M‐learning adapted to the ARCS model of motivation and applied to a kinematics course

Author(s):  
Luis A. Laurens Arredondo ◽  
Hugo Valdés Riquelme
Keyword(s):  

Libri ◽  
2020 ◽  
Vol 70 (3) ◽  
pp. 213-225 ◽  
Author(s):  
Naicheng Chang ◽  
Zhiqiang Wang ◽  
Sheila Hsuanyu Hsu

AbstractThis study proposes an innovative blended flipped and online mode for PBL-flipped and PBL-online study, a PBL-blended format of instruction. The study determines whether different pedagogical strategies – PBL-flipped, PBL-online and PBL-blended – influence the validation results for the ARCS model and the PBL learning outcomes. The study population consists of 116 students who use the general education Information and Literacy Ethics digital materials for higher education produced by the Ministry of Education in Taiwan. The quantitative and qualitative results demonstrate that the paths in the ARCS model are all statistically significant for the three methods of instruction and there are no significant differences among the three methods of instruction in terms of class participation and learning scores. However, there is a very noticeable improvement in the PBL learning process in the aspects of reliable leadership and group collaboration learning in blended groups. Self-directed learning is also enhanced and negative learning attitudes are significantly reduced in blended groups. The study demonstrates that the proposed PBL-blended teaching mode is a more efficient and effective way of promoting PBL learning in information literacy courses.



2020 ◽  
Vol 2 (7) ◽  
pp. 01-12
Author(s):  
Chitra Suparmaniam ◽  
Maizatul Hayati Mohamad Yatim

The article discusses a study to measure the effectiveness of Indian Folklore Animation among Year Five SJK(T) pupils in the Kulim district. The study uses qualitative data for exploring twelve principles of animation and quantitative data for the research methodology approach. For qualitative data, ten animators were selected to analyse the twelve principles of animation in three series of selected Indian Folklore Animation using an animation principles checklist. For quantitative data, a pre-test post-test experimental design was used to measure the effectiveness of Indian Folklore Animation using a questionnaire. The questionnaire consists of four scales of Keller’s ARCS Model of Motivation. A total of 108 pupils from three schools was selected as respondents and were assigned into two groups (treatment and control group) consisted of 54 pupils each. Data collected were analysed using descriptive and inference statistics to answer the listed research objectives. Findings show that there are significant differences in mean scores for pre-test and post-test to show that the Indian Folklore gave motivational effects to the pupils. This implies that Indian Folklore Animation could be developed for Indian Folklore appreciations and for fostering good moral values through animation.





Author(s):  
Athanasis Karoulis

The study of the motivational factor in educational games (aka EduGames) has been limited up to now. A former study (Karoulis, 2004) discussed some aspects and proposed the adherence to the ARCS model of motivation proposed by Keller (Keller, 1983; Keller, 1998), which describes the motivation of any educational piece according to four factors: attention, relevance, confidence, and satisfaction. Present study attempts to summarize the attributes of any EduGame, as they are encountered in the relative literature (including representations) and to match every one of those attributes to one (or more) of the ARCS-factors of motivation. The benefit of this approach is a better understanding of the motivational nature of every attribute of every EduGame and an obvious extension is the evolvement of a set of design guidelines for designers of EduGames and educational software in general.



Author(s):  
J. Michael Spector ◽  
Seung Won Park
Keyword(s):  


2018 ◽  
Vol 11 (3) ◽  
pp. 449-462 ◽  
Author(s):  
Zahra Zohoorian ◽  
◽  
Nader Matin Sadr ◽  
Fatemeh Shamabadi ◽  
◽  
...  


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