Developing a Learning Culture through Gaming
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In this chapter, we expand upon Seymour Papert’s notion of “learning culture”. Specifically, we describe how the traditional expert-novice relationship between parents and children has changed over the last decade with children taking the role of an expert when it comes to technology. We propose that successful participation in 21st century for children starts with collaborative intergenerational experiences at home around technology, and video gaming in particular is a promising context for parents and children to work as partners and develop the dispositions that can be “transfer” to other contexts (e.g. workplace).
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2018 ◽
Vol 47
(3)
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pp. 447-470
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2019 ◽
Vol 6
(1)
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pp. 83
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2020 ◽
Vol 3
(9)
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pp. 181-185