International Journal of Design
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Published By Universitas Komputer Indonesia

2807-7210

2021 ◽  
Vol 1 (1) ◽  
pp. 1-6
Author(s):  
A Harapan ◽  
◽  
D Indriani ◽  
N F Rizkiya ◽  
R M Azbi

Artificial intelligence is one of the methods in elaborating design, especially on architectural design. This method has been adapted to many designs, such as building complex, massing models. This study aims to determine the influence of artificial intelligence in forming complex conceptual designs in architecture. We used a case study method by examining documents or journals related to research to conduct this research. The results show that more than 50% of artificial intelligence helps architects make conceptual designs. This is due to artificial intelligence's ability to analyze data and turn it into a draft plan. Then, it will be analyzed by the architect will so that they can make the final plan. However, there is still a bad influence that allows an architect to be replaced by automation. Therefore, that means artificial intelligence must be used with great responsibility.


2021 ◽  
Vol 1 (1) ◽  
pp. 27-36
Author(s):  
Karina Aprilia ◽  
W Wantoro

Violence in animals, especially dogs, is increasing every day. The lack of education and knowledge about loving dogs is also less given to the wider community. For dog owners will understand more about how to interact and treat dogs, but for those who do not have or get used to the existence of dogs it will be very difficult to love dogs. With the rapid development of age and technology, violence against animals, especially dogs, is becoming increasingly visible by uploading to social media for the purpose of having fun. The rise in violence against animals has led the rest of the world to denounce by making laws that ensnare perpetrators. In reality the community itself does not care about this troubling behavior and ignores the current law. Providing education about dogs can be done early so that when growing up the child does not hurt and love the dog. Therefore, this design was created with the aim of providing information to the public on how to interact and love dogs for children. Giving an education to the child can go through a pleasant thing so as not to feel burdened. Educating through an illustration book will make it easier for the child to learn, this can be done when the child will go to sleep, because the information will be absorbed faster and remembered longer when given at night.


2021 ◽  
Vol 1 (1) ◽  
pp. 43-56
Author(s):  
Tessa Eka Darmayanti ◽  
Azizi Bahauddin

A narrative involves the process of telling all experiences related to culture and can form a new understanding of the object of research, so that a narrative affects the way people perceive historical buildings. The article focuses on narrating the historical building in Chinatown Peranakan houses in Chinatown, Lasem, intending to provide an overview of cultural acculturation, as well as the problems that occur in the Peranakan houses. This qualitative study is based on researcher’s experiences and exploratiory literature. Interview has been made and visual documentation has been taken during repeatedly observation start form December 2017 until December 2019. The discussion findings show that the Peranakan houses in Lasem have richness in cultural influence, such as Chinese, Javanese, and European, but unfortunately need serious attention from the owner, the surrounding community as well as the government. The houses are experienced being abandoned, destroyed, used on but suffer from over-decoration and are unfortunate in the event of exploitation. Thus the implementation of preservation and conservation properly should be carried out to avoid the shortage or even loss the identity.


2021 ◽  
Vol 1 (1) ◽  
pp. 7-16
Author(s):  
Akram Zwain ◽  
◽  
Azizi Bahauddin

In George Town Heritage City, there is a perception that the styles of the shophouses were influenced by the western and eastern cultures but how far regarding the definition and origin of the name “shophouses†and significance of the interior architectural identity design are yet to receive in-depth research in Malaysia. Therefore, this paper appraises the definition of shophouses in the region with an emphasis on the significance of the interior architectural identity design. This has become necessary because the shophouse is one of the key components that enhanced the city to be enlisted in the UNESCO World Heritage list in 2008. To achieve the main aim, observation, case studies, and secondary sources were combined in the study. Findings show that the significance of the interior architectural identity design regarding the definition of shophouses has been silent in the literature and was addressed as part of the paper’s implications. Also, the emerged findings will be relevant to stakeholders because the definition revealed the significance of interior architectural identity design as one of the architectural components that influence and govern shophouses design.


2021 ◽  
Vol 1 (1) ◽  
pp. 17-26
Author(s):  
D Dewiyanti ◽  
◽  
A M Puspasari ◽  
F S A Kamil ◽  
B K Ningtyas

The attractive appearance of the system applications on the Android phone is quite important. There is an initial premise that the "Imaji Library" application that the Selasar Imaji Library owns is less attractive to users because it is not attractive. This study aims to explore an attractive appearance based on studies that are filtered to application users. Through Research and Development (R&D) activities, by 1) capturing questionnaire results from users to find out what is less attractive from the application display; 2) study of the search for the preferred visual appearance; 3) designing applications; and 4) application testing to librarians. The results of the exploration activities are in the form of (1) a new prototype design of the "Imaji Library" application display, (2) the development of application features in terms of procurement, processing, tracking, and member and circulation management activities. The implication of this research is helpful for librarians' convenience in managing libraries.


2021 ◽  
Vol 1 (1) ◽  
pp. 37-42
Author(s):  
L Warlina ◽  
◽  
M Yusuf ◽  
S S Ramadhani ◽  
G I Ohoitimur

This research aims to plan a food center area to control street vendors in the Bandung city square. The method used in this research was a descriptive qualitative method by describing the research object that was examined. The developer's method was assisted by Geographic Information System (GIS) in applying the map of the research object's area. The results of this study are the planning design of the food center areas. A designed place for buying and selling activities between street vendors and buyers can be better organized. The proposed design can accommodate street vendors and prevent problems such as traffic jams and obstacles for pedestrians. Moreover, it is expected that the accommodation made for street vendors can provide space for selling activities and be one of the food centers in Bandung.


2021 ◽  
Vol 1 (1) ◽  
pp. 57-64
Author(s):  
I Tarmawan ◽  
◽  
W L Fauzi ◽  
D Mardiana ◽  
W Widianti

This study aims to analyze the effect of furniture design on children's motivation and interest in learning. The type of research method was comparative descriptive, where fact-finding was conducted, as well as cause and effect relationships, are sought. The subjects of this study were 10 kindergarten schools in Coblong, Bandung. Random sampling was also conducted with a sample size of 50 students. The research analysis used statistics to determine whether there is an influence of predetermined variables, and the research instrument used was a questionnaire for these variables. This study discusses several variables, which are the indicators of assessment to determine the relationship between furniture design and interest in learning, including two variables, namely furniture design (X) and interest, and children's learning motivation (Y). Furniture design variables include color combinations, imaginative furniture, and product quality. Meanwhile, the variables of interest and motivation to learn include children's attitudes in learning activities, persistence in learning, children's learning interests, and children's independence in doing assignments. The variables that we analyzed are the furniture design variable. This variable is intended to find out the influence of the shape of the furniture product and the interest variable. Children's learning motivation is intended to find out how the response or the final result of the product's influence on interest and motivation of children learning.


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