scholarly journals KEEFEKTIFAN MODEL TGT BERBANTU PERMAINAN TEBAK GERAK UNTUK MENINGKATKAN KREATIVITAS PADA PEMBELAJARAN TEMATIK

2020 ◽  
Vol 3 (1) ◽  
pp. 34
Author(s):  
Tri Wahyuningsih ◽  
Ratna Wahyu Pusari ◽  
Singgih Adhi Prasetyo

In thematic learning the learning independence of students is still lacking and has not optimized the ability to think creatively to improve their creativity due to a lack of confidence so that they have not achieved maximum learning outcomes. Efforts to improve using the Team Games Tournament model are aided by guessing games. The method used in this study is quantitative research. This research is a pre-experimental design with one group pretest-posttest design. The research subjects were fifth grade students of Wonosoco Kudus Elementary School with a total of 20 students. The results of the study showed that learning using the Team Games Tournament model helped the Guess the Motion game to improve the creativity of class V children viewed from the pretest average of 60.55 and the posttest average of 83.35. This is evidenced by the t test of tcount (15,630)> t table (1,684) then H0 is rejected and Ha is accepted. So the conclusion is effective using the Team Games Tournament (TGT) model with the help of Guess the Motion game to Improve Children's Creativity in Thematic Learning.

2019 ◽  
Vol 2 (1) ◽  
pp. 41-47
Author(s):  
Syarifah Nur Fajrin

Penelitian ini bertujuan untuk mengetahui pengaruh multimedia pembelajaran terhadap hasil belajar IPSsiswa kelas V SD Negeri 34 Libureng Kecamatan Tondong Tallasa Kabupaten Pangkep. Penelitian inimenggunakan penelitian kuantitatif dengan jenis penelitian ini ialah penelitian pra-eksperimen (praeksprimendesign).Desain penelitian ini menggunakan The One Group Pretest Posttest. Adapunpopulasipenelitian ini adalah semua siswaI - VI SD Negeri 34 Libureng kecamatan tondong tallasa kapupatenpangkep. Sampel dalam penelitian diambil dengan menggunakan teknik sampling Non Probabily Samplingyang meliputi Sampling Purposve. Sampel yang digunakan dalam penelitian ini yaitu kelas Vdengan jumlahpopulasi sebanyak 14 siswa SD Negeri 34 Libureng kecamatan tondong tallasa kapupaten pangkep,sebagai kelas eksperimen.Berdasarkan uji hipotesis yang telah dilakukan dapat disimpulkan bahwamultimedia pembelajaran berpengaruh terhadap hasil belajar IPS setelah diperoleh tHitung= 5,36 dan tTabel =2,16 maka diperoleh tHitung tTabel atau 5,36 2,16.Makadapat disimpuulkan bahwa hasil penelitian inimenunjukkan bahwa terdapat pengaruh dari penggunaan multimedia pembelajaran terhadap hasil belajarIPS siswa kelas V SD Negeri 34 Libureng Kecamatan Tondong Tallasa Kabupaten Pangkep. This study aims to study multimedia learning on social studies learning in the fifth grade students of 34 PublicElementary School 34 Libureng, Tondong Tallasa, Pangkep Regency. This study uses quantitative research with thistype of research is pre-experimental research (pre-experimental design). The design of this study uses The One GroupPretest Posttest. Everyone learns this is all students I - VI SD Negeri 34 Libureng, tondong tallasa sub-district, pangkepregency. Samples in the study were taken using the Non Probable Sampling sampling technique provided by PurposveSampling. The sample used in this study was class V with the number of participants as many as 14 students from 34Public Elementary School Libureng, Tondong Tallasa Pangkep, as the experimental class. Based on the hypothesis testthat has been done, it can conclude the multimedia learning obtained from social studies learning after obtaining t count= 5.36 and t table = 2.16, then t count t table or 5.36 2.16. Then it can be concluded that the results of this study areintended to use multimedia learning on the learning outcomes of the fifth grade students of 34 Public ElementarySchools in Tondong Tallasa, Pangkep Regency.


2019 ◽  
Vol 3 (2) ◽  
pp. 150
Author(s):  
Efinda Sari ◽  
Sumarno Sumarno ◽  
Anggun Dwi Setya Putri

The background of this research is thematic learning in class V still using learning media that contains images in the book package. The purpose of the study was to understand the use of three-dimensional media on students' analytical skills. This type of research is quantitative research in the form of Pre Experimental Design with the type of Pretest-Posttest One Group. The population of this study was fifth grade students who gathered 27 students. Data collection uses test, observation, and documentation methods. The results of the assessment of students' thinking analysis before and after being given permission to use three-dimensional media need to be improved. Based on the results of the t-test know tcount 21.415> t table 1.706. The media conclusions are three positive and significant dimensions of students' analytical thinking abilities.


2021 ◽  
Vol 5 (3) ◽  
Author(s):  
Joesfhinto Prasetio

Abstract: The background of this research is that there are several internal factors that influence learning outcomes, namely interest, interest is highly related to student learning outcomes with indicators of feeling happy, interested, accepting, and student involvement. This study has several objectives, namely to determine the interest in learning for fifth-grade students at SDN 30 Pekanbaru and SDN 188 Pekanbaru, and to find out the differences in mathematics learning interests of fifth-grade students at SDN 30 Pekanbaru and SDN 188 Pekanbaru. This type of research is descriptive quantitative research. The population in this study were all fifth-grade students of SDN 30 Pekanbaru and SDN 188 Pekanbaru. The sample used in this study was purposive sampling. The results of research interest in learning mathematics in class V SDN 30 Pekanbaru belong to the very interested category with a percentage of 78.49%, while the interest in learning mathematics in class V SDN 188 Pekanbaru is classified into the very interesting category with a percentage of 83.36% and there are differences in interest in learning mathematics between students in grade V SDN 30 Pekanbaru and SDN 188 Pekanbaru.


2018 ◽  
Vol 1 (2) ◽  
pp. 193-206
Author(s):  
Syamsul Alam Ramli

This study aims to implement a cooperative approach with the type of Team Games Tournament (TGT) model in SCIENCE learning in improving the learning outcomes of fifth grade students of Inpres Tidung Elementary School in Rappocini District, Makassar City. This research was carried out at SD Inpres Tidung, Rappocini Sub-District, Makassar City on September 5, 2011 until October 5, 2011. This study used a type of CAR (PTK) with the aim of knowing how to apply the Team Games Tournament (TGT) Cooperative Approach to SCIENCE learning in improving learning outcomes of fifth grade students of SD Inpres Tidung, Rappocini Subdistrict, Makassar City. The research target is children in class V in the academic year 2011/2012 odd semester as many as 34 children, totaling 11 boys and girls totaling 23 people. Data collection techniques through observation, documentation, and tests are analyzed through quantitative and qualitative techniques. The results show that there is an increase in children's learning outcomes in SCIENCE learning after getting learning through the Team Games Tournament (TGT) type. Learning activities in learning have increased in terms of cohesiveness in groups, asking questions during learning, children can solve problems encountered during learning, children can answer teacher's oral questions, children submit responses when learning takes place and are shown learning outcomes with test scores child.


Author(s):  
Triyati Triyati

<p><em>This study aims to improve the learning outcomes of fifth grade students of SD NEGERI 2 TLAHAB LOR in integrated thematic learning theme 9 using the Problem Based Learning (PBL) learning model. Integrated thematic learning is learning that uses theme in learning activities by combining several lesson content in each lesson. The hope of integrated thematic learning is that students can gain hands-on experience to be able to find their own various knowledge learned. So that learning is more meaningful. This research is a classroom action research conducted in two cycles. The research subjects were 26 students of class V. Data collection techniques used observation and learning outcomes tests. The results showed that the learning outcomes of the pre-action obtained the percentage of completeness 23.08% or 6 students who met the KKM with an average value of 47.16. In the first cycle of learning outcomes, the percentage of completeness was 34.62% or 9 students who met the KKM with an average score of 55.26. Cycle II learning outcomes obtained the percentage of completeness 57.69% or 15 students who meet the KKM with an average value of 66.88.</em></p>


Author(s):  
Peni Setyorini ◽  
Nurhasanah Nurhasanah ◽  
Kartika Chrysti Suryandari

<em>Thematic learning is divided into themes that combine several subjects of learning. The ability to think creatively should be formed from an early age to meet the golden generation of 2045. The purpose of this study was to analyze the ability to think creatively in the application of thematic learning in class V students of SD Negeri 1 Panjer in 2018/2019 academic year. This study used descriptive qualitative method. The research subjects were the fifth grade students of SD Negeri 1 Panjer namely 19 male students and 8 female students. Data obtained from questionnaires, interviews, and observations. The results of the analysis of the creative thinking abilities of fifth grade students of SD Negeri 1 Panjer are categorized quite good, but it needs improvement in several aspects to achieve the golden generation in 2045. Aspects that need to be improved include aspects of flexible thinking, original thinking, and detailing.</em>


2020 ◽  
Vol 1 (1) ◽  
pp. 36-43
Author(s):  
Frandika Fajar Juliarto ◽  
Ika Oktavianti ◽  
Imaniar Purbasari

This study aims to describe the application of the traditional utangklek game and examine the improvement of student learning outcomes on the theme of 5 sub-themes of ecosystem balance class V SDN Widorokandang. Classroom action research was conducted in class V SDN Widorokandang Pati with 20 students as research subjects. This research consists of two cycles and each cycle consists of 4 stages, namely planning, implementation, observation, and reflection. The independent variable in this study is utangklek media. While the dependent variable is learning outcomes. The research instrument consisted of tests, observations, interviews, and documentation. The analysis used is qualitative analysis and quantitative analysis. The results showed there was an increase in completeness of the learning outcomes aspects of students' knowledge of social studies in the first cycle by 60% and the second cycle by 80%. The completeness of learning outcomes for Indonesian content in cycle I was 65% and cycle II was 80%. Learning outcomes aspects of social studies students' skills in the first cycle by 65% in good qualifications increased in the second cycle by 80% in good qualifications. The completeness of learning outcomes of Indonesian content in the aspect of skills in the first cycle by 55% in the qualifications is good enough to 80% in the good qualifications. It proves that the application of the traditional utangklek game can improve the learning outcomes of fifth grade students at SDN Widorokandang.


2021 ◽  
Vol 6 (2) ◽  
pp. 286-295
Author(s):  
Indah Wijayanti ◽  
Rahmat Rais ◽  
Mira Azizah

The purpose of this study was to determine the effectiveness of the Problem Based Learning model with diorama media on the science learning outcomes of class V SDN 02 Pesucen Pemalang. This type of research is a quantitative experiment. This research is a Pre-Experimental Design with the form of experimental design used is the One-Group Pretest-Posttest Design. The research subjects were grade V students of SDN 02 Pesucen Pemalang in the academic year 2020/2021. The research sample was taken by using nonprobability sampling technique. Data collection techniques using tests, documentation, interviews, questionnaires and questionnaires. The results of the research carried out in class V SDN 02 Pesucen showed that there was a difference in the average acquisition of posttest and pretest scores, namely the pretest results of 58.645 while the posttest results were 82.968, this shows that the Problem Based Learning model with diorama media is effective for improving science learning outcomes. students. Based on the analysis of the hypothesis using the t-test, obtained tcount> ttable, namely 10.550> 2.042, so Ho is rejected and Ha is accepted. So the conclusion is that the problem based learning model assisted by diorama media is effective on the science learning outcomes of fifth grade students of SD Negeri 02 Pesucen.


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Sri Apnita Indra

This research is motivated by the low mathematical understanding ability of students who are still low. This research was conducted on fifth grade students of State Primary School 003 Pulau Kopung, Sintajo District, Kuantan Singingi Regency. This study aims to improve the results of understanding of students' mathematics learning outcomes through the Realistic Mathematic Education (RME) approach. From the data analysis of student learning outcomes before and after the Realistic Mathematic Education approach was applied, students who completed only 10 people or 43.47% with incomplete categories. After the first cycle, students who completed increased to 16 or 69.56% with incomplete categories. For the second cycle, the number of students who completed as many as 20 people or equal to 89.95% with complete categories. From the results of this study it can be concluded that the application of the Realistic Mathematic Education approach can improve the understanding of the concept of dividing students into mathematics subjects in class V of Public Primary School 003 Pulau Kopung, Sintajo Raya District, Kuantan Singingi Regency.


2021 ◽  
Vol 7 (2) ◽  
pp. 121-127
Author(s):  
Riska Febriani

As an educational institution that implements the 2013 curriculum, the school will directly apply the appropriate assessment, namely the Authentic assessment. The purpose of this study was to determine the implementation of Authentic Assessment on thematic subjects at the fifth grade of SDN 003 Sungai Salak, Tempuling District, this study used descriptive quantitative research methods.  The result of the data analysis concluded that the implementation of authentic assessment in thematic learning in Class V SDN 003 Sungai Salak, Tempuling District was categorically as good.


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