their form of continuous participation. These findings will provide useful data for predicting the perception and behavioral patterns of sports participants if diseases like COVID-19 occur in the future. They also show how to live a healthy life through exercise.



2020 ◽  
Author(s):  
sophia elvira

Educational leadership is the ability to drive the implementation of education, so that educational goals that have been set can be achieved effectively and efficiently. The functions of leadership there are two categories, namely the function of educational leadership related to the objectives to be achieved and the function of educational leadership related to the creation of a healthy work atmosphere . The types of educational leadership are authoritarian type, Laissez faire / liberal type, and democratic type. Principal's leadership style is divided into four, namely instructive behavior, consulate behavior, participatory behavior, and delegative behavior.



2020 ◽  
Vol 10 (3) ◽  
pp. 923
Author(s):  
Mingu Lee ◽  
Jiyong Kim ◽  
Hyunsu Jeong ◽  
Azure Pham ◽  
Changhyeon Lee ◽  
...  

Robots for communication are developed extensively with an emphasis on sympathy. This study deals with the growth of character and the control of its operation. The child has time to be alone with the nature of his/her robot friend. That child can interact with other people’s emotional expressions through a robot. Step by step, the robot character will grow as the child grows. Through design studies, qualitative processes such as customer experience audit, eye tracking, mental model diagrams, and semantic differences have been executed for the results. The participatory behavior research approach through user travel is mapped from the user’s lead to the evidence-based design. This research considers how synthetic characteristics can be applied to the physical growth of robot toys through the product design process. With the development of robot toy “Buddy”, two variations on the robot were made to achieve recognizable growth. (1) one-dimensional height scaling and (2) facial expression including the distance between two eyes on the screen. Observations represented children’s reactions when "Buddy" was released with the children. As an independent synthetic character, the robot was recognized by children who had the designed function. Robots for training may require more experimentation.



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