theoretical line
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2021 ◽  
Author(s):  
Songhui Zhang ◽  
Hongxia Zhu ◽  
Congcong Li ◽  
Tao Liu ◽  
Yuqi Zang ◽  
...  

2021 ◽  
Vol 3 ◽  
Author(s):  
Carolin Wienrich ◽  
Clemens Reitelbach ◽  
Astrid Carolus

As an emerging market for voice assistants (VA), the healthcare sector imposes increasing requirements on the users’ trust in the technological system. To encourage patients to reveal sensitive data requires patients to trust in the technological counterpart. In an experimental laboratory study, participants were presented a VA, which was introduced as either a “specialist” or a “generalist” tool for sexual health. In both conditions, the VA asked the exact same health-related questions. Afterwards, participants assessed the trustworthiness of the tool and further source layers (provider, platform provider, automatic speech recognition in general, data receiver) and reported individual characteristics (disposition to trust and disclose sexual information). Results revealed that perceiving the VA as a specialist resulted in higher trustworthiness of the VA and of the provider, the platform provider and automatic speech recognition in general. Furthermore, the provider’s trustworthiness affected the perceived trustworthiness of the VA. Presenting both a theoretical line of reasoning and empirical data, the study points out the importance of the users’ perspective on the assistant. In sum, this paper argues for further analyses of trustworthiness in voice-based systems and its effects on the usage behavior as well as the impact on responsible design of future technology.


2021 ◽  
Vol 12 (1) ◽  
pp. 45-58
Author(s):  
Giorgi Kobakhidze

Aim. Based on the analysis of two social-cultural cases (Lithuania and Georgia), the aim of the research is to reveal the necessity to create a strategy for the development of cultural literacy in schools; to examine the corpus of theory that deals with the concept of cultural literacy and based on the analysis of the latter to suggest a hypothesis for the development of cultural literacy. Methods. The theoretical literature review (i.e., its relevance in academic discourse and international organisations as well as individual countries) has helped to establish the already existing definitions of the concept of cultural literacy, their interaction and to develop a new hypothesis to be tested for the development of cultural literacy in schools. Results and conclusion. The literature review has shown that representatives of different theories offer different definitions of cultural literacy, although there is a common theoretical line on the basis of which I offer to the reader my own structure of cultural literacy development strategy. The analysis of historical and geographical contexts of Lithuania and Georgia has revealed that nowadays even small countries’ society, with a dominant single nation, in some ways can be considered as a multicultural society. Schools in the said countries have become an intercultural place of learning, where reemigrants, migrants, ethnical minorities and locals are brought together. The analysis has led to the conclusion that taking into account modern challenges, the importance of the development of cultural literacy in schools is growing both for international organisations and for individual countries. The concept of cultural literacy is considered value-based knowledge, which comes as a response to the requirements of society’s sustainable coexistence.


Meccanica ◽  
2021 ◽  
Author(s):  
Xigui Wang ◽  
Jiafu Ruan ◽  
Yongmei Wang ◽  
Shue Ji ◽  
Siyuan An

AbstractIn gear pair actual alternating meshing process, the comprehensive errors of the transmission system and the thermal elastic deformation of the teeth body cause the gears in the meshing state to high pair contact nodes inconsistently, especially the transient process of meshing-in and meshing-out points will deviate from the theoretical line, which will cause a sudden change in the meshing velocity and cause instantaneous impact of meshing. Off line meshing impact will generate large additional loads, which has attracted many attentions. The gear transmission system vibration and noise are increased, and the impact of gear teeth meshing-in is significantly greater than that of meshing-out. Therefore, optimal analysis of the impact with the minimum value of gear teeth meshing-in includes determining the initial meshing points, calculating of meshing impact velocity and the impact force of teeth meshing-out. The optimized calculation model using loaded teeth contact analysis method is validated.


2021 ◽  
Author(s):  
Julia Mayer

The museum is a different place of learning for school classes and must be legitimised as a place of reference in the out-of-school learning context. The leitmotif "change of place" is introduced in a space-theoretical line with Foucault's heterotopology. The discourse on out-of-school learning at the heterotopos museum moves between theories of justification and practices of implementation. The dispositif analysis deals with levels of learning in the museum, aspects of optimization efforts as well as potential spatial boundaries and shifts - discourses, studies, materials and phenomena from museum pedagogical practice are included. The project is an interdisciplinary approach from general education and museum studies.


2020 ◽  
Vol 4 (3-4) ◽  
pp. 105-116
Author(s):  
Finn Daniel Raaen ◽  
Kirsten Elisabeth Thorsen

Teacher education is supposed to be able to offer student teachers professional learning that will enable them to deal with the academic and social needs they may be confronted with in school. This calls for teacher education based on a coherent and meaningful division of labour between the learning activities that take place on campus and in placement schools. This has proved difficult to achieve. Research shows a significant gap in the way teacher education is organised. The purpose of this article is to contribute to the development of a theoretically grounded account of the so-called “theory-practice” gap in teacher education, which can move us beyond the simple dichotomies that currently seem to annoy much research and practitioners’ interest in this field. We argue that achieving such an account will require the expansion of more equal and mutually negotiated professional learning in teacher education, that can contribute to enhancing student teachers’ professional learning, on and across the various learning arenas of teacher education. We seek to achieve this objective by following a theoretical line of inquiry, supported with empirical data. Our theoretical rationale is based on socio-cultural learning theory, where coherence, transboundary translation, and re-contextualisation are important subordinate theoretical-analytical terms.


Author(s):  
Anne-Marie Schleiner

Transnational Play makes a case for approaching gameplay as a global industry and set of practices that also includes diverse participation from players and developers located within the global South, in nations outside of the First World. Such participation includes gameplay in cafés, games for regional and global causes like environmentalism, piracy and cheats, localization, urban playful art in Latin America, and the development of culturally unique mobile games. This book offers a reorientation of perspective on global play, while still acknowledging geographically distributed socioeconomic, racial, gender, and other inequities. Over the course of the inquiry, which includes a chapter dedicated to the cartography of the mobile augmented reality game Pokémon Go, I develop a theoretical line of argument critically informed by gender studies and intersectionality, post-colonialism, geopolitics, and game studies. This book looks at who develops, localizes, and consumes games, problematizing play as a diverse and contested transnational domain.


2020 ◽  
Author(s):  
Anne-Marie Schleiner

Transnational Play approaches gameplay as a set of practices and a global industry that includes diverse participation from players and developers located within the global South, in nations outside of the First World. Players experience play in game cafes, through casual games for regional and global causes like environmentalism, through piracy and cheats, via cultural localization, on their mobile phones, and through urban playful art in Latin America. This book offers a reorientation of perspective on the global developers who make games, as well as the players who consume games, while still acknowledging geographically distributed socioeconomic, racial, gender, and other inequities. Over the course of the inquiry, which includes a chapter dedicated to the cartography of the mobile augmented reality game Pokémon Go, the author develops a theoretical line of argument critically informed by gender studies and intersectionality, postcolonialism, geopolitics, and game studies, problematizing play as a diverse and contested transnational domain.


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