digital museum
Recently Published Documents


TOTAL DOCUMENTS

221
(FIVE YEARS 69)

H-INDEX

10
(FIVE YEARS 2)

2021 ◽  
pp. 120633122110665
Author(s):  
Elisabeth Punzi

Sites of oppression might be remembered in ways that contribute to dialogues about human rights and justice, exemplified by Sites of Conscience. Oppression was commonplace in former psychiatric institutions, yet such institutions are often subject to strategic forgetting and transformed into business parks, hotels, or residential areas. This article concerns Långbro Hospital, a digital museum presenting the former psychiatric institution Långbro, Sweden, now transformed into a residential area. I discuss how the former institution becomes a digital nonplace in which patients tend to be objectified or excluded, and the park and the buildings in which oppression occurred are reduced to representing beauty and functionality. I relate the analysis to digital Sites of Conscience such as British Museum of Colonialism and Pennhurst Memorial and Preservation Alliance and, thereby, show that thoughtful digitization might recognize prior as well as current injustice and oppression and contribute to change.


2021 ◽  
Vol 2021 ◽  
pp. 1-13
Author(s):  
Bin Wang

Today, as the soft power of culture is becoming more and more important, it is very important to pay attention to the learning and dissemination of culture. As the carrier of this process, the use of advanced technology to improve the museum is of great significance. This paper studies the digital design of smart museum based on artificial intelligence in order to explore the application of smart museum in artificial intelligence, analyze the spatial design of smart museum by using digital technology, explore a feasible method to give full play to the function of smart museum, and put forward some suggestions on the spatial design of smart museum. The design of the smart museum is no longer restricted by time and space and uses digital technology to double use virtual things and dynamic space. Through the detailed analysis of the application of artificial intelligence and digitization in the spatial design of the smart museum, combined with the information decision tree algorithm and data heterogeneous network algorithm, this study constructs the model of the information processing architecture of smart museum and the requirements of digital museum and makes a decision-making analysis of the comparison results of existing data. It includes the digital design of smart museum display technology, display effect, and other display-related contents. Analyzing the impact of smart museum on the object can provide data support for the feasibility of digital space design of smart museum based on artificial intelligence. The results of regression data processing show that the spatial visual sense of digital design wisdom museum is very strong, reaching the level of 5.0, and the picture aesthetic effect is up to 4.8.


2021 ◽  
Vol 13 ◽  
pp. 82-86
Author(s):  
Jiachen Zhang

China’s intangible cultural heritage shadow puppet shows its more than two thousand years’ history. In today’s era full of luminous screens, few lights are still projected on the shadow puppets. The shadow puppets only exist in the hands of some old craftsmen. Few young generations take over and inherit the skills and knowledge of the old craftsmen, resulting in the shadow puppets gradually disappear in people’s sights. Besides, few people pay attention to the development and charm of traditional folk art shadow puppets. In this paper, the case analysis method is used to summarize the current situation and development trend of the digital museum in the display and navigation, the analysis of the advantages of the application, and the design principles and design methods of the digital museum user interface. It summarizes and analyzes excellent digital museum design cases at home and abroad, and sorts out and summarizes the design principles of digital museums and the specific methods of user interface design. Digital museums are in line with the development of the times. Since the exposure rate of cultural and creative products has increased in recent years, the number of visits and discussions of museums has increased frequently, which has promoted the brand image of digital museums. Digital museum website designs the improvement of cultural and creative product development, the number of people facing the increase. the digital museum is also being improved. Therefore, the construction of an online digital museum for Tangshan Shadow Play Museum is a project to promote the development of shadow puppet culture. With the vigorous development of computer technology, more and more people use digital products, so Tangshan Digital Museum is operational feasibility. It is of great significance for spreading traditional culture.


2021 ◽  
Author(s):  
Gabriella Giannachi

This chapter explores the space of the digital museum, by which I refer to the space generated by digital art and the hybrid space produced in the experience of encountering collections through technology. I will showcase a number of artworks and digital platforms showing that digital museums spaces tend to be augmented, performative and relational, operating as microscopes, by bringing visitors closer or even inside artworks, and/or as telescopes, making it possible for visitors to experience remote artworks or heritage sites. These new spaces, I will explain, form deep spaces that can be encountered both inside and outside the museum, constantly renegotiating the visitor’s continuous repositioning of their own presence across different temporalities and spatial configurations.


Transilvania ◽  
2021 ◽  
pp. 43-54
Author(s):  
Andrei Terian ◽  
Teona Farmatu ◽  
Cosmin Borza ◽  
Dragoș Varga ◽  
Alex Văsieș ◽  
...  

This article puts forward a quantitative account of the subgenres of the Romanian novel during the 1933-1947 period. It shows the massive domination of the social novel and the Bildungsroman and analyzes the dynamics of genre and popular literature – adventure novels, detective fiction, SF, etc. – within the first period of massive literary production in Romanian literature. The article is the result of the MDRR (Muzeul Digital al Romanului Românesc – The Digital Museum of the Romanian Novel) projects, set out to archive the Romanian production of novels from 1845 (the year of the publication of the – arguably – first Romanian novel) to 1947, right before the establishment of the communist regime. The first part is a quantitative analysis of the novels according to DCRR (Dicționarul cronologic al romanului românesc – The Chronological Dictionary of the Romanian Novel). The second part analyzes the “dynamics of popular subgenres,” meaning adventure novels, policiers, SF novels, and children’s literature. The third part envisions “the social novel” as a predilect genre of the interwar period, the fourth occasions a reading of the “historical novel,” while the last two sections describe the evolution of sentimental and psychological novels.


Transilvania ◽  
2021 ◽  
pp. 35-42
Author(s):  
David Morariu ◽  
Ana-Maria Stoica ◽  
Teona Farmatu ◽  
Radu Vancu ◽  
Dragoș Varga

This article studies the production of the Romanian novel published between 1933 and 1947 by deploying instruments of quantitative analysis. More precisely, based on the corpus resulted from the project The Digital Museum of the Romanian Novel: 1933-1947 (more than 700 digitized novels), our analysis focuses on the canonical writers and their “rivals”, the authors and their novels bypassed by the literary canon, the geographical networks of production and the origin of the authors. The relevance of such a study lies not only in recording the evolution of the Romanian production centers, but also in mapping the formula, the mechanisms and, taking into account the article that analyzes the period 1901-1932, the process of canonization of the Romanian novel published in the first half of the 20th century.


Author(s):  
Y. Tong ◽  
Y. Ma

Abstract. In the post-epidemic era, with the development of digital information technology, there is an extremely urgent need for the construction of digital museums in the field of cultural and museums. However, there is no unified consensus on the concept, function and form of digital museums at home and abroad. The author believes that digital museums are a special form of traditional physical museums and should give full play to digital features and advantages to meet the needs of online and offline integration. This paper is oriented to the practical problems that exist in the realization of the basic functions of traditional physical museums based on collection, management, storage, research, exhibition, education and popularization, and public services. By collating the current standards of digital museums, analyzing the new forms of digital museums domestically and abroad, clarifying the mission of digital museums, proposing the construction and development of digital museums around “human experience”, exploring the standards of digital museum construction, and promoting the industry consensus and standardized management of digital museum construction.


Sign in / Sign up

Export Citation Format

Share Document