guessing games
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Author(s):  
Melisa Cahnmann-Taylor ◽  
Kathleen R. McGovern
Keyword(s):  

Intersections ◽  
2021 ◽  
Vol 7 (2) ◽  
pp. 32-48
Author(s):  
Lieke van der Veer

In the wake of mass-migrations of refugees seeking safety and stability in Europe, this contribution studies emerging grassroots organizations that support refugee status holders in Rotterdam, the Netherlands. The municipality expects these organizations to adhere to the European trend to incorporate immigrant integration priorities in interventions that apply to all residents. The article discusses the paradox of how bureaucratic classifications regarding preferred target groups cast certain grassroots responses as fringe-activities that are less legible bureaucratically. Based on a year of ethnographic fieldwork, this article shows how this lessened legibility translates into profound insecurities for grassroots organizers. The article discusses how these insecurities, in combination with the uncertainty grassroots organizers feel regarding their employability, motivate them to play guessing games and to give in to municipal preferences to boost their eligibility for funding. It argues that this process of giving in to municipal preferences should be understood as an attempt to render their endeavors legible, reduce precariousness, secure a livelihood, and turn affective labor into a life-sustaining practice. In so doing, this contribution evokes the story of a particular grassroots organizer—a woman of color with a forced migration background.


2021 ◽  
Author(s):  
Alessandro Suglia ◽  
Yonatan Bisk ◽  
Ioannis Konstas ◽  
Antonio Vergari ◽  
Emanuele Bastianelli ◽  
...  

2020 ◽  
Vol 3 (1) ◽  
pp. 34
Author(s):  
Tri Wahyuningsih ◽  
Ratna Wahyu Pusari ◽  
Singgih Adhi Prasetyo

In thematic learning the learning independence of students is still lacking and has not optimized the ability to think creatively to improve their creativity due to a lack of confidence so that they have not achieved maximum learning outcomes. Efforts to improve using the Team Games Tournament model are aided by guessing games. The method used in this study is quantitative research. This research is a pre-experimental design with one group pretest-posttest design. The research subjects were fifth grade students of Wonosoco Kudus Elementary School with a total of 20 students. The results of the study showed that learning using the Team Games Tournament model helped the Guess the Motion game to improve the creativity of class V children viewed from the pretest average of 60.55 and the posttest average of 83.35. This is evidenced by the t test of tcount (15,630)> t table (1,684) then H0 is rejected and Ha is accepted. So the conclusion is effective using the Team Games Tournament (TGT) model with the help of Guess the Motion game to Improve Children's Creativity in Thematic Learning.


2020 ◽  
Author(s):  
Alessandro Suglia ◽  
Antonio Vergari ◽  
Ioannis Konstas ◽  
Yonatan Bisk ◽  
Emanuele Bastianelli ◽  
...  

2020 ◽  
Vol 79 ◽  
pp. 01011
Author(s):  
L.A. Muraveva

This article discusses the process of active implementation of online learning modes based on digital technologies. Currently available theoretical postulates and recommended procedures of learning activities have been verified in practice during the course in History in Financial University under the Government of the Russian Federation. On this basis, certain experience of seminar classes has been accumulated (online conversations, discussions, presentations, webinars), this article is devoted to its analysis and generalization. The author has concluded that digital technologies diversify the classes and possess numerous tools to enhance motivation of students. The obtained results make it possible to state that application of several methods has been activated, such as brainstorming, mind games, metal mapping, interactive enquiries, testing and guessing games using learning platforms, for instance: Kahoot. Meanwhile, well balanced combination of the existing conventional learning modes and modern digital technologies makes it possible to provide even greater effect and result.


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