International Journal of Modern Education
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Published By Global Academic Excellence (M) Sdn Bhd

2637-0905

2021 ◽  
Vol 3 (11) ◽  
pp. 24-41
Author(s):  
Intan Nur Syuhada Hamzah ◽  
Zamri Mahamod ◽  
Ugartini Magesvaran ◽  
Irma Mahad ◽  
Nurul Azira Sapian

The implementation of Teaching and Learning from Home (PdPr) has been introduced by the Ministry of Education Malaysia (MOE) as an alternative to the new norms of learning and an approach implemented to replace the conventional face-to-face education system. This study aimed to identify the impact of the PdPr implementation on Malay language teachers during the period of the Movement Control Order (MCO). The impact was divided into three main constructs namely emotional, attitude and health. A qualitative survey was conducted involving 8 Malay language teachers. These teachers were both novice and experienced teachers from primary and secondary schools. The research instrument used was an interview. Interview data were analyzed thematically according to the questions provided. The results of the study found that the implementation of PdPr had the highest negative impact on teachers' attitudes followed by emotions and health levels. The main problems that led to the change in teacher attitudes were the difficulty of establishing two-way communication during the T&L, students not submitting assignments, and parental attitudes. The emotional stress aspect of teachers during PdPr was found to be due to the Ministry's ever-changing instructions while the health aspect was due to stress and depression due to the workload during the PdPr. It was also proposed that further studies be conducted on the initiatives to overcome the problems of Malay language teachers during the implementation of PdPr.


2021 ◽  
Vol 3 (11) ◽  
pp. 58-67
Author(s):  
Wirawani Kamarulzaman ◽  
Cheng Keat Oo ◽  
Khairul Hamimah Mohd Jodi ◽  
Raziana Che Aziz ◽  
Rosinah Mahmood

According to Malaysian National Philosophy, one of the main goals of education is to help students become well-rounded persons who can think critically. Being aware of how well teachers can impart knowledge and skills is vital because they are the most influential players in the educational process. In other words, the aim of this study is to see if there are any disparities in thinking abilities between male and female professors. 266 primary school teachers in Selangor completed the Teaching Skills Inventory, and the results showed that teachers use executive thinking skills. In spite of the fact that men teachers outperformed female teachers in all of Sternberg's proposed thinking types, a t-test shows that male teachers preferred executive thinking skills. The study's findings were followed up with several recommendations for further investigation.


2021 ◽  
Vol 3 (11) ◽  
pp. 01-23
Author(s):  
Shella Devi Govindarajan ◽  
Swee Choo Goh

This study aims to examine the effect of cooperative learning instructional methods (STAD) and conventional learning instructional methods on achievement and attitudes in the subject of Mathematics in Primary Schools. The objective of this study is to detect an instructional method of learning that can improve the achievement and attitudes of students since primary school in the subject of Mathematics. This study applies a time series quasi-experimental design. The research instruments used were pre-test, test 1, test 2, post-test, attitude questionnaires 1,2, and 3, and interview. The data analysis approach was evaluated using a one-way ANOVA to determine the differences between the experimental and control groups. The study findings for pre-test achievement for the cooperative group (n=40) were M = 38.20 (SD = 8.321), test 1 was M = 44.75 (SD = 8.20), test 2 was M = 55.28 (SD = 7.03), and post-test was M = 66.53 (SD = 9.48) while the mean conventional group (n=40) for pre-test was M = 42.20 (SD = 10.80) 1 min test M = 41.75 (SD = 10.07), 2 min test M = 41.78 (SD = 8.78) and post-test mean M = 43.33 (SD = 9.74). The findings of the questionnaire were questionnaire 1 M = 43.10 (SD = 9.17), questionnaire 2 M = 56.05 (SD = 3.47), and questionnaire 3 was M = 63.70 (SD = 3.79) for the treatment group while the control group was the questionnaire 1 M = 40.33 (SD = 10.63), questionnaire 2 M = 45.44 (SD = 8.63) and questionnaire 3 mean value M = 48.71 (SD = 7.66). Findings of the study through interviews also showed that there were significant differences in favor of the cooperative group in student achievement and student attitudes. The results showed that students in cooperative learning classes outperformed conventional learning students.


2021 ◽  
Vol 3 (11) ◽  
pp. 43-57
Author(s):  
Siaw San Loh ◽  
Jenny Tze Kie Yap ◽  
Sheau Ping Wee

Language is closely associated with culture as the carrier and also the main presentation of the culture. People use language to create culture, while culture enriches the expression of language. Thus, language is inseparable from culture, at the same time the spreading of culture depends on the language. In this quantitative research, 70 students and 5 lecturers from the UiTM Sarawak campus were chosen to participate in a questionnaire survey based on the Daily Conversation Mandarin Language 1 serving as the research text. The objective of this study is to investigate the current situation of Mandarin teaching and learning in UiTM, and to provide suggestions for the teaching of Chinese culture in the curriculum, thus enhancing the quality and efficiency of teaching Mandarin as a foreign language.


2021 ◽  
Vol 3 (10) ◽  
pp. 111-119
Author(s):  
Aini Wizana Ismail ◽  
Kamal Ab Hamid ◽  
Shahrizal Badlishah

The government is very concerned about issues related to schooling because the results of education today will shape our generation in the future. In this regard, the government takes seriously the aspect of national education and implements various initiatives to improve the effectiveness and excellence of schools through one of the aspects contained in the strategic thrust of the Malaysian Education Development Plan (PPPM) 2013-2025 which is focused on the quality of student academic achievement as the main agenda of education reform. Therefore, in an effort to improve and enhance work performance among teachers, there are related issues that need to be emphasized. Teacher job performance gaps are examined and given emphasis from the aspect of job satisfaction, Therefore, this study aims to identify the relationship between job satisfaction factors and teacher job performance. The population of this study consisted of teachers at Sekolah Menengah Kebangsaan (SMK) in the education sector in the northern region, Peninsular Malaysia. However, for this study, the focus is given to the two locations of the states involved, are Perlis and Kedah. This location was chosen because the schools involved in this study are under one education system that implements the same policies and policies and the implementation of curricular and co-curricular activities is also the same. In fact, the schools involved in this study also received allocations and financial assistance in almost the same amount for the whole country (Ministry of National Education, MOE). For research purposes, this study used the questionnaire distribution method. While the process to analyze the data is using Statistical Packages for Social Science (SPSS) Version 24. The results of the analysis found that job satisfaction has a significant positive relationship with teacher work performance.


2021 ◽  
Vol 3 (10) ◽  
pp. 94-110
Author(s):  
Murugesu Supermaniam ◽  
Rozniza Zaharudin

This research was carried out to investigate the efficacy of the creative game-based mobile learning application (P-KSSMPKPS) in addressing students with learning disabilities in the discipline topic. A total of 152 students from ten different schools in the South Kinta district in Perak, Malaysia, divided into experimental group and control groups were used: (1) traditional teaching methods, (2) as the best instructional case we could implement, teaching with a mobile game-based learning application (P-KSSMPKPS) who had participated in this survey. The study was conducted based on the mixed experimental design in which each respondent was given pre-test, treatment, and post-test. The mobile application developed is a treatment method used due to its educational advantages that impact long-term memory. The development of this mobile application incorporates multimedia and visual elements that enable the attention of disadvantaged students to explore and follow the learning process through to the end of learning. This mobile application has been implemented and tested for its effectiveness on student achievement after learning for a fraction of mobile apps developed. As a result of this mobile application, it was found that student achievement improved and resolved further errors in the students. These results open a new performance enhancement using creative fraction (P-KSSMPKPS) game-based learning as remedial instruction to students with learning problems.


2021 ◽  
Vol 3 (10) ◽  
pp. 32-47
Author(s):  
Tatsuhiro Tamaki ◽  
Harumi Hashimoto ◽  
Atsushi Onishi ◽  
Yasuo Uchida

The Adoption of programming education has become a global trend. In Japan, the Japan Revitalization Strategy 2016, announced by the Headquarters for Japan's Economic Revitalization in 2016, set forth the aim of making programming education compulsory in primary and secondary education. The purpose of this is to cultivate basic logical thinking skills through programming education, as part of efforts to develop and secure human resources for sparking economic growth. On the other hand, it will likely be necessary to review previously existing programming education in ICT human resources development courses at various types of schools. In the programming education for beginners that we are implementing at a college of technology, there is a considerable percentage of students who feel they are not up to programming. Thus, this study proposes "bidirectional transcription learning" for beginner programmers as an educational method to help strengthen programming education. It focuses on the process of converting a natural language to a programming language in the final stage of unplugged to code writing. Based on experience, transcription learning is regarded as effective for mastering programming, but we have conducted a trial to further improve efficiency and deepen understanding, and here we provide an overview and report on our results.


2021 ◽  
Vol 3 (10) ◽  
pp. 19-31
Author(s):  
Marzni Mohamed Mokhtar ◽  
Marni Jamil ◽  
Evi Indriasari Mansor ◽  
Nurfadhlina Mohd Sharef ◽  
Mas Nida Md Khambari

To capture students’ interest during Malay Language learning and facilitation (PdPc), educators can consider the use of Virtual Reality technology (Virtual Reality) and the ThingLink application. The ThingLink application can be integrated with a VR device to bring a new experience to Malay Language educators as an initial step to create a virtual environment in the classroom. The 360-degree instructional video is an innovation that is developed and catered to the needs of eight themes covered in the Malay Language textbook. In fact, the educational video content has also been researched according to the Teacher's Daily Lesson Plan for use in the classroom. This study reviewed the acceptance level of 40 preservice teachers undertaking Bachelor of Education (Malay Language Education) at the Faculty of Education on the use of Virtual Reality and ThingLink application in the process of producing teaching innovation materials. The research instrument constructed is based on the Technology Acceptance Model (TAM). Overall, the findings of the study show that the use of Virtual Reality Technology and ThingLink application can facilitate future educators in the effective production of 360-degree instructional videos, and their ability to attract and retain the attention of students in the classroom.


2021 ◽  
Vol 3 (10) ◽  
pp. 48-61
Author(s):  
Zuraihah Ngadengon ◽  
Fatimah Rahmat ◽  
Nurul Shakirah Mohd Zawawi

Students that take the Web Design Technologies programming course think this course is difficult to learn because they need to master various programming languages which are Hypertext Markup Language (HTML), Cascading Style Sheets (CSS), JavaScript (JS), and jQuery. Therefore, in line with the development of technology, lecturers should change traditional methods to modern learning methods with the use of technology that is suitable to the millennial generation. This situation is also due to the COVID-19 pandemic phenomenon which requires lecturers to act creatively in using teaching aids that are able to assist students' self-learning using online methods and distance learning. Therefore, this study was conducted to study the use of Battle Web gamification that was built using the ADDIE model as a teaching aid for the Web Design Technologies course. Questionnaires with six constructs were distributed to get feedback with the involvement of 53 students. Data were collected and analyzed using SPSS software. Item reliability is implemented to ensure the quality of the questionnaire items and the data obtained. The results show that students give positive results related to the use of Battle Web in their Teaching and Learning (T&L) sessions. Battle Web impacts students' learning process in terms of motivation, attitude, and cognitive development because Battle Web has appropriate multimedia elements, clear instructions and the language used is easy to understand.


2021 ◽  
Vol 3 (10) ◽  
pp. 62-73
Author(s):  
Nurul Shakirah Mohd Zawawi ◽  
Puziahhaiza Pazui

This study was conducted quasi-experimentally to explore student’s perception and academic achievement on the workbook Let’s Play SAD using the game based learning method. A total of 56 students were sampled for the experimental group and another 58 students were sampled for the control group. Through teaching and learning System Analysis and Design (DFC3043) sessions, students in the experimental group were given the Let’s Play SAD workbook while the control group is otherwise. Data were obtained from the questionnaire form and achievement grade of the course’s marks at the end of the semester. The findings of the study showed that the performance of the students of the experimental group was better than that of the control group. In addition, the experimental group showed a high-level interpretation of mean scores in the questionnaire. Implications of the findings of this study suggest that a game-based approach as exercise should be used as one of the teaching and learning approaches to improve student achievement.


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