Research and implementation of digital 3D panoramic visual communication technology based on virtual reality

Author(s):  
Guangchao Zhang ◽  
Xinyue Kou
2019 ◽  
Vol 4 (2) ◽  
pp. 341-353
Author(s):  
Martin Morris ◽  
Paddy Molloy

Abstract Through the concept defined by David Bowie as the 'grey space in the middle', a theoretical space through which the meaning and worth of a piece of art is defined, this text looks at how Martin Morris and Paddy Molloy teach and develop processes towards drawing on the Illustration Animation BA (Hons) course, part of the Design School at Kingston School of Art (KSA), Kingston University. Their pedagogic process is examined through a set of six images made by three different students (covering life drawing, copying, memory drawing and Virtual Reality [VR]) alongside the respective students' responses to their work and their experience of drawing the images. Through the mental and physical space between observer and object in which new ideas are generated and filtered through the myriad of internal and external processes involved with drawing, Morris and Molloy analyse and investigate this 'grey space' with the aim to quantify the interaction and outcomes that occur between viewer (student/tutor) and object (drawing) and furthermore consider insights gleamed from the process and questions raised. By sharing these observations this paper seeks to demonstrate that the interaction that happens in this theoretical space between viewer and object, which is the malleable mental and physical space between, can be considered as fundamental to both the development of visual communication and how we come to read works of art. This can be applied to the teaching of drawing enabling students to gain insight, ask questions, inform their understanding of draughtsmanship and discover their individual voice.


1980 ◽  
Vol 4 (4) ◽  
pp. 287-294 ◽  
Author(s):  
Takuji Watanabe

2019 ◽  
Vol 9 (1) ◽  
pp. 22-28
Author(s):  
Seza Soylucicek

Artistic expression ways of Illustration that take place in visual communication design/graphic design changes and develops day by day. Having a rich history, illustration field has developed different visual communication ways and reached a broad usage area. Instead of consisting of just book limning, with various techniques, methods and technological opportunities it continues to take place in other places. Especially the usage area of two-three dimensional illustrations on digital media enlarged, led to different production processes and designers found new display possibilities and design processes. One of the examples about this situation is 360 degree illustrations that can be designed and displayed on virtual reality media. Virtual reality is an interactional virtual media that can detect the location and movements of users, appeal to one or more artificial senses and give the feeling of being inside the simulation. 360 degree display and production on this media takes not only VR glasses but also web portals and some developer programs. In this study, illustration in virtual reality and 360 degrees panoramic illustration display and development systems and production processes are examined. Keywords: Illustration, virtual reality, panoramic illustration, graphic design, art education;


2022 ◽  
Vol 4 (1) ◽  
pp. 289-293
Author(s):  
Mundirin Mundirin

Abstraction                     Forecasting or forecasting is a calculation analysis technique that is done by carrying out qualitative and quantitative approaches to think about future events using reference data in the past. The purpose of this study is to predict the number of new students at the Faculty of Information and Visual Communication Technology at the Al-Kamal Institute of Science and Technology in the academic year 2020/2021. Prediction of the number of new students in the Faculty of Information and Visual Communication Technology of the Al-Kamal Institute of Science in the future accurately is very important to do, because many decisions can be taken by the Leaders of the Al-Kamal Institute of Science and Technology from these predictions. Markov Chain Automatic Clustering and Fuzzy Logic Relationship Method was chosen because it has a better level of accuracy among other Fuzzy Logic methods. The data used in this study are secondary data obtained from the Academic Information System of the Al-Kamal Institute of Science and Technology. Based on this research it was found that the predicted results of the number of new students of the Faculty of Information and Visual Communication Technology at the Al-Kamal Institute of Science and Technology in the academic year 2020/2021 amounted to 64 with a MAPE of 8.25%


2021 ◽  
Vol 2 (2) ◽  
pp. 179
Author(s):  
Ari Wibowo

This article describes the concept of digitizing da'wah based on visual communication design. The advancement of information and communication technology disrupts various aspects of life including how to preach the da'i. This is both a challenge and an opportunity for preachers to develop da'wa media that are relevant to today's civilization. One of the concepts offered is a visual communication design. This design concept is very relevant to today's conditions (digital era) and can be a reference for preachers, especially for packaging creative and interesting da'wah content on various social media platforms. This article is enriched with literature studies to clarify the concept of visual communication and its relation to da'wah. The observation technique is used to provide an overview of the portrait of visual communication design which is applied in the preaching of Facebook, YouTube, and the website. As a result, there are four social media that can be used as a media for preaching based on visual communication, namely, Facebook, WhatsApp, Instagram, and YouTube. Furthermore, there are three forms of digital communication based on visual communication that is widely used in social media, namely da'wah posters, da'wah cartoons, and da'wah videos.


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